Episode 132 - Worldbuilding Towards Story

December 16, 2017

Recorded at Metatopia 2016

Presented by Kenneth Hite, Bill White.

The principles of worldbuilding for games are not the principles of worldbuilding for novels (depth of field) and certainly not the principles of worldbuilding for physics (plate tectonics). What are they? How can you apply them to a pre-existing world, real or fictional?

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Episode 125 - The Iceberg Method

October 28, 2017

Recorded at Metatopia 2016

Presented by Kenneth Hite.

In this year's iteration of "Ken Rambles About Stuff", Ken argues for the 'Iceberg Method' of game research. He is also likely to touch on how (and how much) to do research for setting design purposes, and may even divagate into the how and why of researching other game mechanics.

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Episode 1: The Coolest Game You Never Heard Of

November 11, 2012

Episode 1 is: The Coolest Game You Never Heard Of: presented by James Ernest, Kenneth Hite, Jason Morningstar, Cam Banks, Nathan Paoletta, Brennan Taylor & Others. Join our Guests of Honor and several additional talented designers for a discussion about their favorite obscure game that influenced them. What did we learn, why do we love them, and why do they remain obscure? This discussion will address both role playing and board/card games.

Here is a partial list!

  1. How We Came to Live Here.
  2. Grey Ranks!
  3. Summerland.
  4. The Collectors: The Burning House by Rogue publishing.
  5. Everway
  6. The Whispering Vault.
  7. Dream Park
  8. Perfect Unrevised
  9. Ganakagok
  10. Annalise
  11. Legends of Alryia
  12. Black Fire
  13. Clover
  14. The Quiet Year
  15. Scarlet Wake
  16. Waiting For The Queen
  17. Tea At Midnight.
  18. Primitive
  19. Ribbon Drive
  20. Urchin
  21. Roanoke
  22. Final Girl
  23. Unsung
  24. Don’t Walk in Winter Wood
  25. Baby Wars
  26. Mutant: Undergångens Arvtagare (Mutant: The Inheritors of the Apocalypse)
  27. Run Robot Red
  28. The Mountain Witch
  29. Under the Bed
  30. Silver & White
  31. Sign in Stranger
  32. Dark Space
  33. RIFTS Worldbooks (Wormwood and Phase World)
  34. Secrets of Ziran
  35. JAGS Wonderland
  36. Archipelago!
  37. Sandman: The Map of Halaal
  38. Dune
  39. Nine Worlds.
  40. Kult
  41. Kagematsu
  42. Heroes of Olympus
  43. Weapons of the Gods
  44. Legends of the Wulin
  45. Spellbound Kingdoms
  46. Lacuna Part 1.
  47. Orbit
  48. Underground
  49. Timeship
  50. Great Ork Gods
  51. Moldvay
  52. Puppetland
  53. Danger Patrol
  54. Hunters Hunted
 
Episode 1: Coolest Games You Never Heard Of [ 55:27 ] Play Now | Play in Popup | Download (944)

 

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Episode 2: My Dearest Failure: Games That Didn’t Work and Why

November 13, 2012

My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar, Kenneth Hite & Rob Donoghue. Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage.

 
Episode 2: Beautiful Failures [ 51:53 ] Play Now | Play in Popup | Download (382)
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Episode 7: Lessons from Indie Publishing

December 8, 2012

An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.

 
Episode 7: Lessons from Indie Publishing [ 1:02:22 ] Play Now | Play in Popup | Download (174)
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Episode 8: Licensing Popular Intellectual Property

December 15, 2012

“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.

 
Episode 8: Licensing Popular Intellectual Properties [ 57:23 ] Play Now | Play in Popup | Download (139)
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Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success

January 5, 2013

“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.

 
Episode 11: Dealing With Unexpected Success [ 49:53 ] Play Now | Play in Popup | Download (205)
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Episode 15 – History Panic

February 2, 2013

Presented by Jason Morningstar and Kenneth Hite.

Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.

Presented at GenCon 2012.

 
Episode15: History Panic [ 52:56 ] Play Now | Play in Popup | Download (183)
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Episode 17 – The International RPG Scene

February 16, 2013

There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.

 
Episode 17: International RPG Scene [ 53:17 ] Play Now | Play in Popup | Download (188)
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Episode 19 – Introduction to Nordic Larp

March 9, 2013

LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.

 
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