Episode 150 - Breaking Into Boardgames

April 21, 2018

 

Recorded at BreakoutCon 2018

Presented by: Sen-Foong Lim, Rob Daviau, Allysha Tulk, Nicole Hoye
Moderator: Daryl Andrews

Have you ever wanted to be a boardgame designer? Join our wonderful panel of guests to discuss what it takes to get started down this path!

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Episode 138 - Professionalization

January 27, 2018

Recorded at Metatopia 2017

Presented by Michelle Lyons-McFarland, Jason Pitre.

Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way. 

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Episode 133 - Giving Credit Where Credit is Due

December 23, 2017

Recorded at Metatopia 2016

Presented by Fred Hicks and Chris Hanrahan.

Innovation and new ideas are fantastic in game design, but designers have borrowed, stolen, and adapted other people's ideas for as long as we've been making games. Let's talk about whose works have influenced us, how we can best credit and pay homage to that work, and what we might not understand about ourselves as designers based on the works we ourselves have created.

Note: This is a short episode with mediocre sound quality. The content is good though!

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Episode 131 - Managing RPG Development Teams

December 9, 2017

Recorded at Metatopia 2016

Presented by Emily Dresner, Fred Hicks, Rob Donoghue.

You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that leads to new headaches. We'll talk about tools, techniques, schedules, planning, effective communication, using freelancers, and even a little Agile on how to turn yourself from a one man band into product making machine.

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Episode 78 – Creativity In Business

April 16, 2016

Creativity In Business: Pixar’s Success and Lessons For Tabletop Publishing

Recorded at Metatopia 2015

Presented by Jeff TidballCam Banks

Managing a company of creative people can be challenging. New ideas are always being introduced into structured spaces that resist change and fear innovation and imagination. Tabletop game publishers and managers can learn from the success of Pixar, Inc, who have mastered the art of ushering in and protecting the new, releasing their employees from common limits on creativity, and not being afraid to try things in often radically different ways to create bigger and better projects

As a fine example of creativity in business, the kickstarter for Unknown Armies 3rd Edition is currently up. Dig into the occult weirdness from Atlas Games!

Unknown Armies Kickstarter Image

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Episode 77 – Project Budgeting For Tabletop Games

March 31, 2016

Project Budgeting For Tabletop Games

Recorded at Metatopia 2015

Presented by Jeff Tidball, Cat Tobin & Justin Jacobson

The process of producing a board game, card game, or role playing game is lousy, with opportunities for financial disaster. Learn what financial factors you should take into account when planning a game production, and walk through a spreadsheet that’ll help you plan your own projects by estimating their profitability (or lack thereof).

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Episode 76 – Formalizing Your Game Business

March 16, 2016

Formalizing Your Game Business

Recorded at Metatopia 2015

Presented by Fred Hicks, Steve Segedy, Darren Watts and Brennan Taylor

Is your company ready to take the next step? We’ll discuss how to turn a tiny game company into a slightly-larger game company.

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Episode 75 – Matters Of Scale

March 5, 2016

Matters Of Scale: Running A Small Gaming BusinessRPG-Design-Panelcast-sml

Recorded at Metatopia 2015

Presented by Fred Hicks, Rob Donoghue and Steve Segedy

Game publishing is a very different beast depending on how new you are to the industry and how much reach you and your game might have. Small press and independent creators will find that which printers, distributors and fulfillment channels they might use varies wildly depending on their goals and how much risk they’re willing to take.

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Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner

July 11, 2015

Coming Up in the Indies: From Newcomer to Company Owner

Recorded at Metatopia 2014

Presented by Fred Hicks, Shoshana Kessock and Tim Rodriguez.

This panel will be a discussion between newer and more established company owners with success stories in the indie RPG world. They are ready to share their insight and tips about becoming part of the publishing world.

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Episode 36 – My Game Will Cost What?

November 16, 2014

My Game Will Cost What?

Presented by Curt Covert & Stephen Buonocore. This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer make in order to hit your target price point? Presented at Metatopia 2013.

 
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