Recorded at Metatopia Online 2020

Presented by Tam Myaing, Doug Levandowski, Roberta Taylor, Jessica Creane.

 

As designers we strive to make games "fun", but they can also be a vehicle for other emotions, such as fear, sadness, disgust, shame, etc. From Brenda Romero's Train to Marc Gertz's Imperial, we will explore several games that intentionally or unintentionally make you feel bad

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