Episode 169 - Positive Aesthetic Sexytimes

September 1, 2018

Recorded at Metaopia 2017

Presented by Whitney Delaglio, Brand Robins

Sexy Times in-game can be serious business, but it doesn't have to be! Join us for a discussion about using artwork and tone to encourage fun and playful exploration of intimacy in games.

This episode coincides with the release of the kickstarter for Prism! Check it out here: https://www.kickstarter.com/projects/2026929256/prism-1




Episode 157 - Writing Religions Respectfully

June 9, 2018

Recorded at Metatopia 2017

Presented by Julia Ellingboe, Jess Banks and Laiel.

Our panelists will talk about about incorporating actual real life systems of faith into settings, themes, and conflicts, rather than to making up a religion for a game. Let's talk about about writing about faith, particularly when it's different from our own. 


Episode 147 - Blood on the Table: Horror in RPGs

March 31, 2018

Recorded at BreakoutCon 2018

Presented by Sarah Richardson, Michelle Lyons-McFarland, Jaym Gates

Moderator: Brand Robbins

Jaym Gates (BLUE ROSE 2nd Ed., TIANXIA: Blood, Silk, and Jade,), Michelle Lyons-McFarland (Chill, A Tragedy in Five Acts), and Sarah Richardson (Bluebeard’s Bride, Velvet Glove) as they discuss how diverse viewpoints bring new life to tired horror tropes. Topics may include feminine horror, setting the right tone, disrupting player assumptions, plus tips and tricks for running horror in trad, OSR, and story games. Make sure to bring questions of your own!


Episode 146 - My Games are Unapologetically Political

March 24, 2018

Recorded at Metatopia 2017

Presented by Shoshana Kessock, Neall Price, Susanne Vejdemo, Joshua A. C. Newman.

Art is and has always been political, and game design is no different. In this panel, we'll talk about developing games with political agendas not only wholly in mind, but front and center. We'll tackle discussions about the hard topics that come up in political games, whether or not you design for unity or for controversy, how to use game design to create the political message of your games, and how to design games with political messages in the current charged political world.


Episode 142 - Games, Learning, and Social Change

February 24, 2018

Recorded at Metatopia 2017

Presented by Tam Myaing, Heather Wilson.

Games by their nature are learning tools. When we play games, we are, at a minimum, learning the mechanics and the boundaries of the game space. Can we use this 'learning mechanic' to design better games, and better players? The panel will explore the mechanics of learning in games and their potential to reach beyond the game space. 


Episode 140 - We Have Always GMd

February 10, 2018

Recorded at Metatopia 2017

Presented by Kate Bullock, Michelle Lyons, Kathryn Miller, Anna Kreider.

As much as we'd like to banish "Women in Gaming" panels to the depths of our historic archives, there is still value in addressing the fact that being there are challenges for women at the gaming table that different than those faced by our male counterparts. This panel will talk about the ways women have always contributed to gaming, and how to handle some of the more nuanced situations that still come up.


Episode 139 - Writing Inclusive Alternate Histories

February 3, 2018

Recorded at Metatopia 2017

Presented by Eric Simon, Darren Watts, Shoshana Kessock, and Elsa Henry.

From the implicit imperialism of steampunk to the complicated controversy of HBO's Confederate, it seems like alternate history is often fraught with problems. We provide you with techniques and ideas for writing, designing, and playing with historical and alternate historical themes in ways that are positive, inclusive, respectful, and productive. 

The slideshow presentation used at the panel is available at https://docs.google.com/presentation/d/1Uyj3bTumXtXSSz6s7JV_kAc2mwnfSs1abUoeYfjWFfQ/edit?usp=sharing



Episode 126 - Ground Truth

November 7, 2017

Recorded at Metatopia 2016

Presented by Jason Morningstar, Jay Sylvano, Benjamin Morrow.

Games can obviously be political and create empathy, but can they be journalism? Can they create change, spur activism, prompt meaningful dialog? What does it take to make a game with a contemporary theme or focused on an important issue - and what can go wrong?


Episode 121 – Historical Larp Design

September 16, 2017

Historical Larp Design

Recorded at Metatopia 2016


Presented by Moyra Turkington, Kimberley Lam, Shoshana Kessock, Elsa Henry, Rachel E.S. Walton, and moderated by Alex Roberts

This panel is all about re-evaluating the real diversity in historical settings, the difficulties of researching for historical non-western, non-white events and eras, especially those that feature women. It serves to discuss both larp design, and tabletop design, and is well worth a listen.

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Episode 115 – Sex in Games

June 17, 2017

Sex in Games

Recorded at Breakout Con 2017

Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs.

From the Ramayana to Romeo and Juliet, love and passion are at the heart of some of the most timeless stories ever told. So, how do we explore these themes in roleplaying games? How do we as players and GMs help each other have fun and stay safe? What systems bring sex and romance to the forefront? What’s that thing larpers are doing with their hands? Your panelists will answer all these questions, and many more.

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