Episode 129 - Printing and Manufacturing 101

November 25, 2017

Recorded at Metatopia 2016

Presented by Christopher Badell, Zev Shlasinger.

Once you've designed the game, it's time to produce it. Our panelists have dozens of finished products between them and offer their expertise to make your process smoother.

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Episode 128 - Designing with Production in Mind

November 18, 2017

Recorded at Metatopia 2016

Presented by Matt Fantastic.

How many cards are on a typical printing sheet? Can half an inch really save you that much money? Is it possible to license a mold? These sorts of questions shouldn't be the first thing you think about when making your next amazing game, but they can play a huge part in how realistic it is to actually get into print. Join Matt Fantastic as he talks through a bunch of common mistakes, easy fixes, and ways to look at your design/project that will save a bunch of money when it comes time to actually make it.

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Episode 123 - Designing for Retail

October 15, 2017

Recorded at Metatopia 2016

Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.

Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.

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Episode 80 – Game Distribution

May 13, 2016

Game Distribution

Recorded at Metatopia 2015

Presented by Brian Dalrymple and Darren Watts

An overview of the 3-tier system (Publisher to Distributor to Retailer), following the course of a game after production (solicitation to wholesalers, trade shows and open houses, discount structures, buying patterns and reorder cycles, the preorder system, flooring, and more…), and covering how stores discover, order, stock, and merchandise, as they try to put them in customers’ hands. Viable alternatives to the 3-tier system are also discussed.

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Episode 30 – Reaching Retailers

February 16, 2014

Reaching Retailers: How To Get Stores Behind You

This seminar was originally presented at Metatopia 2013 in Morristown NJ.

Presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!

 
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Episode 10: The Retailer’s View – What sells, what doesn’t and why

December 30, 2012

The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell them. Our panelists will lead a discussion of recently published games and how they fared once they hit their stores.

 
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Episode 9: Self-Publishing: Production and Fulfillment

December 22, 2012

“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so successfully? Come learn from folks who have done it.

 
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