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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Dec 14, 2025
Dec 14, 2025
57 min
Recorded at Metatopia 2024
Presented by Meguey Baker, Meri Baker
The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.

Nov 23, 2024
Nov 23, 2024
53 min
Recorded at Metatopia 2023
Presented by Hosted by Whitney Delaglio
Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to.

Jun 24, 2024
Jun 24, 2024
56 min
Recorded at Metatopia 2023
Presented by Avonelle Wing, Curt Covert, and Alex Cutler
You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you.

Mar 10, 2024
Mar 10, 2024
54 min
Recorded at Metatopia 2023
Presented by Meguey Baker and Vincent Baker
We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships.

Jan 20, 2024
Jan 20, 2024
53 min
Recorded at Metatopia 2023
Presented by Tristan Zimmerman, Meghan Jaffe, Sean Jaffe
The Indie Game Developer Network (IGDN) is an all-volunteer trade association for tabletop publishers, designers, and freelancers. We offer booth space at conventions, share knowledge, and work to improve the industry. Come ask questions and learn whether the IGDN might be right for you!

Nov 8, 2023
Nov 8, 2023
1hr 9 sec
Recorded at Metatopia Online 2021
Presented by Jon Cole, Oscar Biffi, Katherine Shane, Misha B, Olivia Montoya, Chiara Locatelli.
Some small game projects are created by an auteur, who controls every aspect of production. These panelists rejected that approach to create projects working with a team on behalf of their community. How did they balance the community's needs with their ambition? Is it possible to represent a community via anthology at all? Panelists will discuss the nitty gritty processes behind their projects, revealing what worked and what didn't, answering questions, and sharing their hard-won tips for publishing in community.

Aug 12, 2023
Aug 12, 2023
56 min
Recorded at Metatopia Online 2021
Presented by Jason Morningstar, Tim Hutchings, Jeeyon Shim.
Join us for a rollicking discussion of our worst habits and how being lazy, careless and hard-headed is often the best possible approach to game design. Do you design in layout? Is your playtest process a little shambolic? Do you cut corners and assume the math will all work out? If not, come and be outraged as we take a somewhat jaded approach to conventional wisdom you've heard a thousand times.

Apr 30, 2023
Apr 30, 2023
57 min
Recorded at Metatopia Online 2021
Presented by Joan Moriarity, Darren Watts, Beth Rimmels.
Which is better, a game that concludes when somebody wins, or a game that concludes when the story is deemed to be complete? It's a trick question, obviously; both styles have their benefits and drawbacks, but what are those exactly? Why do certain kinds of players tend to gravitate toward one or the other? What can devotees of one type gain from playing the other, and how can we make it more enjoyable to cross that divide?

Mar 4, 2023
Mar 4, 2023
1hr 33 sec
Recorded at Metatopia Online 2021
Presented by presented by Jack Rosetree, Olivia Montoya, Taylor LaBresh.
Perfection is a toxic concept. The pressure to make our games elegant, innovative, replayable, marketable, pitchable, attractive, and trendy can be exhausting. Don't be afraid to make ugly, unmarketable, uncomfortable, or downright bad games. Making trash is liberating, exhilarating, and cathartic. Full Slide Deck at https://tinyurl.com/htnw669s

Oct 10, 2022
Oct 10, 2022
1hr 3 min
Recorded at Metatopia Online 2021
Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim.
Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?

Sep 24, 2022
Sep 24, 2022
1hr 2 min
Recorded at Metatopia Online 2021
Presented by Richard Ruane, Diogo Nogueira, Sarah Blunt, Daniel Wilson and Noora Rose.
Cold, scary, empty, and filled with radiation, we all know the real void of outer space isn't a friendly place. But what opportunities do we get when we create settings in a different outer space, one we see in pulp novels, weird fiction, planetary romances, cosmic horror, and early tabletop games and supplements such as Spelljammer or Space 1999? What makes creating a space fantasy or weird space setting different from creating a classic fantasy or space opera? What themes can creators explore when we look at space in weird and fantastical ways?

Aug 6, 2022
Aug 6, 2022
1hr 1 min
Recorded at Metatopia Online 2021
Presented by Sen-Foong Lim, Paul Stefko, Moe Poplar and Quinn Murphy. Jonathan Lavallee was unable to attend for medical reasons.
Analysis paralysis exists in creativity! When we put up limits and restrictions, we find new ways to solve problems and be creative. This panel will talk about what works for them when putting up walls around their creative process.

Mar 20, 2022
Mar 20, 2022
1hr 37 sec
Recorded at Metatopia Online 2020
Presented by Kyle Ott & Riley Parks.
This panel will focus on tips targeted to those who are beginning their design careers. The presentation will include advice on how to approach a publisher and conduct publisher research. Our panelists will give new designers advice on how to get unstuck and resources to help them with their first designs.

Mar 6, 2022
Mar 6, 2022
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Roberta Taylor, Paul Saxberg, Kimberley Lam, Shoshana Kessock.
How do you keep a creative spark alive when everything is coming to pieces around you? This panel will discuss some practical ways to nurture your creative self when you feel like you can't possibly make anything.

