Icons and Anchors

Recorded at Metatopia 2013

Presented by Rob Donoghue & Jason Pitre.

Icons and anchors are fascinating pieces of RPG design technology, establishing people and organizations within settings that are strongly tied to player characters and to each other. Let’s talk about how these can be effectively used in your own game designs.

References include:

1) My own summary of the mechanic: Examining Icons in Design

2) Rob’s ample blog discussion: [1][2][3] [4] [5] [6].

3) Chris Chin’s discussion of Keys, in the other excellent article.

4) And the economic devastation of the Identify skill over at Project Multiplexer


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