Episode 171 - RPG Design and Publishing for Newcomers Q&A

September 15, 2018

Special Episode

Presented by Jason Pitre, Anna Meade, Sarah 'Doombringer' Richardson, and Eloy Lasanta

 

In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees.  The questions on offer are... 

Q1: I've got a game, it's playtested: how do I get to market?

Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way?

Q3: What is the best value services to ensure a successful kickstarter?

Q4: How should one go about acquiring a publisher for their design?

Q5: How do you balance an RPG across as many levels as possible when the system is rather complex? Is it just a long slog or is there a faster method than what I currently use?

Q6: How to turn a story/setting concept into a workable game system?

Q7: I'd love any advice specifically on making Powered by the Apocalypse games.

Q8: What is the single most important element of an RPG system that can determine its success or failure?

Q9: How technology is changing the Design and Publishing process?

 

Enjoy this special episode!

 

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Special Episode 1 – Manual of the Primes

January 24, 2017

Special Episode 1 

In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS)

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Welcome to the RPG Design Panel Podcast!

November 11, 2012

I am pleased to announce the launch of a new podcast, dedicated to sharing recordings of RPG related panels and seminars. I hope you enjoy this series.

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