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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Jan 11, 2026
Jan 11, 2026
51 min
Recorded at Metatopia 2024
Presented by Stephanie Bryant and Melissa Lewis-Gentry
What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.

Jul 1, 2025
Jul 1, 2025
54 min
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.

Jan 27, 2025
Jan 27, 2025
1hr 47 sec
Recorded at Metatopia 2024
Presented by Samphire Savage & Meguey Baker
Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.

Apr 18, 2024
Apr 18, 2024
51 min
Recorded at Metatopia 2023
Presented by Cam Banks and Amanda Valentine
Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project.

Apr 6, 2024
Apr 6, 2024
55 min
Recorded at Metatopia 2023
Presented by Sydney Engelstein and Geoffrey Engelstein
Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend.
NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment.

Feb 11, 2024
Feb 11, 2024
49 min
Recorded at Metatopia 2023
Presented by Cam Banks and Amanda Valentine
You've had a successful Kickstarter, you've been hired by a game publisher, you've released your work on Itch or DriveThru. You've done it! But now what? We're here to discuss the aftermath, the fallout, and how to survive that and stay doing what you love to do.

Nov 19, 2023
Nov 19, 2023
56 min
Presented by Jason Pitre, Ash Kreider, Vivian Young, Eric Whalen, Tristan Zimmerman
AI is a hot topic. Authors are suing over their content being used to "train" AI without their consent. Platforms and publishers are taking hard anti-AI positions. Or coming out publicly to declare that they are using AI and nobody can stop them. People who want to use AI for idea generation or to simplify and automate boring tasks are at odds with peers who maintain that there is no ethical way to use AI. We're going to start by defining "AI" and then we'll have a respectful, thoughtful conversation on the topic.

Sep 9, 2023
Sep 9, 2023
1hr 33 sec
Recorded at Metatopia Online 2021
Presented by Jason Pitre, BJ Recio, Mags Maenad.
Math is often a barrier for analog game designers of all disciplines. This panel is meant to help lower that barrier by teaching you some basic, versatile tools you can use to solve most problems. How do you figure out probabilities of success when rolling dice or drawing cards? What is a bell curve, a mean and a median? How do you figure out combinations and permutation? We are here to give you the tools to thrive.

Jul 1, 2023
Jul 1, 2023
1hr 29 sec
Recorded at Metatopia Online 2021
Presented by Mel D'Amato
Anyone who makes or sells consumer goods has been watching the news about shipping and logistics in horror. The cost of freight is up. There are no shipping containers to put goods into. Products are sitting on docks in Asia. Full ships can't get to port to unload on this side of the ocean. Our expert, Mel D'Amato from ShipBob, talks to us about what's going on, why everything is terrible, and what we can expect over the next several months.

Apr 15, 2023
Apr 15, 2023
59 min
Recorded at Metatopia 2021
Presented by Eric Whalen.
Lawyers secretly know that you do not read the big chunks of standardized text in your contract that have nothing to do with your obligations and how much you are getting paid / paying (called "boilerplate" text). Worse - many lawyers forget to read the boilerplate in their own contracts! Whether you love or hate these reader-unfriendly text walls, join the panelist as he reminds us to intellectually grapple with the important provisions everyone has likely agreed to, but may never have read or fully understood until now. Chatters will be encouraged to link their own boilerplate samples so that panelists may demonstrate how to dissect organic boilerplate specimen live.

Oct 10, 2022
Oct 10, 2022
1hr 3 min
Recorded at Metatopia Online 2021
Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim.
Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?

Aug 13, 2022
Aug 13, 2022
56 min
Recorded at Metatopia 2021
Presented by Gabby Swab, John Harris, Ian Mercer.
Role Playing as Experiential Learning: How Dungeons & Dragons Assists in Teaching Management Concepts"
In Fall 2020, students across three universities participated in building a character based on their Ideal Entrepreneur, Human Resources Manager, or Leader. Using the format from the popular Dungeons and Dragons role-playing game, the students' chosen character used their characteristics, skills, and knowledge to perform in three different course-related scenarios. Students were then asked to reflect on their character, their decisions, and the subsequent outcomes. In this forum, we discuss the activity and the management topics (e.g., decision making, individual differences, resources) it allowed us to teach using games as experiential learning techniques.

