General Information Archive

Episode 203 - Designing Asian Themes in Board and Roleplaying Games

April 27, 2019 @ 9:00 am

Recorded at BreakoutCon 2019

Presented by James Mendez Hodes, Sharang Biswas, Agatha Cheng. Moderated by Daniel Kwan  Regrets from Banana Chan 

Are you interested in how Asian cultures can inspire games and game design? Are you curious about Asian portrayal in games? Join us for a panel discussion about these topics as experienced Asian TTRPG, LARP, and board game designers discuss cultural and historical themes. We will talk through examples that we’ve seen, the differences between Asian American and overseas Asian perspectives, and the impact of thoughtful representation and why it matters.

Filed under General Information, Social Issues · Comments

Episode 201 - Board Game Design Basics

April 13, 2019 @ 9:00 am

Recorded at BreakoutCon 2019

Presented by Allysha Tulk, Nikki Valens, Shannon McDowell and moderated by Daryl Andrews

Common practices and workflow when designing games, including the basic expectations, and the basic assumptions of design work. Notes, playtesting, knowing your audience and art will all be discussed as we walk through what it is like to build a Boardgame.

Filed under General Information · Comments

Episode 199 - Horror Mechanics

March 30, 2019 @ 9:00 am

Recorded at Metatopia 2018

Presented by Anne Ratchat, Kenneth Hite, Elsa Henry, Julia Ellingboe, Jabari Weathers

Horror Mechanics (For More Than Just Horror)"In the genre of horror, game designers and writers have developed an arsenal of tools specifically to disempower the characters in their worlds. These mechanics are assumed one-trick ponies but can also serve as useful mechanics for empowering play as well when understood. The goal of this panel is to break down why specific horror mechanics work and how to use them effectively, regardless of genre.

Filed under General Information, Social Issues · Comments

Episode 190 - Success Through Iteration

January 26, 2019 @ 9:00 am

Recorded at Metatopia 2018

Presented by Jay Treat, Mark Richardson.

How much do you change your game between tests? Which way do you change it? How do you evaluate playtester feedback and suggestions against your design goals? When do you stop tweaking or abandon a path? Iteration is the key to success not just in a single project but in your design career. Let's talk about how, how to do that better, and what not to do.

Filed under General Information · Comments

Episode 187 - Face your Fears

January 5, 2019 @ 9:00 am

Recorded at Metatopia 2018

Presented by Kiva Fecteau, David Beever, Jim Dagg , Kate Beaman-Martinez, Beth Rimmels.

Congratulations. You screwed up the courage and got yourself to METATOPIA! Prepare to panic... or not. Talk with fellow participants in small groups to identify your fears and where they come from. You'll probably discover a lot of commonalities. Our workshop leaders have begun to overcome their own fears, and have seen success at METATOPIA. They'll share tips and techniques to help you stay afloat during the weekend.

Filed under General Information · Comments

Episode 183 - Failing Forward

December 8, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Joshua Yearsley, Hannah Shaffer and Mark Richardson.

Being competent at something just means you've already made all the mistakes, so come learn from ours! We'll discuss some of our own juiciest mistakes and setbacks from our years of games work - maybe even some from projects we've worked on together? - and explore how we used those experiences to grow, improve our craft, and do better the next time.

Filed under General Information · Comments

Episode 182 - Replication Versus Reinvention

December 1, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Brendan Conway and Kevin Kulp.

When you're designing a game, you often start by picking a kind of genre, or even a particular work, that you'd love to experience as an RPG. But many of the strongest games out there take it beyond just replicating a particular story; they say something new or different. How do you do that, and why should you spend the time to make sure you do?

Filed under General Information · Comments

Episode 179 - Fiction and Game Writing

November 10, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Elsa Henry and Lauren Roy.

Fiction writing and game writing are definitely two separate skillsets, but they are complimentary. This panel will feature people who do both, discussing how to develop these skillsets to further both parts of your career, with extra attention to the ways they diverge and how to know which skills to use. Where do these skillsets not overlap, how do they fight against one another? What are the best ways to develop both skills without shortchanging one or the other.

Filed under General Information, Writing and Editing · Comments

Episode 171 - RPG Design and Publishing for Newcomers Q&A

September 15, 2018 @ 9:00 am

Special Episode

Presented by Jason Pitre, Anna Meade, Sarah 'Doombringer' Richardson, and Eloy Lasanta

 

In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees.  The questions on offer are... 

Q1: I've got a game, it's playtested: how do I get to market?

Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way?

Q3: What is the best value services to ensure a successful kickstarter?

Q4: How should one go about acquiring a publisher for their design?

Q5: How do you balance an RPG across as many levels as possible when the system is rather complex? Is it just a long slog or is there a faster method than what I currently use?

Q6: How to turn a story/setting concept into a workable game system?

Q7: I'd love any advice specifically on making Powered by the Apocalypse games.

Q8: What is the single most important element of an RPG system that can determine its success or failure?

Q9: How technology is changing the Design and Publishing process?

 

Enjoy this special episode!

 

Filed under General Information · Comments

Episode 170 - RPG Design and Publishing for Newcomers

September 8, 2018 @ 9:00 am

Recorded at GenCon 2018

Presented by Jason Pitre, Anna Meade, Jerry Grayson, Eloy Lasanta, and Sarah "Doombringer" Richardson. 

This panel serves as a welcome introduction to the twin fields of roleplaying game design, and publishing. It features a long discussion on how and why we design games, how games have to be about something, and how we can practically turn our ideas into products. This was a two hour panel full of brilliant insights from the panel speakers and has some fun banter to boot. 

Note that the audience submitted a number of questions in advance of the panel, which we will be responding to in next week's episode!

Filed under General Information, Business · Comments

RPG Design Panelcast
Loading Downloads
236Episodes

Following

Followers

We Love your Support

If you like the RPG Design Panelcast or find it useful, we would love it if you would spread the word, particularly to new designers who might benefit from these resources. Help new people learn.

Sponsors

This podcast is made possible due to the work of Genesis of Legend Publishing (www.genesisoflegend.com) and Metatopia (https://www.dexposure.com).

Donations Welcome

If you have spare change, feel free to support the podcast by donating some of it to us over at https://patron.podbean.com/RPGDesignPanelcast