Structuring Game Texts

Recorded at Metatopia 2015

Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin.

You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later?

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