Episodes

Apr 15, 2015
Episode 52 – Collaborating with Friends
Apr 15, 2015
Apr 15, 2015
58 min
Work Together AND Keep Your Friends: Healthy Publishing Collaboration
Recorded at Metatopia 2014
Presented by Joshua A. C. Newman, Epidiah Ravachol & Hannah Shaffer.
Collaborating on a creative project is great! You get double the creativity, double the productivity, and the benefit of mutual support. Nothing could go wrong, right? Whether you’re collaborating with friends or strangers, there are some important strategies to keep your collaboration healthy and productive. What happens when one person is doing the majority of the work? Do you need a contract when working with your friends? Who owns the intellectual property that you produce? What happens if you become an overnight success? We’ll share strategies, horror stories, and success stories about creative collaboration.

Mar 21, 2015
Episode 50 – Computer Hacking in Games
Mar 21, 2015
Mar 21, 2015
56 min
Computer Hacking in Games
Recorded at Metatopia 2014
Presented by Shane Harsch, Clark Valentine & Tim Rodriguez
Our panel discusses the actual process/stages of intrusion (what we call the “Kill Chain”) and then facilitates a discussion about the challenges of turning that real-world process into an actionable and fun gaming experience.

Mar 7, 2015
Mar 7, 2015
47 min
Gmless RPGs and Other Variations
Recorded at Metatopia 2013
Presented by John Stavropoulos and Brennan Taylor
Role playing games have game masters, right? Well, not necessarily – plenty of interesting games have chosen not to assign that role, or share it between some or all of the players at the table. What goes into the decision whether to have one, many or no game masters?

Jan 10, 2015
Episode 42 – Adventure Design as Technology
Jan 10, 2015
Jan 10, 2015
59 min
Adventure Design as Technology
Recorded at Metatopia 2014
Presented by Cam Banks & Rob Donoghue.
We started with a map and a key. There have been structural improvements since then: boxed text, wandering monsters, plot point adventures, hard and soft points, personality-driven dungeons, mad libs plots and many more. This process has not been rigors, so the spread of these ideas has been haphazard and without the thought that’s gone into rules improvements. That is a shame. Take some time to talk about these technologies and how they can help you make better adventures.

Dec 27, 2014
Episode 41 – Designing RPGs for Kids
Dec 27, 2014
Dec 27, 2014
52 min
Episode 41 – Designing RPGs for Kids
Presented by Amanda Valentine, Tim Rodriguez & Krista White.
Designing games intended for younger audiences doesn’t mean dumbing down. What are the additional challenges involved in making products to appeal to the younger set?

Nov 22, 2014
Episode 37 – Roleplaying Scenario Design
Nov 22, 2014
Nov 22, 2014
50 min
D015 – Roleplaying Scenario Design
Recorded at Metatopia 2013. Presented by Kenneth Hite, Darren Watts, Rob Donoghue, John Stavropoulos & Bill White. Our panel of experts drills down into the specifics of scenario-building for publication, whether it’s showing off the game’s basics with an introductory scenario, or stringing several together for a mini-campaign book.

Feb 2, 2014
Episode 28 – Ebooks 101
Feb 2, 2014
Feb 2, 2014
52 min
Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure.
D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience.

Oct 27, 2013
Episode 27 – Making Games Feel Magical
Oct 27, 2013
Oct 27, 2013
57 min
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi. This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world.

Oct 12, 2013
Episode 25 – Is Fantasy Dead?
Oct 12, 2013
Oct 12, 2013
1hr 40 sec
Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre?
This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick, James Raggi, Gilian Fraser, David A. Hill Jr., Brennan Taylor

Sep 29, 2013
Episode 24 – How to Learn RPG Design
Sep 29, 2013
Sep 29, 2013
53 min
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below:
https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58
This was presented by Jason Pitre and Mark Diaz Truman.

Sep 14, 2013
Episode 23 – No Nos in Game Design
Sep 14, 2013
Sep 14, 2013
55 min
No Nos in Game Design
A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.

Sep 2, 2013
Episode 22 – Things you think about games
Sep 2, 2013
Sep 2, 2013
46 min
Things you think about games
An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) over at GenCon 2011.

