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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Jul 2, 2017
Jul 2, 2017
55 min
What’s Up in Tabletop Games?
Recorded at Breakout Con 2017
Presented by Michelle Lyons-McFarland, Jonathan Gilmour, Robin D. Laws, Eric Lang, and moderator Jonathan Lavallee.
Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in.
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Jun 24, 2017
Jun 24, 2017
49 min
Creating Horror in Games
Recorded at Breakout Con 2017
Presented by Michelle Lyons-McFarland, Jonathan Gilmour, and moderator Jacqueline Bryk,
Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign!
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Jun 17, 2017
Jun 17, 2017
49 min
Sex in Games
Recorded at Breakout Con 2017
Presented by Moyra Turkington, Jacqueline Bryk, Alex Roberts, and moderator Emily Griggs.
From the Ramayana to Romeo and Juliet, love and passion are at the heart of some of the most timeless stories ever told. So, how do we explore these themes in roleplaying games? How do we as players and GMs help each other have fun and stay safe? What systems bring sex and romance to the forefront? What’s that thing larpers are doing with their hands? Your panelists will answer all these questions, and many more.
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Jun 4, 2017
Jun 4, 2017
50 min
GM Troubleshooting
Recorded at Breakout Con 2017
Presented by Robin Laws, Matt McFarland, Anna Kreider and moderator Fraser Ronald.
Solve your toughest GMing problems with the aid of our masterful panelists. Discussing the challenges of the game master’s life.
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May 14, 2017
May 14, 2017
49 min
Art in Games
Recorded at Breakout Con 2017
Presented by Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid
Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming.
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May 6, 2017
May 6, 2017
52 min
Getting Kids into Games
Recorded at Breakout Con 2017
Presented by Daniel Kwan, Rachel Kahn, Sean Munro and moderator Pieter van Hiel
We love role-playing games! Regardless of the game system, the storytelling, dice rolling, teamwork, and creative thinking involved in all tabletop RPGs have had a profound impact on our lives. But how do you introduce families and children to the imagination, storytelling, empowerment, and cooperation involved in gaming? Find out how to lay the groundwork for future, more complicated RPG sessions with your kids and family!
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Apr 29, 2017
Apr 29, 2017
53 min
Being a Great Player
Recorded at Breakout Con 2017
Presented by Emily Griggs, Jason Pitre, Moyra Turkington and Chris Chung, moderated by Corey Reid.
A great GM can only craft an amazing tabletop RPG experience with the help of great players. A discussion of how to be one of those players, improving the at-table experience for both yourself and everyone else. Includes discussions on roleplaying technique, communal storytelling, and how experienced players can help welcome new players into the hobby.
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Apr 22, 2017
Apr 22, 2017
39 min
Game to Game: Converting Between Systems
Recorded at Metatopia 2015
Presented by John Adamus and Paul Stefko
If you play more than one RPG, you will eventually want to use material from one system in another. Or maybe your favorite game has been updated to a new awesome edition, but you want to keep using your old books too. What should you keep in mind when converting RPG rules and adventures from one game to another? How much (or how little) work do you need to do?
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Apr 1, 2017
Apr 1, 2017
46 min
Playing and Designing at the Intersections: Creating Good Allyship
Recorded at Metatopia 2015
Presented by Kat Jones, Krista White, Elsa S. Henry & K.N. Granger.
This roundtable will focus on how to design and run games from an intersectional feminist standpoint. We will discuss different ways a game can be intersectional including: mechanics, characters, artwork, and more. Drawing on concrete examples from panelists about their own design process, as well as games that have influenced them, we will offer suggestions for designing intersectional games. We will also give some examples of how to make pre-existing games and systems more intersectional. Topics included in the discussion will be: how to fail forward, how to be a good ally, and how to respectfully write about marginalized groups when coming from a position of privilege
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Mar 19, 2017
Mar 19, 2017
57 min
Art for your Game without Breaking the Bank
Recorded at Metatopia 2015
Presented by Jack Parra, John Carimando, Scott Bowmanchester and Brennan Reece.
Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.
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Feb 6, 2017
Feb 6, 2017
55 min
Working with Artists 101
Recorded at Metatopia 2015
Presented by Brennan Taylor, Fred Hicks & John Carimando
How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!
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Jan 24, 2017
Jan 24, 2017
4 min
Special Episode 1
In this special episode of the RPG Design Panelcast, we discuss a few administrative bits concerning the podcasts, including issues of sound quality. I also take a chance to shamelessly plug one of my games which is currently kickstarting (http://tinyurl.com/SigKS)


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Jan 22, 2017
Jan 22, 2017
1hr 27 sec
Making your First Game
Recorded at Metatopia 2015
Presented by Mark Richardson, John Adamus & Jason Walters.
