Mar 31st, 2018
Episode 147 - Blood on the Table: Horror in RPGs
Recorded at BreakoutCon 2018 Presented by Sarah Richardson, Michelle Lyons-McFarland, Jaym Gates Moderator: Brand Robbins Jaym Gates (BLUE ROSE 2nd Ed...View Details
Mar 31st, 2018
Recorded at BreakoutCon 2018 Presented by Sarah Richardson, Michelle Lyons-McFarland, Jaym Gates Moderator: Brand Robbins Jaym Gates (BLUE ROSE 2nd Ed...View Details
Mar 17th, 2018
Recorded at Metatopia 2017 Presented by Roberta Taylor, Curt Covert. Everyone loves a good story, whether it's in a book or on a screen, but what abou...View Details
Dec 2nd, 2017
Recorded at Metatopia 2016 Presented by Kenneth Hite, Jason Pitre, Marissa Kelly, Fred Hicks. When designing a game, the temptation is to use another ...View Details
Sep 3rd, 2017
Game Master Mechanics Recorded at Metatopia 2016 Presented by Vincent Baker and and Jason Pitre. Role playing games have a long history of providing d...View Details
Jul 15th, 2017
Powered by the Apocalypse: Using Apocalypse World to Outline and Draft Your Own RPG Special episode, recorded online. Presented by Meguey Baker, Vinc...View Details
Jun 17th, 2017
Sex in Games Recorded at Breakout Con 2017 Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs. From the Ramayana...View Details
Apr 22nd, 2017
Game to Game: Converting Between Systems Recorded at Metatopia 2015 Presented by John Adamus and Paul Stefko If you play more than one RPG, you will e...View Details
Jan 14th, 2017
Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the...View Details
Sep 18th, 2016
Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovatio...View Details
Jul 30th, 2016
Game Mechanics as Social Engineering & Social Engineering as Game Design Recorded at Metatopia 2015 Presented by Jason Morningstar & John Stav...View Details
Jul 1st, 2016
Recycle! Using Material From Other Games Ethically and Effectively Recorded at Metatopia 2015 Presented by Justin Jacobson, Cam Banks, Jeff Tidball &a...View Details
Jun 24th, 2016
Patterns and Shapes in Larp Design Recorded at Metatopia 2015 Presented by J Li and Jason Morningstar From spatial layout to information management, ...View Details
Jan 18th, 2016
Opacity, Transparency, and Player Incentives in Your Strategy Board Game Recorded at Metatopia 2014 Presented by Gil Hova Do people understand what’s ...View Details
Nov 28th, 2015
Explicit vs Role-Based Knowledge Recorded at Metatopia 2014 Presented by Clark Valentine, Shane Harsch and Evan Torner. This seminar poses the questio...View Details
Feb 7th, 2015
Least System Necessary Recorded at Metatopia 2014 Presented by Cam Banks, Rob Donoghue, Clark Valentine & Stephen Hood. How much system does your ...View Details
Jan 31st, 2015
Icons and Anchors Recorded at Metatopia 2013 Presented by Rob Donoghue & Jason Pitre. Icons and anchors are fascinating pieces of RPG design techn...View Details
Dec 14th, 2014
Hacking Apocalypse World Recorded at Metatopia 2014 Presented by Vincent Baker, Misha Bushyager, Marissa Kelly, Mark Richardson & Mark Diaz Truman...View Details
Dec 7th, 2014
Dungeons & Dragons Fifth Edition Analysis Presented by Rob Donoghue & Jason Pitre. So, the fifth edition of Dungeons & Dragons is out. Now...View Details
Aug 31st, 2014
“Dangerous Mechanics” Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch. The panelists will deal with mechanics that look goo...View Details
Oct 19th, 2013
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on...View Details
Mar 2nd, 2013
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game des...View Details
Jan 26th, 2013
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some ...View Details
Jan 19th, 2013
A discussion about GM’less games by Jason Morningstar at GenCon 2012. This was presented to a general audience and provides a good foundation on the ...View Details