Aug 5, 2013
Episode 21 – Game Design is Mind Control
Aug 5, 2013
Aug 5, 2013
1hr 44 sec
Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.
The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!

Mar 9, 2013
Episode 19 – Introduction to Nordic Larp
Mar 9, 2013
Mar 9, 2013
59 min
LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.

Feb 16, 2013
Episode 17 – The International RPG Scene
Feb 16, 2013
Feb 16, 2013
53 min
There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.

Feb 2, 2013
Episode 15 – History Panic
Feb 2, 2013
Feb 2, 2013
52 min
Presented by Jason Morningstar and Kenneth Hite.
Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.
Presented at GenCon 2012.

Jan 5, 2013
Jan 5, 2013
49 min
“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.

Dec 15, 2012
Dec 15, 2012
57 min
“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.
Episode 8: Licensing Popular Intellectual Properties [ 57:23 ] Play Now | Play in Popup | Download (139)
Dec 8, 2012
Episode 7: Lessons from Indie Publishing
Dec 8, 2012
Dec 8, 2012
1hr 2 min
An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.

Nov 13, 2012
Nov 13, 2012
51 min
My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar, Kenneth Hite & Rob Donoghue. Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage.

Nov 11, 2012
Episode 1: The Coolest Game You Never Heard Of
Nov 11, 2012
Nov 11, 2012
55 min
Episode 1 is: The Coolest Game You Never Heard Of: presented by James Ernest, Kenneth Hite, Jason Morningstar, Cam Banks, Nathan Paoletta, Brennan Taylor & Others. Join our Guests of Honor and several additional talented designers for a discussion about their favorite obscure game that influenced them. What did we learn, why do we love them, and why do they remain obscure? This discussion will address both role playing and board/card games.
Here is a partial list!
- Pitch
- Blowback (and Nights Black Agents)
- Bunnies & Burrows
- Dirty Secrets
- Inspectres
- King Arthur Pendragon
- How We Came to Live Here
- Grey Ranks!
- Summerland
- The Collectors: The Burning House
- Everway
- Dream Park
- Annalise
- Legends of Alryia
- Black Fire
- Clover
- vs. Monsters
- Ganakagok
- Primitive
- The Quiet Year
- Ribbon Drive
- Final Girl
- Unsung
- Don’t Walk in Winter Wood
- Urchin
- Roanoke
- Mutant: Undergångens Arvtagare (Mutant: The Inheritors of the Apocalypse)
- Run Robot Red
- Dark Space
- Iron Crown
- RIFTS Worldbooks (Wormwood and Phase World)
- Secrets of Ziran
- JAGS Wonderland
- Archipelago!
- Sandman: The Map of Halaal
- Dune
- Nine Worlds.
- Kagematsu
- The Whispering Vault
- Heroes of Olympus
- Weapons of the Gods
- Spellbound Kingdoms
- The Future King
- Danger Patrol
- Underground
- Timeship
- Great Ork Gods
- Gangbusters
- Boot Hill
- Dogs in the Vineyard
- Top secret
- Kult
- Puppetland
- Wild Strawberries
- Thou art but a Warrior
- Call of Cthulhu
- Over the Edge
- Fate
- Alarums and Excursions
- Delta green
- Nexus: The Infinite City
- Feng Shui
- Risus: The anything RPG
- The Warp System
- Where the Cookuu lands
- Tales from the Floating Vagabond
- 80s Ghostbusters game
- Torg
- The Morrow Project
- Super Squadron
- Goblins! (also Gurps Goblins)
- FASA Trek
- Icon
- GURPS Black Ops
- Hellboy (Gurps)
- The Coda System
- Thousand and One Nights
- Atomic Highway (and supplement for monsters - irradiated freaks)
- Gamma World
- Apocalypse world
- Car Wars
- Serial Homicide Unit
- Last Train Out of Warsaw
- Sweet Agatha
- Dungeons and Dragons
- Perfect Unrevised
- Scarlet Wake
- Waiting For The Queen
- Tea At Midnight
- Baby Wars
- The Mountain Witch
- Under the Bed
- Silver & White
- Sign in Stranger
- Legends of the Wulin
- Lacuna Part 1
- Orbit
- Moldvay
- Hunters Hunted

