Episode 169 - Positive Aesthetic Sexytimes

September 1, 2018

Recorded at Metaopia 2017

Presented by Whitney Delaglio, Brand Robins

Sexy Times in-game can be serious business, but it doesn't have to be! Join us for a discussion about using artwork and tone to encourage fun and playful exploration of intimacy in games.

This episode coincides with the release of the kickstarter for Prism! Check it out here: https://www.kickstarter.com/projects/2026929256/prism-1

 

 

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Episode 168 - Boardgame Themes vs Mechanisms

August 25, 2018

Recorded at Metatopia 2017

Presented by Gil Hova

"Player in Three Persons - Studying the Theme/Mechanism Join of Board Games". "This game is so immersive!" "This theme is pasted on!" "Should designers start with theme or mechanism?" Lots of board game fans like to debate theme and mechanism. This panel is a technical deep-dive into the fascinating join of theme and mechanism of a commercial board game, and why the two don't always get along. 

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Episode 167 - The Artist’s Process

August 18, 2018

Recorded at Metatopia 2017

Presented by  Jack Parra, Leslie Casilli, Lissanne Lake

"The Artist's Process: Game Illustration From Start To Finish." presented by Jack Parra, Leslie Casilli, Lissanne Lake. Our panelists go over the process they go through when creating a finished illustration, and the different approaches they take. This panel is about helping artists of all levels improve. 

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Episode 166 - Literary Criticism and Feedback

August 11, 2018

Recorded at Metatopia 2017

Presented by Tim Hutchings and Evan Torner.

Criticism and Feedback: How to Talk about that Game You Just Played. How do we talk about games in a productive, useful way? The panel will discuss methods and tools for giving useful, critical feedback for the game play experience. We will introduce critical methods from the creative arts and inclusivity-promoting discussion tools pioneered by Games to Gather in Portland, Oregon.

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Episode 165 - Developing a Marketing Plan

August 4, 2018

Recorded at Metatopia 2017

Presented by Steve Radabaugh, Beth Rimmels, Jason Pitre

Developing A Marketing Plan For Your Game. We will be taking what Marketing Genius Seth Godin teaches about Marketing and helping you apply it to your game/brand. You will work in a small group to discuss how the information applies to you, and you will fill out a marketing plan template.  

Note: This is a shorter panel as the second half was dedicated to filling in the template.

 

Marketing Plan Questions

  1. What Change are you trying to make?
  2. Who are you trying to change?
  3. What is the promise that you’re making?
  4. Pick 2 desireable things to the people you are trying to change. What is your position on these axes? What are you committed to being on behalf of the people you are trying to change?
  5. People like us do things like this. Who is the US, and what is the THIS?
  6. Why don’t people choose you?

 

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Episode 164 - Pitching Positively

July 28, 2018

Recorded at Metatopia 2017

 

Presented by John Adamus, Jacqueline Bryk.

Sales Pitches That Set A Positive Tone.. Building a pitch that captures the atmosphere of the game in a positive, rather than exclusionary way is a huge part of growing an audience and a community around your work. It sets a tone and conveys a lot of info. Let's give you a roadmap for success!

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Episode 163 - Writing Rulebooks

July 21, 2018

Recorded at Metatopia 2017

Presented by Joshua Yearsley.

Writing Rulebooks: An Introduction and Workshop. Trying to write your first (or seventh) rulebook? Want to build a solid foundation on rules writing fundamentals? Ready to get your hands dirty with real rules revisions? This is for you. We'll first explore why rulebooks are so difficult to get right, discuss the goals of the rulebook itself, and then jump into the fundamentals. You'll learn a new language for describing rules, the theory and application of rules structure, and tons of tips and tricks to improve flow. After the talk, we'll break into groups and put these skills to use, workshopping badly written rules into better ones, guided by a professional rules writer and editor. This talk + workshop was first given as part of a course on game design taught by Rob Daviau, co-designer of Pandemic Legacy, at Hampshire College, where it received a great response (though the METATOPIA version probably won't give you college credit)

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Episode 162 - Art on a Budget

July 14, 2018

Recorded at Metatopia 2017

Presented by Jack Parra, Scott Bowmanchester, Lissanne Lake

 

Get art for your game without breaking the bank. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks. 

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Episode 161 - From Imposter Syndrome to Arrogance

July 7, 2018

Recorded at Metatopia 2017

Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.

From Imposter Syndrome to Arrogance - Knowing When To Step Back.  How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry

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Episode 160 - How to Pitch your Game

June 30, 2018

Recorded at Metatopia 2017

Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger.

You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.

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