So, you’ve decided to make your first game. How exciting! Discuss what pitfalls to avoid and what strategies can speed you toward success with designers also making their first game.
Note that Mark’s first game is Headspace, currently available at Indie Press Revolution!
John’s first game, Noir World, is coming to kickstarter soon!
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Jan 14, 2017
Jan 14, 2017
52 min
Cultural Mechanics
Recorded at Metatopia 2015
Presented by Jason Pitre, Julia Ellingboe, and Mark Diaz Truman.
Games are part of our cultures, and the rules we create reflect our own backgrounds. In this roundtable, we explore how mechanics can reflect and/or interrogate culture. How can mechanics explore other people’s experiences? What assumptions do we bring to the game-design table?
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Jan 8, 2017
Jan 8, 2017
43 min
Cyber Infiltration Hotsheet: Prepping to GM a Cyberheist
Recorded at Metatopia 2015
Presented by Shane Harsch, Tim Rodriguez & Mark Richardson.
What a cyberpunk GM should consider when prepping a cyberheist to keep the drama at least nominally grounded in reality (watch Mr. Robot before attending)
This is a follow up to Episode 50, the panel on Hacking in RPGs.
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Dec 8, 2016
Dec 8, 2016
55 min
Superhero Games Across the Multiverse
Recorded at Metatopia 2015
Presented by Dave Chalker, Cam Banks, Darren Watts & Christopher Badell
Superheroes are more popular than ever in the movies and on TV, and there are more games about superheroes than there’s ever been. What makes a superhero game a superhero game? How do you make your superhero game distinct? What are the most important aspects of a superhero game to make it feel heroic?
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Dec 2, 2016
Dec 2, 2016
56 min
A Designer’s Guide to Podcasts
Recorded at Metatopia 2015
Presented by James D’Amato, Alex Roberts & Kat Kuhl.
A Designer’s Guide to Podcasts” presented by . Getting your ideas in front of people can be one of the most difficult and unpleasant parts of game design. So people love design, but hate talking about what they are doing. Thankfully there is a community of people who are dedicated to talking about games in public spaces, they are called podcasters. Topics will include: Proper etiquette for self promotion, how to choose which shows to target, how to communicate effectively about your game, how to ask for what you want, how to purchase an ad, how to write an ad, whether you want to be a guest or a topic, how to make actual play easy and effective flattery.
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Nov 25, 2016
Nov 25, 2016
1hr 1 min
Promoting Your Game Through Podcasting and Other Media
Recorded at Metatopia 2015
Presented by Chris Perrin, Tara Clapper, Chris Bell & Mario Dongu.
Gaming has a rich, vibrant media that really enjoys advocating for new games and new game designers. However, it can be hard for game designers to find gamer media outlets and even harder to know what to say. This panel will look at ways game designers can find gaming media and promote themselves, presented by the This Just In… crew.
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Nov 11, 2016
Nov 11, 2016
55 min
Structuring Game Texts
Recorded at Metatopia 2015
Presented by Jason Pitre, Robert Bohl, Jay Treat and Cat Tobin.
You’ve designed your game, you’ve playtested it, and you’ve decided you want to publish it as a text (either for free download or sale). How do you structure that text so that it will draw readers in and make the game easy to understand the first time, and easy to use as a reference later?
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Nov 3, 2016
Nov 3, 2016
56 min
Why do you Hate your Readers and Players?
Recorded at Metatopia 2015
Presented by John Adamus
When writing a game or project, it’s important that the language be clear and enjoyable, not just showing off how smart the author is. Learn techniques to keep your project readable and enjoyable.
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Oct 21, 2016
Oct 21, 2016
43 min
Ten (More) Ways To Make Your Rulebook Awesome
Recorded at Metatopia 2015
Presented by Joshua Yearsley.
Your rulebook is the heart of your game, so why not give it the love it deserves? In this seminar, you’ll learn ten best practices for improving the structure, style, and clarity of your rulebook. Did you come last year? These tips and tricks will be all new! Got any burning questions about rules craft? Get answers from a professional rulebook editor.
Link to the full presentation here!
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Oct 10, 2016
Oct 10, 2016
1hr 12 min
What an Editor can do for you
Recorded at Metatopia 2015
Presented by John Adamus
Editors are here to help. It’s their job. They’re tasked with making your project better. So why not use one? Get answers to what they do and how they can benefit you. Trust us, everyone needs one. Really
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Sep 29, 2016
Sep 29, 2016
48 min
GenCon Playtesting Panel
Recorded at Gencon 2016
Presented by Jason Pitre, Emily Care Boss, and Mark Richardson
Playtesting RPGs is a difficult process. In this panel, sponsored by the Indie Game Developer Network, we will teach you how to effectively test games as a designer and as a player. Learn about types of playtests, the best kind of playtesters, and how to offer constructive feedback.
