Episode 43 – Book Design First Principles

January 17, 2015

Book Design 101 – First Principles

Recorded at Metatopia 2013

Presented by Fred Hicks and Hal Mangold

The panelists look at the book as an object of design. Whether it’s conveying rules or setting, the look and feel of the book itself is crucial to the experience of play. Our experts will draw on their own experiences to explain why books look the way they do.

 
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Episode 38 – Accessibility Issues for Game Designers

November 29, 2014

D036 – Accessibility Issues For Game Designers

Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.

 
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Episode 4: Care and Feeding of Artists

November 17, 2012

“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.

 
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Episode 3: The Graphic Design and Layout Panel

November 15, 2012

“The Graphic Design and Layout Roundtable” presented by Hal Mangold, Nathan Paoletta & Ben Morgan. Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field

 
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