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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Nov 29, 2025
Nov 29, 2025
55 min
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

May 31, 2024
May 31, 2024
57 min
Recorded at Metatopia 2023
Presented by Meguey Baker, Vincent Baker
An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take from it, and how and why your own game should work differently. Highlighting PbtA's conversation model, with an emphasis on consent and communication, and PbtA's model of fiction, with an emphasis on adapting it to your own game's needs.

Nov 11, 2023
Nov 11, 2023
52 min
Recorded at Metatopia 2023
Presented by Jason Pitre, Jenn Adcock, Brennan Taylor, Olivia Montoya
Larpwrights and tabletop game designers have long relied on the power of complex relationship webs to drive dramatic play. Crafting effective characters and their interconnections allows for a living, breathing, and often conflicted world. The panel speakers will share best practices and techniques for designing these webs.

Sep 9, 2023
Sep 9, 2023
1hr 33 sec
Recorded at Metatopia Online 2021
Presented by Jason Pitre, BJ Recio, Mags Maenad.
Math is often a barrier for analog game designers of all disciplines. This panel is meant to help lower that barrier by teaching you some basic, versatile tools you can use to solve most problems. How do you figure out probabilities of success when rolling dice or drawing cards? What is a bell curve, a mean and a median? How do you figure out combinations and permutation? We are here to give you the tools to thrive.

Jun 17, 2023
Jun 17, 2023
1hr 1 min
Recorded at Metatopia Online 2021
Presented by Jon Lemich, Chance Feldstein, Alex White.
There are many diceless RPGs, but their mechanics and design objectives vary more than most designers realize. What do you need to consider when designing a diceless RPG? Do you simply want to replace dice with cards or hidden information wagers, or do you want it to be randomizerless, gameless, or pure collaborative authorship?

Apr 1, 2023
Apr 1, 2023
59 min
Recorded at Metatopia Online 2021
Presented by Moe Poplar, Michael Low, J Gurantz.
Now kids, stop fighting! RPGs are intensely emotionally engaging, deeply moving experiences - and they're fun! Much attention has been paid, recently, to their application in therapy, helping people navigate complex emotional change. This creates a question - how does the violence often built into the system - and setting - of an RPG affect players, and how can we create games where tension, drama, and struggle don't have to be wedded to destruction?

Dec 3, 2022
Dec 3, 2022
1hr 1 min
Recorded at Metatopia Online 2021
Presented by Thomas Manuel, Logan Timmins, Rae Nedjadi, Aaron Lim, momatoes.
Asking and answering questions seems really simple but at the same time, it's a powerful tool in the game design process. Watch a group of storygame designers talk about the role of questions in their games and how they can help you get the best out of play at the table.

Mar 26, 2022
Mar 26, 2022
1hr 3 min
Recorded at Metatopia Online 2020
Presented by Cat Tobin, Becky Annison, Sharang Biswas.
How to Design !More! !Drama! into your RPG! Some of the most satisfying role playing experiences come from the dramatic outcomes of emotional connections between player characters. We look at ways for tabletop and LARP writers to design for deeper character relationships and dynamics, to provide a structure for GMs to bring more of the good kind of drama to their RPGs

Dec 18, 2021
Dec 18, 2021
1hr 2 min
Recorded at Metatopia Online 2020
Presented by Charles Simon, Justin Ford, Pamela Punzalan, Erik Bernhardt, Nychelle Schneider.
Forged in the Dark designers share their secrets! A diverse panel of up-and-coming indie designers inspired to create by Blades in the Dark who have variously playtested, engaged with fellow Forged in The Dark fans, and kickstarted projects comes together to discuss their inspirations, design challenges, and successes.

Nov 27, 2021
Nov 27, 2021
1hr 2 min
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite
The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you

Nov 6, 2021
Nov 6, 2021
1hr 2 min
Recorded at Metatopia 2020
Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs.
Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel, we will dig into potential ways to approach asymmetrical design.

Aug 28, 2021
Aug 28, 2021
1hr 2 min
Recorded at Metatopia Online 2020
Presented by Jacob Segal, Justin Ford, Ian Hart.
Systems like Forged in the Dark are designed with mechanics that deliberately support player agency. When paired with external safety tools, these agency-focused mechanics are intended to foster safer play culture and richer experiences. Our panelists will discuss what we mean by "player agency" and what these mechanics look like and how they work.

