In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees. The questions on offer are...
Q1: I've got a game, it's playtested: how do I get to market?
Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way?
Q3: What is the best value services to ensure a successful kickstarter?
Q4: How should one go about acquiring a publisher for their design?
Q5: How do you balance an RPG across as many levels as possible when the system is rather complex? Is it just a long slog or is there a faster method than what I currently use?
Q6: How to turn a story/setting concept into a workable game system?
Q7: I'd love any advice specifically on making Powered by the Apocalypse games.
Q8: What is the single most important element of an RPG system that can determine its success or failure?
Q9: How technology is changing the Design and Publishing process?
Enjoy this special episode!