Episode 58 – Moving Beyond Tokenism

June 20, 2015

Gaming As Other: Moving Beyond Tokenism

Recorded at Metatopia 2014

Presented by Misha Bushyager, Julia Ellingboe, Ajit George & Mark Diaz Truman

John Stavropolous moderates as our panelists continue the discussion about the challenges faced by ethnic minorities and people of color within the hobby. In this panel, they will tackle how gaming companies, designers, conventions and communities can effectively bring greater diversity to their ranks, mentor emerging voices, and share leadership roles.

 
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Episode 60 – Accessibility and Disability

July 4, 2015

Accessibility and Disability

Recorded at Metatopia 2014

Presented by Russell Collins, Elsa Henry, and Shoshana Kessock.

The final frontier of game design seems to be accommodating for those who are differently-abled. Designers of games who have a background with being differently-abled will discuss how to design to be more inclusive in this manner. We’ll discuss the foibles, pitfalls and issues associated with designing games that are not accessible.
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Episode 72 – Lovecraft WTF

December 5, 2015

Lovecraft WTF

Recorded at Metatopia 2014

Presented by Julia Ellingboe, Kenneth Hite, Darren Watts & Bill White.

H. P. Lovecraft is one of the grandfathers of weird fiction and horror. His racist and anti-Semitic beliefs are no secret. They are the foundation of his fictional worlds. They are interwoven throughout his work and for many readers, impossible to separate from the genius of his writing. Can a Lovecraft-inspired game make his work more accessible? It’s okay to like problematic things. This panel will be neither an attack nor a defense of Lovecraft’s work. In a broad sense, it will be a conversation about how designers might interpret or use source material with themes or images that are problematic.

Apologies for sound quality issues.

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Episode 87: Sanity Points

July 17, 2016

Sanity Points

Recorded at Metatopia 2015

Presented by Elsa S. Henry, Will Hindmarch, Kelly Osborne & Craig Page.

The worst thing that can happen to you in a horror game is either that you die, or that you lose your mind. In games that focus on a world “gone mad”, how do we support real people living with mental illness through our game development? This panel will focus on revisiting systems like sanity points, and discuss how to address breaks with reality and surviving the very worst that horror has to throw at the world without treating mental illness as a comedic happenstance, or as something to be dismissed.

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Episode 89 – Game Mechanics as Social Engineering

July 30, 2016

Game Mechanics as Social Engineering & Social Engineering as Game Design

Recorded at Metatopia 2015

Presented by Jason Morningstar & John Stavropoulos.

Can a game’s mechanics influence player behavior? Evidence – from XP-grubbing to sophisticated and subtle systems for using player agency to adjust real-world habits – suggests it can. Join Jason Morningstar and John Stavropoulos for a stimulating and perhaps surprising discussion on this topic. Bring your own examples to share!

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Episode 94 – Different Voices: Diverse RPGs

September 9, 2016

Different Voices: Diverse RPGs

Recorded at Gencon 2016

Presented by Jason Pitre, and Shoshanna Kessock

Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront.

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Episode 105 – Cultural Mechanics

January 14, 2017

Cultural Mechanics

Recorded at Metatopia 2015

Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman.

Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table?

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Epsiode 109 – Designing Intersectionally

April 1, 2017

Playing and Designing at the Intersections: Creating Good Allyship

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger.

This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced them, we will offer suggestions for designing intersectional games. We will also give some examples of how to make pre-existing games and systems more intersectional. Topics included in the discussion will be: how to fail forward, how to be a good ally, and how to respectfully write about marginalized groups when coming from a position of privilege

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Episode 115 – Sex in Games

June 17, 2017

Sex in Games

Recorded at Breakout Con 2017

Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs.

From the Ramayana to Romeo and Juliet, love and passion are at the heart of some of the most timeless stories ever told. So, how do we explore these themes in roleplaying games? How do we as players and GMs help each other have fun and stay safe? What systems bring sex and romance to the forefront? What’s that thing larpers are doing with their hands? Your panelists will answer all these questions, and many more.

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Episode 121 – Historical Larp Design

September 16, 2017

Historical Larp Design

Recorded at Metatopia 2016

 

Presented by Moyra Turkington, Kimberley Lam, Shoshana Kessock, Elsa Henry, Rachel E.S. Walton, and moderated by Alex Roberts

This panel is all about re-evaluating the real diversity in historical settings, the difficulties of researching for historical non-western, non-white events and eras, especially those that feature women. It serves to discuss both larp design, and tabletop design, and is well worth a listen.

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