Episodes
Saturday Nov 30, 2019
Episode 234 - Planning a Kickstarter? What You Need to Know!
Saturday Nov 30, 2019
Saturday Nov 30, 2019
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels, Chandler Copenhaver.
Kickstarter can be amazing for creators, but there's a lot of other things around them that will help you find success. Learn how to market and plan for a Kickstarter, and what five things you should have in place long before the launch.
Saturday Nov 09, 2019
Episode 231 - Now What? - Finishing Games
Saturday Nov 09, 2019
Saturday Nov 09, 2019
Recorded at Metatopia 2018
Presented by Steve Segedy, Christopher Badell, Mark Richardson, and Cat Tobin.
Once you've created a game, what are your options for getting it out into the world? Come ask questions and find out about printing, distribution, and fulfillment options for independent designers and small publishers. We could also include discussion of Kickstarter, BackerKit, contracts, licensing, etc.
Saturday Sep 21, 2019
Episode 224 - Being a Full-Timer
Saturday Sep 21, 2019
Saturday Sep 21, 2019
Recorded at Metatopia 2018
Presented by Brian Neff, Darren Watts, Cat Tobin.
There are a lot of people who will say that full-time jobs don't exist in the Gaming Industry. That is wrong. There are tons of ways to make a career out of making games. It involves working long hours and probably being underpaid, but they exist. Here's how to look for them, and how to prepare for them.
Saturday Aug 17, 2019
Episode 219 - DrivethruRPG
Saturday Aug 17, 2019
Saturday Aug 17, 2019
Recorded at Metatopia 2018
Presented by Christopher Tang
"Getting Started With DriveThruRPG". Let's talk about how to interact with DriveThruRPG, some of the nitty gritty process but also the general principles to bear in mind and some of the things many people do not know like the details of the OGL, basic copyright law, the availability of Community Content programs, etc. Also taking audience questions liberally since I expect there will be those. We will also cover some of the ways the site has changed in the last year (mostly GDPR changes).
Saturday Apr 06, 2019
Episode 200 - Publishing on a Tight Budget
Saturday Apr 06, 2019
Saturday Apr 06, 2019
Recorded at BreakoutCon 2019
Presented by Todd Crapper, Tim Rodriguez, Cheyenne Grimes with moderation by Bronwyn Friesen
Not everyone has access to thousands of dollars or the benefit of a successful Kickstarter under their belt. Many indie publishers start off with financial difficulties, including poverty, but are driven to create new and exciting games. This panel looks to provide some "tips and tricks" for creating games on a tight budget or with no funds at all.
Saturday Mar 16, 2019
Episode 197 - You Need a Business Partner!
Saturday Mar 16, 2019
Saturday Mar 16, 2019
Recorded at Metatopia 2018
Presented by Nicole Perry, Peter Hayward.
When turning your board game idea into a board game company, the first step is sorting out the logistics. Unless you have a burning desire to deal with accountants, spreadsheets, corporate structures, and The Joy of Taxes, you need a business partner. Nicole Perry and Peter Hayward are business partners; listen to them discuss how they split tasks, make sure that everything is covered, and the unexpected benefits of working closely with a partner.
Saturday Feb 02, 2019
Episode 191 - We Want to Sign your Game
Saturday Feb 02, 2019
Saturday Feb 02, 2019
Recorded at Metatopia 2018
Presented by Nicole Perry, Peter Hayward, & Curt Covert.
Every publisher is looking for the next big hit. Every time they sit down with you, they want your game to be that hit. Here are some simple tips to making games that publishers are excited to sign.
Saturday Dec 29, 2018
Episode 186 - Understanding Financial Regulation
Saturday Dec 29, 2018
Saturday Dec 29, 2018
Recorded at Metatopia 2018
Presented by Bradley Hausman.
A brief overview of SEC and some state regulations regarding crowdfunding, and other forms of raising capital, and registering your campaign. In this roundtable, feel free to discuss your experiences and how others can learn from them
Saturday Oct 20, 2018
Episode 176 - Do I want to be in the Game Business?