Jun 11, 2022
Jun 11, 2022
58 min
Recorded at Metatopia Online 2021
Presented by Jay Dragon, Robert Donoghue, Rabbit Stoddard, Darla Burrow.
Game design and publishing are complex tasks at the best of times, and particularly so for those dealing with ADHD. Many creatives struggle with maintaining their attention and concentration on their design and publishing work. How do you track your accomplishments and keep track of what you need to do next? How do you manage multiple deadlines and juggling priorities? How can ADHD be harnessed to help you with your creative work? In this panel, four experienced designers will share their hard-won secrets

May 7, 2022
May 7, 2022
56 min
Recorded at Metatopia Online 2020
Presented by Eric Whalen.
This panel is a brief discussion of the basics of copyright law (and some other aspects of intellectual property law) as they pertain to writers and game designers. Members of the panel include game designers, publishers, writers, and former attorneys who have dealt with these issues themselves

Feb 19, 2022
Feb 19, 2022
1hr 2 min
Recorded at Metatopia 2020
Presented by Misha Bushyager, Elsa Sjunneson, Kristen Roberts
Explicitly feminist world-building will consider all the ways that traditionally domestic tasks and arts enrich your setting and shape your characters. From textiles to food, child-rearing to death rituals, considering the ways these details fit together will make for deeper, richer game experiences. These principles apply across all game forms

Jan 16, 2022
Jan 16, 2022
58 min
Recorded at Metatopia Online 2020
Presented by Dr. Jessica Hammer, Christopher Hall.
What does it mean to design games from a Jewish perspective? We have recently seen several games that center on the Jewish experience, like Rosenstrasse, Keeping The Candles Lit, Dream Apart and Mud. In this session, we'll look at key Jewish texts to see how themes and ideas from Jewish culture can inform your design. All texts will be provided in English; please come prepared for a vigorous conversation.

Nov 27, 2021
Nov 27, 2021
1hr 2 min
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite
The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you

Oct 16, 2021
Oct 16, 2021
44 min
Recorded at Metatopia Online 2020
Presented by Eric Whalen, Rob Hebert, Steven Long, Debbie Moynihan.
"Contract Literacy 101: Whereas & Therefore & Beyond" The majority of game designers will need to sign at least one contract prior to completing their game. This panel will improve your literacy and familiarity with the structure of contracts, as well as explain some of the standard contract terms you ought to be prepared to encounter. The information should be relevant to designers, artists, and publishers alike.

Jul 24, 2021
Jul 24, 2021
1hr 48 sec
Recorded at Metatopia Online 2020
Presented by Heather O'Neill, Timothy Grant, Brian Quinones, Jack Berkenstock.
This panel of game designers and therapists will discuss their journey to design RPGs for use in therapy as well as the overall benefit of using roleplaying games as a therapeutic tool. What games have they used in the past? What worked, what didn't? How did they modify games for therapy sessions?

Jul 18, 2021
Jul 18, 2021
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Jeeyon Shim, Meguey Baker, Jason Morningstar.
Understanding the natural world as an active participant in games and design shifts our engagement with environmental justice and enriches every aspect of our work. Join this panel of game designers with backgrounds as adventure guides, outdoor educators, and naturalists as they discuss the various ways integrating the natural world positively impacts their design and community work in games. Attendees will learn tools to understand the more-than-human community around them in ways they can weave into their own participation in games, whether as players, designers, or organizers.

Jul 11, 2021
Jul 11, 2021
1hr 40 sec
Recorded at Metatopia Online 2020
Presented by Gabriel de los Angeles, Sen-Foong Lim, Brian Quinones.
Using concepts from education theory is a natural and obvious way to improve game design practices. Our panelists will talk about how to apply an understanding of how people learn and engage in play to your design process to create more immersive, satisfying designs.

Jun 19, 2021
Jun 19, 2021
56 min
Recorded at Metatopia 2020 Online
Presented by Anne Ratchat, Sharang Biswas, Bronwyn Sperling, Kristen Roberts.
Food is fundamental to survival and yet serves as so much more, building communities and relationships, serving as an artistic expression, connecting us to ideals and memories. We will explore our diverse relationship with food, cooking, and eating and, in turn, show how such simple acts can be very powerful mechanics in games, most notably LARP.

Jun 5, 2021
Jun 5, 2021
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Rach Shelkey, Jacqueline Bryk, Sidney Icarus, Jen Dixon.
Has the current global health crisis inspired a new game idea? Considering writing a game about healthcare workers? Join our panelists as they discuss what role playing games can learn from the field of medicine and how to thoughtfully address the medical profession in your designs. Questions encouraged!

Dec 28, 2019
Dec 28, 2019
57 min
Recorded at Metatopia 2018
Presented by Jason Pitre, Rob Donoghue, Darren Watts and Joshua A.C. Newman.
Alien Worlds - Xenobiology and Speculative Zoology. Fictional alien biology and ecosystems are fascinating. From the implied phylogeny of James Cameron's Avatar to the Alien's Xenomorphs, exploration of alien biology is a fascinating topic worth exploring for your science fiction, post-apocalyptic or even fantasy roleplaying games. On this panel, we will discuss the principles of speculative zoology and artificial ecosystems from xenophillic perspective.
