Episode 72 – Lovecraft WTF

December 5, 2015

Lovecraft WTF

Recorded at Metatopia 2014

Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White.

H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing. Can a Lovecraft-inspired game make his work more accessible? It’s okay to like problematic things. This panel will be neither an attack nor a defense of Lovecraft’s work. In a broad sense, it will be a conversation about how designers might interpret or use source material with themes or images that are problematic.

Apologies for sound quality issues.

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Episode 60 – Accessibility and Disability

July 4, 2015

Accessibility and Disability

Recorded at Metatopia 2014

Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.

The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
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Episode 58 – Moving Beyond Tokenism

June 20, 2015

Gaming As Other: Moving Beyond Tokenism

Recorded at Metatopia 2014

Presented by Misha Bushyager, Julia Ellingboe, Ajit George & Mark Diaz Truman

John Stavropolous moderates as our panelists continue the discussion about the challenges faced by ethnic minorities and people of color within the hobby. In this panel, they will tackle how gaming companies, designers, conventions and communities can effectively bring greater diversity to their ranks, mentor emerging voices, and share leadership roles.

 
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Episode 38 – Accessibility Issues for Game Designers

November 29, 2014

D036 – Accessibility Issues For Game Designers

Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.

 
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Episode 34 – Gaming as the Other: Race in Our Industry

August 10, 2014

Gaming As The Other: Race in Our Industry

Presented by John Stavropoulos, Terry Romero, Ajit George & Mark Diaz Truman.

As many “geek” activities have expanded over the last ten years, role-playing has often struggled to include the voices of racial and ethnic minorities. Join Ajit George, Mark Diaz Truman, and Terry Romero to discuss what challenges the industry faces including “Others”, why increased diversity is valuable and important to the future of gaming, and what path both designers and players can take toward building a more robust, inclusive community.

 
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Episode 6: Addressing Controversial Topics

December 1, 2012

“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design. Subjects include political correctness, sexual and romantic interactions and religion.

 

 

 
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