Episode 152 - Creating Compelling Adventures

May 5, 2018

Recorded at BreakoutCon 2018

Presented by: Robin LawsRachel Kahn, Jax Bryk, and Cindy Moore

Moderator: Pieter van Hiel

From fascinating NPCs to deadly dragons, each adventure the heroes brave must be memorable. Join our incredible panelists to discuss how to keep your adventures interesting and keep your players coming back for more!

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Episode 151 - Crafting the Experience at the Table

April 28, 2018

Recorded at BreakoutCon 2018

Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts

Moderator: Philip Vecchione

How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.

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Episode 150 - Breaking Into Boardgames

April 21, 2018

 

Recorded at BreakoutCon 2018

Presented by: Sen-Foong Lim, Rob Daviau, Allysha Tulk, Nicole Hoye
Moderator: Daryl Andrews

Have you ever wanted to be a boardgame designer? Join our wonderful panel of guests to discuss what it takes to get started down this path!

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Episode 149 - GM Masterclass

April 14, 2018

Recorded at BreakoutCon 2018

Presented by: Robin Laws, Daniel Kwan, Emily Care Boss, and Michelle Lyons-McFarland
Moderator: Corey Reid

Learn how the best GMs run the best games. No matter what system or play style you love, this panel will have tips and tricks to help you level up your game.

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Episode 148 - Making your First RPG

April 7, 2018

Recorded at BreakoutCon 2018

Presented by: Mark Richardson, Anna Kreider, Emily Griggs, Misha Bushyagar

Moderator: Jonathan Lavallee

The wondrous journey from beginning to end of working on your first game. It's a highlight reel of the big process parts and what to keep track of to make your first game as successful as possible.

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Episode 147 - Blood on the Table: Horror in RPGs

March 31, 2018

Recorded at BreakoutCon 2018

Presented by Sarah Richardson, Michelle Lyons-McFarland, Jaym Gates

Moderator: Brand Robbins

Jaym Gates (BLUE ROSE 2nd Ed., TIANXIA: Blood, Silk, and Jade,), Michelle Lyons-McFarland (Chill, A Tragedy in Five Acts), and Sarah Richardson (Bluebeard’s Bride, Velvet Glove) as they discuss how diverse viewpoints bring new life to tired horror tropes. Topics may include feminine horror, setting the right tone, disrupting player assumptions, plus tips and tricks for running horror in trad, OSR, and story games. Make sure to bring questions of your own!

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Episode 146 - My Games are Unapologetically Political

March 24, 2018

Recorded at Metatopia 2017

Presented by Shoshana Kessock, Neall Price, Susanne Vejdemo, Joshua A. C. Newman.

Art is and has always been political, and game design is no different. In this panel, we'll talk about developing games with political agendas not only wholly in mind, but front and center. We'll tackle discussions about the hard topics that come up in political games, whether or not you design for unity or for controversy, how to use game design to create the political message of your games, and how to design games with political messages in the current charged political world.

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Episode 145 - Narrative Arcs in Boardgames

March 17, 2018

Recorded at Metatopia 2017

Presented by Roberta Taylor, Curt Covert.

Everyone loves a good story, whether it's in a book or on a screen, but what about memorable story in boardgames. What does story look like in a boardgame? How is story different from theme? How does the designer partner with players to tell a story? What are the limitations and where is the creative space wide open?

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Episode 144 - Hierarchical Thinking in Games

March 10, 2018

Recorded at Metatopia 2017

Presented by Gil Hova, Jonathan Gilmour.

From Jones Theory to "this game fired that game", hierarchical thinking - comparing one thing to another in a way that ranks one as better than the other - is very popular in the gaming world. How useful is it? Are there situations where it hurts us? We will talk about the pros and cons of hierarchical thinking, and dive into why it's so appealing to us game fans.

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Episode 143 - The Forge Retrospective

March 3, 2018

Recorded at Metatopia 2017

Presented by Bill White, Brennan Taylor, Lisa Padol, Evan Torner, and more. 

Everything You Ever Wanted To Know About The Forge (But Were Afraid To Ask). The Forge (www.indie-rpgs.com) was an online discussion site for indie TRPG design, publication, and play that was active from 2001 to 2012. Across tens of thousands of discussion threads, Forge participants hashed out new ways of understanding the dynamics of tabletop RPG play, and developed a new conceptual language for talking about game design, as part of a larger project of promulgating the "indie RPG" message that anyone can design and publish the game they want. This larger mission largely accomplished by 2010, according to its founders, the Forge closed its forums in 2012. But the ideas it offered still have value, and so five years after the closing of the Forge we look back and assess its insights, its accomplishments, and its imbroglios. Presented by Bill White, game designer and game studies scholar currently working on a book about the Forge, along with several regular posters from that era

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