Archive for the 'Rules and Mechanics' Category

Game to Game: Converting Between Systems Recorded at Metatopia 2015 Presented by John Adamus and Paul Stefko If you play more than one RPG, you will e...View Details

Cultural Mechanics Recorded at Metatopia 2015 Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman. Games are part of our cultures, and the...View Details

Episode 95 – Gearheads

Gearheads: Clever RPG Mechanics Recorded at Gencon 2016 Presented by Jason Pitre, and Emily Care Boss Roleplaying game design is a hotbed of innovatio...View Details

Game Mechanics as Social Engineering & Social Engineering as Game Design Recorded at Metatopia 2015 Presented by Jason Morningstar & John Stav...View Details

Recycle! Using Material From Other Games Ethically and Effectively Recorded at Metatopia 2015 Presented by Justin Jacobson, Cam Banks, Jeff Tidball &a...View Details

Patterns and Shapes in Larp Design Recorded at Metatopia 2015 Presented by  J Li and Jason Morningstar From spatial layout to information management, ...View Details

Opacity, Transparency, and Player Incentives in Your Strategy Board Game Recorded at Metatopia 2014 Presented by Gil Hova Do people understand what’s ...View Details

Explicit vs Role-Based Knowledge Recorded at Metatopia 2014 Presented by Clark Valentine, Shane Harsch and Evan Torner. This seminar poses the questio...View Details

Least System Necessary Recorded at Metatopia 2014 Presented by Cam Banks, Rob Donoghue, Clark Valentine & Stephen Hood. How much system does your ...View Details

Icons and Anchors Recorded at Metatopia 2013 Presented by Rob Donoghue & Jason Pitre. Icons and anchors are fascinating pieces of RPG design techn...View Details

Hacking Apocalypse World Recorded at Metatopia 2014 Presented by Vincent Baker, Misha Bushyager, Marissa Kelly, Mark Richardson & Mark Diaz Truman...View Details

Dungeons & Dragons Fifth Edition Analysis Presented by Rob Donoghue & Jason Pitre. So, the fifth edition of Dungeons & Dragons is out. Now...View Details

“Dangerous Mechanics” Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch.  The panelists will deal with mechanics that look goo...View Details

This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on...View Details

Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game des...View Details

A discussion about GM’less games by Jason Morningstar at Metatopia 2012.  This was presented to a group of game designers and publishers who ask some ...View Details

A discussion about GM’less games by Jason Morningstar at GenCon 2012.  This was presented to a general audience and provides a good foundation on the ...View Details

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