Business Archive

Episode 173 - Selling The Goods: Choosing Your Sales Channels

September 29, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jason Pitre, Jim Crocker, Jason Walters.

Congratulations on producing your game! Now, you have to decide how you want to sell it. This panel will talk about all of the different ways you can sell games and the costs associated with each of them. We will help you pick which options are best for you, based on your product and priorities.


Filed under Business · Comments

Episode 170 - RPG Design and Publishing for Newcomers

September 8, 2018 @ 9:00 am

Recorded at GenCon 2018

Presented by Jason Pitre, Anna Meade, Jerry Grayson, Eloy Lasanta, and Sarah "Doombringer" Richardson. 

This panel serves as a welcome introduction to the twin fields of roleplaying game design, and publishing. It features a long discussion on how and why we design games, how games have to be about something, and how we can practically turn our ideas into products. This was a two hour panel full of brilliant insights from the panel speakers and has some fun banter to boot. 

Note that the audience submitted a number of questions in advance of the panel, which we will be responding to in next week's episode!

Filed under General Information, Business · Comments

Episode 161 - From Imposter Syndrome to Arrogance

July 7, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.

From Imposter Syndrome to Arrogance - Knowing When To Step Back.  How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry

Filed under General Information, Business · Comments

Episode 160 - How to Pitch your Game

June 30, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger.

You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.

Filed under Marketing and Kickstarters, Business · Comments

Episode 154 - What Games Attract Retailers and Distributors

May 19, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry.

Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.

Filed under Marketing and Kickstarters, Business · Comments

Episode 150 - Breaking Into Boardgames

April 21, 2018 @ 9:00 am


Recorded at BreakoutCon 2018

Presented by: Sen-Foong Lim, Rob Daviau, Allysha Tulk, Nicole Hoye
Moderator: Daryl Andrews

Have you ever wanted to be a boardgame designer? Join our wonderful panel of guests to discuss what it takes to get started down this path!

Filed under General Information, Business · Comments

Episode 138 - Professionalization

January 27, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Michelle Lyons-McFarland, Jason Pitre.

Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way. 

Filed under General Information, Business · Comments

Episode 133 - Giving Credit Where Credit is Due

December 23, 2017 @ 9:00 am

Recorded at Metatopia 2016

Presented by Fred Hicks and Chris Hanrahan.

Innovation and new ideas are fantastic in game design, but designers have borrowed, stolen, and adapted other people's ideas for as long as we've been making games. Let's talk about whose works have influenced us, how we can best credit and pay homage to that work, and what we might not understand about ourselves as designers based on the works we ourselves have created.

Note: This is a short episode with mediocre sound quality. The content is good though!

Filed under Business · Comments

Episode 131 - Managing RPG Development Teams

December 9, 2017 @ 9:00 am

Recorded at Metatopia 2016

Presented by Emily Dresner, Fred Hicks, Rob Donoghue.

You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that leads to new headaches. We'll talk about tools, techniques, schedules, planning, effective communication, using freelancers, and even a little Agile on how to turn yourself from a one man band into product making machine.

Filed under Business · Comments

Episode 78 – Creativity In Business

April 16, 2016 @ 3:40 pm

Creativity In Business: Pixar’s Success and Lessons For Tabletop Publishing

Recorded at Metatopia 2015

Presented by Jeff TidballCam Banks

Managing a company of creative people can be challenging. New ideas are always being introduced into structured spaces that resist change and fear innovation and imagination. Tabletop game publishers and managers can learn from the success of Pixar, Inc, who have mastered the art of ushering in and protecting the new, releasing their employees from common limits on creativity, and not being afraid to try things in often radically different ways to create bigger and better projects

As a fine example of creativity in business, the kickstarter for Unknown Armies 3rd Edition is currently up. Dig into the occult weirdness from Atlas Games!

Unknown Armies Kickstarter Image

You can subscribe to us here!  RSS Feed iTunes

Episode 78: Creativity in Business Play Now | Play in Popup | Download (195)

Filed under Business · Comments

RPG Design Panelcast
Loading Downloads



We Love your Support

If you like the RPG Design Panelcast or find it useful, we would love it if you would spread the word, particularly to new designers who might benefit from these resources. Help new people learn.


This podcast is made possible due to the work of Genesis of Legend Publishing ( and Metatopia (

Donations Welcome

If you have spare change, feel free to support the podcast by donating some of it to us over at