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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Nov 16, 2024
Nov 16, 2024
59 min
Recorded at Metatopia 2023
Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre
The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.

Jan 14, 2024
Jan 14, 2024
54 min
Recorded at Metatopia 2023
Presented by Jack Parra, Lissane Lake, Nicole Amato
Getting high-quality art is key to making a product look professional. Our panel makes with the tips and tricks to controlling costs and Funding the Project.

Jan 6, 2024
Jan 6, 2024
56 min
Recorded at Metatopia 2023
Presented by Jack Parra and Lissane Lake
The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

May 21, 2022
May 21, 2022
58 min
Recorded at Metatopia Online 2020
Presented by Jack Parra, Melissa Gay.
This panel for art beginners discusses technique, both in a general sense and specifically for the kinds of products you're likely to encounter in the game biz.

Oct 9, 2021
Oct 9, 2021
1hr 18 sec
Recorded at Metatopia Online 2020
Presented by Jason Morningstar, Jabari Weathers, Brennen Reece.
Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they collaborated and communicated and perceived both the brief and the final output.

Sep 14, 2019
Sep 14, 2019
59 min
Recorded at Metatopia 2018
Presented by Jack Parra, Lissanne Lake, Scott Bowmanchester
How To Work With Artists: This panel will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Apr 20, 2019
Apr 20, 2019
48 min
Recorded at BreakoutCon 2019
Presented by Shel Khan & Emily Griggs, with moderation by Jonathan Lavallee
A breakdown of how the art you include in your RPG book contributes to your RPG as a marketing technique, as education and information for your GM, and as permission and inspiration for players.

Sep 22, 2018
Sep 22, 2018
53 min
Recorded at Metatopia 2017
Presented by Jason Pitre, Matthias Bonnici and Will Hindmarch.
Producing a book involves communication and negotiation between the layout professional, writers, editors, and art-directors. In this panel, we will talk about how to establish structures that work for everyone, and point out some ways to keep your layout gal happy.
The presentation used for this panel is here: https://drive.google.com/file/d/1GE7skzfOoRBUIDmw5hRZMvIApl6CguCO/view?usp=sharing

Sep 1, 2018
Sep 1, 2018
47 min
Recorded at Metaopia 2017
Presented by Whitney Delaglio, Brand Robins
Sexy Times in-game can be serious business, but it doesn't have to be! Join us for a discussion about using artwork and tone to encourage fun and playful exploration of intimacy in games.
This episode coincides with the release of the kickstarter for Prism! Check it out here: https://www.kickstarter.com/projects/2026929256/prism-1

Aug 18, 2018
Aug 18, 2018
53 min
Recorded at Metatopia 2017
Presented by Jack Parra, Leslie Casilli, Lissanne Lake
"The Artist's Process: Game Illustration From Start To Finish." presented by Jack Parra, Leslie Casilli, Lissanne Lake. Our panelists go over the process they go through when creating a finished illustration, and the different approaches they take. This panel is about helping artists of all levels improve.

Jul 14, 2018
Jul 14, 2018
58 min
Recorded at Metatopia 2017
Presented by Jack Parra, Scott Bowmanchester, Lissanne Lake
Get art for your game without breaking the bank. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.

Jun 16, 2018
Jun 16, 2018
55 min
Recorded at Metatopia 2017
Presented by Jack Parra, Scott Bowmanchester, Chris Kreuter.
The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Apr 28, 2018
Apr 28, 2018
54 min
Recorded at BreakoutCon 2018
Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts
Moderator: Philip Vecchione
How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.

Oct 15, 2017
Oct 15, 2017
56 min
Recorded at Metatopia 2016
Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.
Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.

May 14, 2017
May 14, 2017
49 min
Art in Games
Recorded at Breakout Con 2017
Presented by Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid
Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming.
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Mar 19, 2017
Mar 19, 2017
57 min
Art for your Game without Breaking the Bank
Recorded at Metatopia 2015
Presented by Jack Parra, John Carimando, Scott Bowmanchester and Brennan Reece.
Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.
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Feb 6, 2017
Feb 6, 2017
55 min
Working with Artists 101
Recorded at Metatopia 2015
Presented by Brennan Taylor, Fred Hicks & John Carimando
How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!
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Jan 17, 2015
Jan 17, 2015
1hr 39 sec
Book Design 101 – First Principles
Recorded at Metatopia 2013
Presented by Fred Hicks and Hal Mangold
The panelists look at the book as an object of design. Whether it’s conveying rules or setting, the look and feel of the book itself is crucial to the experience of play. Our experts will draw on their own experiences to explain why books look the way they do.

Nov 29, 2014
Nov 29, 2014
47 min
D036 – Accessibility Issues For Game Designers
Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.
Episode 38: Accessibility Issues for Game Designers [ 55:00 ] Play Now | Play in Popup | Download (146)
Nov 17, 2012
Nov 17, 2012
53 min
“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.

Nov 15, 2012
Nov 15, 2012
1hr 55 min
“The Graphic Design and Layout Roundtable” presented by Hal Mangold, Nathan Paoletta & Ben Morgan. Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field
