Episodes
Sunday Nov 16, 2014
Episode 36 – My Game Will Cost What?
Sunday Nov 16, 2014
Sunday Nov 16, 2014
My Game Will Cost What?
Presented by Curt Covert & Stephen Buonocore. This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer make in order to hit your target price point? Presented at Metatopia 2013.
Tuesday Mar 25, 2014
Episode 31 – The Care and Feeding of Freelancers
Tuesday Mar 25, 2014
Tuesday Mar 25, 2014
The Care and Feeding of Freelancers
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine
You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?
Saturday Feb 08, 2014
Episode 29 – Legalese and Intellectual Property
Saturday Feb 08, 2014
Saturday Feb 08, 2014
Legalese: Copyrights, Trademarks and Patents
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?
Saturday Feb 09, 2013
Episode 16 – Indie Cradle to Indie Grave
Saturday Feb 09, 2013
Saturday Feb 09, 2013
Join Industry Insider designers and developers as they talk about post mortems of various independently published projects. Presented by Jason Morningstar and James Earnst
Saturday Jan 05, 2013
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
Saturday Jan 05, 2013
Saturday Jan 05, 2013
“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.
Saturday Dec 15, 2012
Episode 8: Licensing Popular Intellectual Property
Saturday Dec 15, 2012
Saturday Dec 15, 2012
“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.