Jan 29, 2022
Jan 29, 2022
1hr 2 min
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Fiona Geist, Darren Watts, Viditya Voleti.
Indie game publishing is a strange craft and the design communities approach the process differently. In this panel, we will explore the similarities and divergences in publishing approaches from a Story Game, Sworddream, Trad and OSR perspectives. Let's share our knowledge and get weird.

Jan 22, 2022
Jan 22, 2022
1hr 6 min
Recorded at Metatopia Online 2020
Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.
It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!

Dec 11, 2021
Dec 11, 2021
57 min
Recorded at Metatopia Online 2020
Presented by Tam Myaing, Doug Levandowski, Roberta Taylor, Jessica Creane.
As designers we strive to make games "fun", but they can also be a vehicle for other emotions, such as fear, sadness, disgust, shame, etc. From Brenda Romero's Train to Marc Gertz's Imperial, we will explore several games that intentionally or unintentionally make you feel bad

Oct 23, 2021
Oct 23, 2021
57 min
Recorded at Metatopia Online 2020
Presented by Curt Covert, Julie Ahern.
Games Are Art: Designing Through An Artist's Lens. When you think of art, you think of music, theater, painting, sculpting, writing, film. And at the heart of each is an artist, who uses their talents, creativity, skill and intelligence to craft something that never existed before, with the intent of sharing a vision, a feeling, a message, a sense of discovery or connection. The games we create are no less an art form, and we designers no less than artists. What we craft brings people together for a shared experience and has the ability to do more than challenge us mentally, pass the time or entertain, but to connect emotionally with people. Let us view game design through an artistic lens, to look past the mathematical underpinnings, and dive into what makes games a uniquely human endeavor.

Oct 2, 2021
Oct 2, 2021
1hr 49 sec
Recorded at Metatopia Online 2020
Presented by Will Sobel, Beth Rimmels.
For better or worse, traditional RPGs have a reputation for crunch and complication that can be scary for new players. How can designers and publishers make their games less imposing both in substance and appearance?

Sep 18, 2021
Sep 18, 2021
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Olivia Montoya, Donna Prior, Avonelle Wing.
Discord. Itch. Twitch. If you blinked and suddenly your peers sound like they’re talking about new horsemen of a very minor apocalypse, we’re here to help you catch up. There are a plethora of new(ash) platforms available to empower your gaming experiences. Avie’s here as our token dinosaur, while Donna and Olivia bring the knowledge

Sep 4, 2021
Sep 4, 2021
1hr 1 min
Recorded at Metatopia Online 2020
Presented by James Wallis, Cat Tobin, Kieron Gillen, Jacob Jaskov.
We all know how certain games feel in play and how they make us feel, but as designers and critics we don't have a set of words to describe it. Do we need an experiential vocabulary of play, and what would one look like?

Aug 9, 2021
Aug 9, 2021
59 min
Recorded at Metatopia Online 2020
Presented by Anne Ratchat, Spider Perry, Misha Bushyager, Mids Meinberg, Pamela Punzalan.
For all the merits of the genre, it is not an exaggerated statement to say that horror is the least accessible genres in analog gaming. Between mechanics that require physical ability, the habitual use of monsters whose descriptions sound uncomfortably close to home, and the widespread misunderstanding of how mental health and mental illnesses work, a large swath of players are alienated before the game even begins. In this panel, we will use the recurrent inaccessible themes in horror to explore how one can build a more accessible game from the core mechanics out.

Jun 12, 2021
Jun 12, 2021
55 min
Recorded at Metatopia 2020 Online
Presented by Avraham Yosef Baez, Bronwyn Sperling, Emily Care Boss
Role-playing games that integrate tactile components and mechanics allow our other senses to engage in play. Although COVID put a pause on many games that offer tactile experiences, join our conversation about what we are excited to have in the future. This panel will discuss how these little touches (see what we did there?) help enhance the game experience, how could they hurt it, and what considerations should be thought of when designing a game with tactile components. Whether it is sewing, stacking, smelling, or sounds, come join us and sigh about what we long to get back to.

Apr 10, 2021
Apr 10, 2021
1hr 48 sec
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Sen-Foong Lim, Nicole Winchester, Christoph Sapinsky.
For Canadian game designers and pros, it's pretty common to get lumped in with U.S. designers. After all, it's all North America, right? The cultural differences between the two countries often gets lost, especially when discussing the elements that inform game design and aesthetics. Our panelists will talk about the specific parts of their Canadian experience that affect their game development work.

Mar 20, 2021
Mar 20, 2021
1hr 7 min
Recorded at Metatopia Online 2020
Presented by Maria Mison, Casey Johnson, Jay Dragon.
What are Lyric Games exactly? And why are they deemed an important body of work, both in a personal and game scene level? What makes a game 'Lyric'? Additionally, our panelists share tips on how to go about the process of creating and sharing such games - fever dreams, love letters, rituals and treatise calling to be born. The panel will also have a segment for questions.