Saturday Oct 20, 2018
Saturday Oct 20, 2018
Recorded at Metatopia 2017
Presented by Michelle Lyons, Danielle Lauzon, Pete Petrusha, Maury Brown, Cam Banks.
It's relatively easy to make a game in this day and age. Making a business is harder. How much effort do you want to put into bringing a game to market/getting some revenue for your work? What are your options? How will you know what you want until you do it? Come join us for a panel discussing the whys and wherefores of game publication and where people choose to land on that spectrum.
Apologies for sound quality issues.
Saturday Oct 13, 2018
Episode 175 - Stop Working on your Game and Publish It
Saturday Oct 13, 2018
Saturday Oct 13, 2018
Recorded at Metatopia 2017
Presented by Jason Walters, Brennan Taylor, James Dagg.
We'll talk about how to accept that your game will never be perfect and how to know when it's ready to publish anyway.
Saturday Sep 29, 2018
Episode 173 - Selling The Goods: Choosing Your Sales Channels
Saturday Sep 29, 2018
Saturday Sep 29, 2018
Recorded at Metatopia 2017
Presented by Jason Pitre, Jim Crocker, Jason Walters.
Congratulations on producing your game! Now, you have to decide how you want to sell it. This panel will talk about all of the different ways you can sell games and the costs associated with each of them. We will help you pick which options are best for you, based on your product and priorities.
Saturday Sep 08, 2018
Episode 170 - RPG Design and Publishing for Newcomers
Saturday Sep 08, 2018
Saturday Sep 08, 2018
Recorded at GenCon 2018
Presented by Jason Pitre, Anna Meade, Jerry Grayson, Eloy Lasanta, and Sarah "Doombringer" Richardson.
This panel serves as a welcome introduction to the twin fields of roleplaying game design, and publishing. It features a long discussion on how and why we design games, how games have to be about something, and how we can practically turn our ideas into products. This was a two hour panel full of brilliant insights from the panel speakers and has some fun banter to boot.
Note that the audience submitted a number of questions in advance of the panel, which we will be responding to in next week's episode!
Saturday Jul 07, 2018
Episode 161 - From Imposter Syndrome to Arrogance
Saturday Jul 07, 2018
Saturday Jul 07, 2018
Recorded at Metatopia 2017
Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.
From Imposter Syndrome to Arrogance - Knowing When To Step Back. How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry
Saturday Jun 30, 2018
Episode 160 - How to Pitch your Game
Saturday Jun 30, 2018
Saturday Jun 30, 2018
Recorded at Metatopia 2017
Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger.
You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.
Saturday May 19, 2018
Episode 154 - What Games Attract Retailers and Distributors
Saturday May 19, 2018
Saturday May 19, 2018
Recorded at Metatopia 2017
Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry.
Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.
Saturday Apr 21, 2018
Episode 150 - Breaking Into Boardgames
Saturday Apr 21, 2018
Saturday Apr 21, 2018
Recorded at BreakoutCon 2018
Presented by: Sen-Foong Lim, Rob Daviau, Allysha Tulk, Nicole Hoye
Moderator: Daryl Andrews
Have you ever wanted to be a boardgame designer? Join our wonderful panel of guests to discuss what it takes to get started down this path!
Saturday Jan 27, 2018
Episode 138 - Professionalization
Saturday Jan 27, 2018
Saturday Jan 27, 2018
Recorded at Metatopia 2017
Presented by Michelle Lyons-McFarland, Jason Pitre.
Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way.
Saturday Dec 23, 2017
Episode 133 - Giving Credit Where Credit is Due
Saturday Dec 23, 2017
Saturday Dec 23, 2017
Recorded at Metatopia 2016
Presented by Fred Hicks and Chris Hanrahan.
Innovation and new ideas are fantastic in game design, but designers have borrowed, stolen, and adapted other people's ideas for as long as we've been making games. Let's talk about whose works have influenced us, how we can best credit and pay homage to that work, and what we might not understand about ourselves as designers based on the works we ourselves have created.