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Sep 18, 2016
Sep 18, 2016
59 min
Gearheads: Clever RPG Mechanics
Recorded at Gencon 2016
Presented by Jason Pitre, and Emily Care Boss
Roleplaying game design is a hotbed of innovation, and this panel is a place to talk about some of the latest and greatest mechanics for games. We will talk about fronts, countdown clocks, gm-less play, advantage, and other mechanics to sink your teeth into.
Links and Games!
- Romance Trilogy, including Breaking the Ice, Shooting the Moon, and Under my Skin, by Emily Care Boss (http://www.blackgreengames.com/lcn/2016/7/24/romance-trilogy)
- Indie Groundbreaker Awards (http://www.igdnonline.com/indie-groundbreaker-awards-winners/ )
- 14 Days, by Hannah Shaffer (http://makebigthings.com/14-days-a-game-about-life-with-migraines/ )
- 183 Days, by James Stuart and Sara Williamson (http://www.drivethrucards.com/product/144510/183-Days)
- Fall of Magic, by Ross Cowman (http://heartofthedeernicorn.com/product/fall-of-magic-scroll-edition/ )
- 10 Candles, by Stephen Dewey (http://cavalrygames.com/)
- Dread, by Epidiah Ravachol (https://dreadthegame.wordpress.com/about-dread-the-game/)
- The The Dread Geas Of Duke Vulku by Epidiah Ravachol (http://www.worldswithoutmaster.com/the-dread-geas-of-duke-vulku/ )
- Microscope and Kingdom by Ben Robbins (http://www.lamemage.com/)
- Downfall, by Caroline Hobbs (https://lessthanthreegames.com/downfall/)
- Usagi Yojimbo, by Sanguine Productions (http://drivethrurpg.com/product/50310/USAGI-YOJIMBO-ROLEPLAYING-GAME-Legacy)
- Blood Red Sands, by Ralph Mazza (http://www.galileogames.com/blood-red-sands/)
- Burning Wheel, by Luke Crane (https://www.burningwheel.com/)
- Apocalypse World, by Meguey and Vincent Baker (http://apocalypse-world.com/)
- Dungeon World, by Sage Latorra and Adam Koebel (http://www.dungeon-world.com/)
- Montseigeur 1244, by Frederik J. Jensen (http://thoughtfulgames.com/montsegur1244/ )
- Epyllion, by Marissa Kelly (http://www.magpiegames.com/epyllion/
- Posthuman Pathways, by Jason Pitre (http://www.genesisoflegend.com/product/posthuman-pathways/)
- Play with Intent, by Emily Care Boss and Matthijs Holter (https://playwithintent.wordpress.com/)
- Nightwitches by Jason Morningstar (http://bullypulpitgames.com/)
- The Warren by Marshall Miller (http://bullypulpitgames.com/)
- Monsterhearts, by Avery Alder (http://buriedwithoutceremony.com/monsterhearts/)
- Sagas of the Icelanders, by Gregor Vulga (http://www.indiepressrevolution.com/xcart/product.php?productid=19311&page=1)
- Headspace, by Mark Richardson (http://www.greenhatdesigns.com/?project=head-space)
- Dream Askew, by Avery Alder (http://buriedwithoutceremony.com/dream-askew/ )
- The Quiet Year, by Avery Alder (http://buriedwithoutceremony.com/the-quiet-year/ )
- Steal Away Jordan, by Julia Ellingboe (http://www.lulu.com/shop/julia-bond-ellingboe/steal-away-jordan/ebook/product-17470217.html )
- Blades in the Dark, by John Harper (http://www.onesevendesign.com/ and http://www.drivethrurpg.com/product/170689/Blades-in-the-Dark-Digital-Edition-Early-Access )
- Swords without Master, by Epidiah Ravachol (http://www.worldswithoutmaster.com )
- Mars Colony, by Tim Koppang http://www.tckroleplaying.com/marscolony/
- Misericorde, by Emily Care Boss (http://www.blackgreengames.com/shop/misericorde-pdf)
- Fools Journey, by Stentor Danielson (http://www.drivethrurpg.com/product/154421/The-Fools-Journey)
- Spark Roleplaying Game, Jason Pitre (http://www.genesisoflegend.com/product/spark/)
- Bubblegumshoe, Evil Hat Productions (http://www.evilhat.com/home/)
- Seven Wonders, by Pelgrane Press (http://site.pelgranepress.com/index.php/seven-wonders-a-story-games-anthology-2/)
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Sep 9, 2016
Sep 9, 2016
48 min
Different Voices: Diverse RPGs
Recorded at Gencon 2016
Presented by Jason Pitre, and Shoshanna Kessock
Roleplaying games offer a fantastic window into the lives of others, and let us see the world through different eyes. This panel, sponsored by the Indie Game Developer Network, will discuss some of these games that bring diverse voices and creators to the forefront.
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