Episodes

Saturday Nov 29, 2014
Episode 38 – Accessibility Issues for Game Designers
Saturday Nov 29, 2014
Saturday Nov 29, 2014
D036 – Accessibility Issues For Game Designers
Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.
Episode 38: Accessibility Issues for Game Designers [ 55:00 ] Play Now | Play in Popup | Download (146)
Saturday Nov 22, 2014
Episode 37 – Roleplaying Scenario Design
Saturday Nov 22, 2014
Saturday Nov 22, 2014
D015 – Roleplaying Scenario Design
Recorded at Metatopia 2013. Presented by Kenneth Hite, Darren Watts, Rob Donoghue, John Stavropoulos & Bill White. Our panel of experts drills down into the specifics of scenario-building for publication, whether it’s showing off the game’s basics with an introductory scenario, or stringing several together for a mini-campaign book.

Sunday Nov 16, 2014
Episode 36 – My Game Will Cost What?
Sunday Nov 16, 2014
Sunday Nov 16, 2014
My Game Will Cost What?
Presented by Curt Covert & Stephen Buonocore. This panel will seek to explain why games cost what they do. What are the expenses, and what decisions must you as a designer make in order to hit your target price point? Presented at Metatopia 2013.

Sunday Aug 31, 2014
Episode 35 – Dangerous Mechanics
Sunday Aug 31, 2014
Sunday Aug 31, 2014
“Dangerous Mechanics”
Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch.
The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out..

Sunday Aug 10, 2014
Episode 34 – Gaming as the Other: Race in Our Industry
Sunday Aug 10, 2014
Sunday Aug 10, 2014
“Gaming As The Other: Race in Our Industry”
Presented by John Stavropoulos, Terry Romero, Ajit George & Mark Diaz Truman.
As many “geek” activities have expanded over the last ten years, role-playing has often struggled to include the voices of racial and ethnic minorities. Join Ajit George, Mark Diaz Truman, and Terry Romero to discuss what challenges the industry faces including “Others”, why increased diversity is valuable and important to the future of gaming, and what path both designers and players can take toward building a more robust, inclusive community.

Friday Apr 18, 2014
Episode 33 – How to Work with Editors
Friday Apr 18, 2014
Friday Apr 18, 2014
How to Work with Editors
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Ryan Macklin, Amanda Valentine, Cam Banks and John Adamus.
Everyone needs an editor. How do you hire one? Once you have one, how can you work with her most efficiently? How does somebody become a great game editor themselves?

Saturday Apr 05, 2014
Episode 32 – How to be a Good Playtester for Others
Saturday Apr 05, 2014
Saturday Apr 05, 2014
How to be a Good Playtester for Others
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by
Will Hindmarch, Tim Rodriguez and John Adamus.
Everyone agrees playtesting is crucial. But what kind of feedback is best for publishers? This panel looks at the necessary skills and mindset for being a good playtester from *this* side of the table.
Episode 32: How to be a Good Playtester for Others [ 56:59 ] Play Now | Play in Popup | Download (226)
Tuesday Mar 25, 2014
Episode 31 – The Care and Feeding of Freelancers
Tuesday Mar 25, 2014
Tuesday Mar 25, 2014
The Care and Feeding of Freelancers
This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine
You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?

Sunday Feb 16, 2014
Episode 30 – Reaching Retailers
Sunday Feb 16, 2014
Sunday Feb 16, 2014
Reaching Retailers: How To Get Stores Behind You
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!

Saturday Feb 08, 2014
Episode 29 – Legalese and Intellectual Property
Saturday Feb 08, 2014
Saturday Feb 08, 2014
Legalese: Copyrights, Trademarks and Patents
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?

Sunday Feb 02, 2014
Episode 28 – Ebooks 101
Sunday Feb 02, 2014
Sunday Feb 02, 2014
Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure.
D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience.

Sunday Oct 27, 2013
Episode 27 – Making Games Feel Magical
Sunday Oct 27, 2013
Sunday Oct 27, 2013
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi. This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world.

Saturday Oct 19, 2013
Episode 26 – Magic Mechanics
Saturday Oct 19, 2013
Saturday Oct 19, 2013
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.

Saturday Oct 12, 2013
Episode 25 – Is Fantasy Dead?
Saturday Oct 12, 2013
Saturday Oct 12, 2013
Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre?
This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick, James Raggi, Gilian Fraser, David A. Hill Jr., Brennan Taylor

Sunday Sep 29, 2013
Episode 24 – How to Learn RPG Design
Sunday Sep 29, 2013
Sunday Sep 29, 2013
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below:
https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58
This was presented by Jason Pitre and Mark Diaz Truman.

Saturday Sep 14, 2013
Episode 23 – No Nos in Game Design
Saturday Sep 14, 2013
Saturday Sep 14, 2013
No Nos in Game Design
A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.

Monday Sep 02, 2013
Episode 22 – Things you think about games
Monday Sep 02, 2013
Monday Sep 02, 2013
Things you think about games
An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) over at GenCon 2011.

Monday Aug 05, 2013
Episode 21 – Game Design is Mind Control
Monday Aug 05, 2013
Monday Aug 05, 2013
Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.
The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!

Saturday Mar 16, 2013
Episode 20 – The Kickstarter Roundtable
Saturday Mar 16, 2013
Saturday Mar 16, 2013
Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor.
In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform. Topics will include best practices for making videos, for customer contacts through updates, etc.
Regrets from Cindy Au and Joshua A.C. Newman on account of hurricane.

Saturday Mar 09, 2013
Episode 19 – Introduction to Nordic Larp
Saturday Mar 09, 2013
Saturday Mar 09, 2013
LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.

Saturday Mar 02, 2013
Episode 18 – Volatility in Game Design
Saturday Mar 02, 2013
Saturday Mar 02, 2013
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design.
Presented by James Ernest and Jason Morningstar.

Saturday Feb 16, 2013
Episode 17 – The International RPG Scene
Saturday Feb 16, 2013
Saturday Feb 16, 2013
There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.

Saturday Feb 09, 2013
Episode 16 – Indie Cradle to Indie Grave
Saturday Feb 09, 2013
Saturday Feb 09, 2013
Join Industry Insider designers and developers as they talk about post mortems of various independently published projects. Presented by Jason Morningstar and James Earnst

Saturday Feb 02, 2013
Episode 15 – History Panic
Saturday Feb 02, 2013
Saturday Feb 02, 2013
Presented by Jason Morningstar and Kenneth Hite.
Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.
Presented at GenCon 2012.

Saturday Jan 26, 2013
Episode 14 – Advanced GM’less Play
Saturday Jan 26, 2013
Saturday Jan 26, 2013
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some advanced questions.
Sorry that the introduction doesn’t include the title of the seminar.