Note: This is a short episode with mediocre sound quality. The content is good though!
Saturday Dec 09, 2017
Episode 131 - Managing RPG Development Teams
Saturday Dec 09, 2017
Saturday Dec 09, 2017
Recorded at Metatopia 2016
Presented by Emily Dresner, Fred Hicks, Rob Donoghue.
You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that leads to new headaches. We'll talk about tools, techniques, schedules, planning, effective communication, using freelancers, and even a little Agile on how to turn yourself from a one man band into product making machine.
Saturday Apr 30, 2016
Episode 79 – Agile Design and Publishing
Saturday Apr 30, 2016
Saturday Apr 30, 2016
Agile Design and Publishing
Recorded at Metatopia 2015
Presented by Rob Donoghue and Emily Dresner
Join our panelists for a discussion of how nerdy business concepts such as Agile software development to can be applied to your gaming experience. Key concepts of agile software design include rapid and flexible response to change – let’s talk about how to apply them to running games.
More about Agile from Rob over on his site, at this blog post!
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Saturday Apr 16, 2016
Episode 78 – Creativity In Business
Saturday Apr 16, 2016
Saturday Apr 16, 2016
Creativity In Business: Pixar’s Success and Lessons For Tabletop Publishing
Recorded at Metatopia 2015
Presented by Jeff Tidball, Cam Banks
Managing a company of creative people can be challenging. New ideas are always being introduced into structured spaces that resist change and fear innovation and imagination. Tabletop game publishers and managers can learn from the success of Pixar, Inc, who have mastered the art of ushering in and protecting the new, releasing their employees from common limits on creativity, and not being afraid to try things in often radically different ways to create bigger and better projects
As a fine example of creativity in business, the kickstarter for Unknown Armies 3rd Edition is currently up. Dig into the occult weirdness from Atlas Games!
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Thursday Mar 31, 2016
Episode 77 – Project Budgeting For Tabletop Games
Thursday Mar 31, 2016
Thursday Mar 31, 2016
Project Budgeting For Tabletop Games
Recorded at Metatopia 2015
Presented by Jeff Tidball, Cat Tobin & Justin Jacobson
The process of producing a board game, card game, or role playing game is lousy, with opportunities for financial disaster. Learn what financial factors you should take into account when planning a game production, and walk through a spreadsheet that’ll help you plan your own projects by estimating their profitability (or lack thereof).
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Wednesday Mar 16, 2016
Episode 76 – Formalizing Your Game Business
Wednesday Mar 16, 2016
Wednesday Mar 16, 2016
Formalizing Your Game Business
Recorded at Metatopia 2015
Presented by Fred Hicks, Steve Segedy, Darren Watts and Brennan Taylor
Is your company ready to take the next step? We’ll discuss how to turn a tiny game company into a slightly-larger game company.
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Saturday Mar 05, 2016
Episode 75 – Matters Of Scale
Saturday Mar 05, 2016
Saturday Mar 05, 2016
Matters Of Scale: Running A Small Gaming Business
Recorded at Metatopia 2015
Presented by Fred Hicks, Rob Donoghue and Steve Segedy
Game publishing is a very different beast depending on how new you are to the industry and how much reach you and your game might have. Small press and independent creators will find that which printers, distributors and fulfillment channels they might use varies wildly depending on their goals and how much risk they’re willing to take.
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Saturday Jul 11, 2015
Episode 61 – Coming Up in the Indies: From Newcomer to Company Owner
Saturday Jul 11, 2015
Saturday Jul 11, 2015
Coming Up in the Indies: From Newcomer to Company Owner
Recorded at Metatopia 2014
Presented by Fred Hicks, Shoshana Kessock and Tim Rodriguez.
This panel will be a discussion between newer and more established company owners with success stories in the indie RPG world. They are ready to share their insight and tips about becoming part of the publishing world.
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