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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Dec 7, 2014
Dec 7, 2014
54 min
Dungeons & Dragons Fifth Edition Analysis
Presented by Rob Donoghue & Jason Pitre.
So, the fifth edition of Dungeons & Dragons is out. Now it’s time to dig into the design and talk about the rules, procedures and advice that the game brings to the RPG design field. Let’s look at the crunchy bits! The companion reference to this discussion can be found on Rob Donoghue’s blog, where he discusses the Starter Set, the Player’s Handbook and the Monster Manual in detail.
Episode 39: Dungeons and Dragons 5th Edition Analysis [ 55:00 ] Play Now | Play in Popup | Download (336)


Aug 31, 2014
Aug 31, 2014
54 min
“Dangerous Mechanics”
Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch.
The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out..

Oct 19, 2013
Oct 19, 2013
1hr 2 min
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.

Mar 2, 2013
Mar 2, 2013
59 min
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design.
Presented by James Ernest and Jason Morningstar.

Jan 26, 2013
Jan 26, 2013
52 min
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some advanced questions.
Sorry that the introduction doesn’t include the title of the seminar.

Jan 19, 2013
Jan 19, 2013
49 min
A discussion about GM’less games by Jason Morningstar at GenCon 2012. This was presented to a general audience and provides a good foundation on the subject.
