Game Master Mechanics

Recorded at Metatopia 2016

Presented by Vincent Baker and and Jason Pitre.

Role playing games have a long history of providing detailed rules on how players may act in the fiction. Very few games provide explicit direction and purposefully designed tools to constrain GMs. Let’s talk about the various approaches, from Fronts, to Countdown Clocks, Doom Pools, and more. Where can GM mechanics change design?

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