Aug 21, 2021
Aug 21, 2021
1hr 4 min
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Zedeck Siew, Sinta Posadas.
Non-player characters are vital to tabletop and live action roleplaying games. They provide companionship, contrast, resources, information, and dramatic conflict with the players. They are the avatars of the setting, and the best tools that a GM has at their disposal. In this panel, we discuss how games can be designed using NPCs as a key mechanism of play.

May 24, 2021
May 24, 2021
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Ash Kreider, Jason Morningstar, Mike Czaplinski, Jeeyon Shim.
A panel about the limitations of imagination when it comes to how we see violence in tabletop games. With the entire range of human experience to draw from, why is designing games without violence still seen as having a "niche" audience? In this panel, we will discuss what it means to explore designing games that don't feature interpersonal violence as a resolution mechanic.

Apr 7, 2021
Apr 7, 2021
1hr 1 sec
Recorded at Metatopia Online 2020
Presented by Vee Hendro, Hayley Gordon.
All RPGs engage our emotions, and some are made with feels first in mind. We discuss the ethics and how-to of emotional storytelling and RPG design. From buy-in to agency and safety, how can we make anguish and yearning an enjoyable experience? Brought to you by Storybrewers, Australia.

Mar 27, 2021
Mar 27, 2021
1hr 30 sec
Recorded at Metatopia Online 2020
Presented by A.C., Jay Dragon, and Viditya Voleti.
Being a GM is hard; like, really hard. Having nobody willing to fill that role has been the downfall of many a game group. But there is an alternative! GM-less roleplaying games are getting more and more popular, and this panel is here to discuss why.

Nov 11, 2020
Nov 11, 2020
1hr 9 min
Recorded at GenCon Online 2020
Presented by Jason Walters, Pamela Punzalan, Wilson Zorn, and Maurice Poplar.
Indie Press Revolution hosted this excellent discussion on the ideas and games at the forefront of modern RPG Design in the year 2020, during this special panel at GenCon Online.
Pamela Punzalan -
https://thedovetailor.itch.io/
https://twitter.com/TheDovetailor
Wilson Zorn -
https://twitter.com/zornwil
Maurice Poplar -
https://twitter.com/MauricePoplar

May 23, 2020
May 23, 2020
55 min
Recorded at Metatopia 2019
Presented by Peter Hayward, Gil Hova
More Than Just Victory Points: Alternative Approaches to Win Conditions. "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.

May 2, 2020
May 2, 2020
53 min
Recorded at Metatopia 2019
Presented by Geoffrey Engelstein
"Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.

Mar 21, 2020
Mar 21, 2020
56 min
Recorded at Metatopia 2019
Presented by Ryan O'Grady, Kenneth Hite, Brennan Taylor.
There's something satisfying about taking ownership of a piece of the world as a player and watching it flourish (or not). There have been various approaches to this over the years (Ars Magica, MIcroscope, The Quiet Year, even D&D!) Let's discuss what player involvement of world building really means and different approaches for incorporating it into traditional RPGs.

Mar 14, 2020
Mar 14, 2020
57 min
Recorded at Metatopia 2019
Presented by Stras Acimovic, John LeBoeuf-Little.
Blades in the Dark has led to a new generation of game designs such as Scum and Villainy, Band of Blades, and Mutants in the Night. In this panel, we dig into the toolset and what sets it apart from similar design traditions. What are the core principles behind designing games Forged in the Dark? Where can we grow and diverge from the core?

Mar 7, 2020
Mar 7, 2020
53 min
Recorded at Metatopia 2019
Presented by Darren Watts, Stephen Dewey, Paul Stefko.
There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.

Feb 8, 2020
Feb 8, 2020
53 min
Recorded at Metatopia 2019
Presented by Kate Bullock, Camdon Wright, Bronwyn Sperling.
Want to learn how to create safety tools that fit your game and are baked into the mechanics instead of just adding pre-established tools on top? This panel dives into the creative and mechanical process of understanding safety and support and integrating it into your ttrpg designs.

Dec 7, 2019
Dec 7, 2019
1hr 59 min
Recorded at Metatopia 2018
Presented by Philip Vecchione, Senda Linaugh and Alex Roberts.
Let's talk about integrating safety tools into your design process from the foundation. Yes, the x-card is valuable. Let's talk about design that builds the next generation of tools in from the beginning

Nov 2, 2019
Nov 2, 2019
1hr 30 sec
Recorded at Metatopia 2018
Presented by Jim McClure.
This panel will cover the art behind using game mechanics to influence player behavior. The panelist will dissect mechanics from published games and discuss how these mechanics influence play, and what lessons designers can learn from them.
