Recorded at Metatopia Online 2021

Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim.

Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?

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