Episodes
Saturday Nov 16, 2024
Episode 376: Eye for Design
Saturday Nov 16, 2024
Saturday Nov 16, 2024
Recorded at Metatopia 2023
Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre
The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.
Sunday Jan 14, 2024
Episode 363: Budgeting for Art
Sunday Jan 14, 2024
Sunday Jan 14, 2024
Recorded at Metatopia 2023
Presented by Jack Parra, Lissane Lake, Nicole Amato
Getting high-quality art is key to making a product look professional. Our panel makes with the tips and tricks to controlling costs and Funding the Project.
Saturday Jan 06, 2024
Episode 362: How to Work with Artists
Saturday Jan 06, 2024
Saturday Jan 06, 2024
Recorded at Metatopia 2023
Presented by Jack Parra and Lissane Lake
The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.
Saturday May 21, 2022
Episode 330: Design and Composition 101
Saturday May 21, 2022
Saturday May 21, 2022
Recorded at Metatopia Online 2020
Presented by Jack Parra, Melissa Gay.
This panel for art beginners discusses technique, both in a general sense and specifically for the kinds of products you're likely to encounter in the game biz.
Saturday Oct 09, 2021
Episode 306: Art Direction Case Study
Saturday Oct 09, 2021
Saturday Oct 09, 2021
Recorded at Metatopia Online 2020
Presented by Jason Morningstar, Jabari Weathers, Brennen Reece.
Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they collaborated and communicated and perceived both the brief and the final output.
Saturday Sep 14, 2019
Episode 223 - How to Work With Artists
Saturday Sep 14, 2019
Saturday Sep 14, 2019
Recorded at Metatopia 2018
Presented by Jack Parra, Lissanne Lake, Scott Bowmanchester
How To Work With Artists: This panel will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.
Saturday Apr 20, 2019
Episode 202 - What Art can do for your Game
Saturday Apr 20, 2019
Saturday Apr 20, 2019
Recorded at BreakoutCon 2019
Presented by Shel Khan & Emily Griggs, with moderation by Jonathan Lavallee
A breakdown of how the art you include in your RPG book contributes to your RPG as a marketing technique, as education and information for your GM, and as permission and inspiration for players.
Saturday Sep 22, 2018
Epsiode 172 - Structure Matters: Layout for Writers and Editors
Saturday Sep 22, 2018
Saturday Sep 22, 2018
Recorded at Metatopia 2017
Presented by Jason Pitre, Matthias Bonnici and Will Hindmarch.
Producing a book involves communication and negotiation between the layout professional, writers, editors, and art-directors. In this panel, we will talk about how to establish structures that work for everyone, and point out some ways to keep your layout gal happy.
The presentation used for this panel is here: https://drive.google.com/file/d/1GE7skzfOoRBUIDmw5hRZMvIApl6CguCO/view?usp=sharing
Saturday Sep 01, 2018
Episode 169 - Positive Aesthetic Sexytimes
Saturday Sep 01, 2018
Saturday Sep 01, 2018
Recorded at Metaopia 2017
Presented by Whitney Delaglio, Brand Robins
Sexy Times in-game can be serious business, but it doesn't have to be! Join us for a discussion about using artwork and tone to encourage fun and playful exploration of intimacy in games.
This episode coincides with the release of the kickstarter for Prism! Check it out here: https://www.kickstarter.com/projects/2026929256/prism-1
Saturday Aug 18, 2018
Episode 167 - The Artist's Process
Saturday Aug 18, 2018
Saturday Aug 18, 2018
Recorded at Metatopia 2017
Presented by Jack Parra, Leslie Casilli, Lissanne Lake
"The Artist's Process: Game Illustration From Start To Finish." presented by Jack Parra, Leslie Casilli, Lissanne Lake. Our panelists go over the process they go through when creating a finished illustration, and the different approaches they take. This panel is about helping artists of all levels improve.
Saturday Jul 14, 2018
Episode 162 - Art on a Budget
Saturday Jul 14, 2018
Saturday Jul 14, 2018
Recorded at Metatopia 2017
Presented by Jack Parra, Scott Bowmanchester, Lissanne Lake
Get art for your game without breaking the bank. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.
Saturday Jun 16, 2018
Episode 158 - How to Work with Artists
Saturday Jun 16, 2018
Saturday Jun 16, 2018
Recorded at Metatopia 2017
Presented by Jack Parra, Scott Bowmanchester, Chris Kreuter.
The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.
Saturday Apr 28, 2018
Episode 151 - Crafting the Experience at the Table
Saturday Apr 28, 2018
Saturday Apr 28, 2018
Recorded at BreakoutCon 2018
Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts
Moderator: Philip Vecchione
How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.
Sunday Oct 15, 2017
Episode 123 - Designing for Retail
Sunday Oct 15, 2017
Sunday Oct 15, 2017
Recorded at Metatopia 2016
Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.
Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.
Sunday May 14, 2017
Episode 113 – Art in Games
Sunday May 14, 2017
Sunday May 14, 2017
Art in Games
Recorded at Breakout Con 2017
Presented by Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid
Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming.
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Sunday Mar 19, 2017
Episode 108 – Affordable Art
Sunday Mar 19, 2017
Sunday Mar 19, 2017
Art for your Game without Breaking the Bank
Recorded at Metatopia 2015
Presented by Jack Parra, John Carimando, Scott Bowmanchester and Brennan Reece.
Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.
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Monday Feb 06, 2017
Episode 107 – Working with Artists
Monday Feb 06, 2017
Monday Feb 06, 2017
Working with Artists 101
Recorded at Metatopia 2015
Presented by Brennan Taylor, Fred Hicks & John Carimando
How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!
You can subscribe to us here! RSS Feed iTunes
Saturday Jan 17, 2015
Episode 43 – Book Design First Principles
Saturday Jan 17, 2015
Saturday Jan 17, 2015
Book Design 101 – First Principles
Recorded at Metatopia 2013
Presented by Fred Hicks and Hal Mangold
The panelists look at the book as an object of design. Whether it’s conveying rules or setting, the look and feel of the book itself is crucial to the experience of play. Our experts will draw on their own experiences to explain why books look the way they do.
Saturday Nov 29, 2014
Episode 38 – Accessibility Issues for Game Designers
Saturday Nov 29, 2014
Saturday Nov 29, 2014
D036 – Accessibility Issues For Game Designers
Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.
Saturday Nov 17, 2012
Episode 4: Care and Feeding of Artists
Saturday Nov 17, 2012
Saturday Nov 17, 2012
“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.
Thursday Nov 15, 2012
Episode 3: The Graphic Design and Layout Panel
Thursday Nov 15, 2012
Thursday Nov 15, 2012
“The Graphic Design and Layout Roundtable” presented by Hal Mangold, Nathan Paoletta & Ben Morgan. Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field