Episode 161 - From Imposter Syndrome to Arrogance

July 7, 2018

Recorded at Metatopia 2017

Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.

From Imposter Syndrome to Arrogance - Knowing When To Step Back.  How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry

00:0000:00

Episode 160 - How to Pitch your Game

June 30, 2018

Recorded at Metatopia 2017

Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger.

You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.

00:0000:00

Episode 159 - Anatomy of a Fight

June 23, 2018

Recorded at Metatopia 2017

Presented by Michael Malecki, Elsa Henry, Shervyn von Hoerl, Monica Speca.

Join us for a workshop to create a combat system that could possibly allow for the fluid and chaotic nature of combat but not be overwhelmingly disruptive to play style. The first half of the panel will cover offensive and defensive theories. We will go over the positives and negatives of things such as Narrative play, Slow-Fu, and Physical Combat. After a brief Q&A, those who building a system are welcome to stay and workshop with experts.

00:0000:00

Episode 158 - How to Work with Artists

June 16, 2018

Recorded at Metatopia 2017

Presented by Jack Parra, Scott Bowmanchester, Chris Kreuter.

The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly. 

00:0000:00

Episode 157 - Writing Religions Respectfully

June 9, 2018

Recorded at Metatopia 2017

Presented by Julia Ellingboe, Jess Banks and Laiel.

Our panelists will talk about about incorporating actual real life systems of faith into settings, themes, and conflicts, rather than to making up a religion for a game. Let's talk about about writing about faith, particularly when it's different from our own. 

00:0000:00

Episode 156 - Running Successful Playtests

June 2, 2018

Recorded at Metatopia 2017

Presented by Ann Stolinsky, Darren Watts, Tim Rodriguez, Justin Rogers.

Running a successful playtest when it's your creation on the table is hard work. It goes beyond putting your game on the table and hoping for the best. Join our panelists for tips and tricks on how to get benefit from every session, including those that don't go according to script. 

00:0000:00

Episode 155 - Killing your Darlings

May 26, 2018

Recorded at Metatopia 2017

Presented by John Adamus and Ann Stolinsky.

Editing is the crucible through which your idea passes in order to emerge as the game and experience you intended. Find out what works, what doesn't, and how to navigate the red flags and feelings around them. 

00:0000:00

Episode 154 - What Games Attract Retailers and Distributors

May 19, 2018

Recorded at Metatopia 2017

Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry.

Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.

00:0000:00

Episode 153 - From Idea to Product

May 12, 2018

Recorded at Metatopia 2017

Presented by John Adamus, Bryan Shipp, Laura Simpson, Tim Rodriguez

Games are a hydra on a roller coaster on fire. There's so much to do, so much to avoid doing, so much to plan for, and so much to hope works out. We'd like to talk about the process.

00:0000:00

Episode 152 - Creating Compelling Adventures

May 5, 2018

Recorded at BreakoutCon 2018

Presented by: Robin LawsRachel Kahn, Jax Bryk, and Cindy Moore

Moderator: Pieter van Hiel

From fascinating NPCs to deadly dragons, each adventure the heroes brave must be memorable. Join our incredible panelists to discuss how to keep your adventures interesting and keep your players coming back for more!

00:0000:00