Episodes
Sunday Feb 16, 2014
Episode 30 – Reaching Retailers
Sunday Feb 16, 2014
Sunday Feb 16, 2014
Reaching Retailers: How To Get Stores Behind You
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Will Hindmarch, Jim Crocker & Brian Dalrymple (+1). Your game is ready for market. Now you’ve got to get it in the hands of players, and the best way to do that is to convince stores to carry and promote it. How do you do that? Our panel of experts fills you in!
Saturday Feb 08, 2014
Episode 29 – Legalese and Intellectual Property
Saturday Feb 08, 2014
Saturday Feb 08, 2014
Legalese: Copyrights, Trademarks and Patents
This seminar was originally presented at Metatopia 2013 in Morristown NJ.
Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?
Sunday Feb 02, 2014
Episode 28 – Ebooks 101
Sunday Feb 02, 2014
Sunday Feb 02, 2014
Episode 28 of the RPG Design PanelCast is brought to you thanks to the Metatopia Game Design Festival by Double Exposure.
D050: “Electronic Book Publishing 101” presented by Jason Pitre & Joseph Bloch. What are the differences between publishing hard copy books and electronic publishing? This panel will fill you in on everything you need to know, from standards and tools to markets for reaching your audience.
Sunday Oct 27, 2013
Episode 27 – Making Games Feel Magical
Sunday Oct 27, 2013
Sunday Oct 27, 2013
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman , presented by Kyle Simmons, Julia Ellingboe and James Raggi. This is discussion the various ways that games can feel magical, from the everyday kitchen magic to the perilous high magic that could end the world.
Saturday Oct 19, 2013
Episode 26 – Magic Mechanics
Saturday Oct 19, 2013
Saturday Oct 19, 2013
This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.
Saturday Oct 12, 2013
Episode 25 – Is Fantasy Dead?
Saturday Oct 12, 2013
Saturday Oct 12, 2013
Is there still room for more Fantasy RPGs? What is fantasy really, anyways? How can you design interesting games within this genre?
This was originally broadcast by Indie+ online convention, led by Rich Rogers. The presenters are John Wick, James Raggi, Gilian Fraser, David A. Hill Jr., Brennan Taylor
Sunday Sep 29, 2013
Episode 24 – How to Learn RPG Design
Sunday Sep 29, 2013
Sunday Sep 29, 2013
Everyone can design games, and we are here to help show you the way. We will teach you the basics and give you the resources to learning rpg design on your own. We provided attendants with a DVD full of podcast content and panel recordings. You can find much of that information at the link below:
https://www.dropbox.com/sh/eibuw567kj9px3q/ScnQmP5A58
This was presented by Jason Pitre and Mark Diaz Truman.
Saturday Sep 14, 2013
Episode 23 – No Nos in Game Design
Saturday Sep 14, 2013
Saturday Sep 14, 2013
No Nos in Game Design
A discussion led by Stan!, Jeff Bellinger., Matt Forbeck and Daniel Solis on mistakes they have learned from in their publishing experience. An excellent discussion worth a listen to this panel from GenCon 2011.
Monday Sep 02, 2013
Episode 22 – Things you think about games
Monday Sep 02, 2013
Monday Sep 02, 2013
Things you think about games
An excellent and philosophically rich discussion concerning why games matter. Presented Jeff Tidball and Will Hindmarch from Gameplaywright (http://gameplaywright.net) over at GenCon 2011.
Monday Aug 05, 2013
Episode 21 – Game Design is Mind Control
Monday Aug 05, 2013
Monday Aug 05, 2013
Game Design is Mind Control: Presented by Luke Crane and Jared Sorensen from way back in 2011.
The art of game design is to induce your players to behave in bizarre, irrational ways that they otherwise would not. Join us as we demonstrate how rules make you perform all sorts of ridiculous acts. And if you don’t believe us, you will by the end of the seminar!
Saturday Mar 16, 2013
Episode 20 – The Kickstarter Roundtable
Saturday Mar 16, 2013
Saturday Mar 16, 2013
Kickstarter Roundtable: Presented by Fred Hicks and Brennan Taylor.
In this intense workshop, we will explore the ins and outs of using Kickstarter as a crowdsourced fundraising platform. Topics will include best practices for making videos, for customer contacts through updates, etc.
Regrets from Cindy Au and Joshua A.C. Newman on account of hurricane.
Saturday Mar 09, 2013
Episode 19 – Introduction to Nordic Larp
Saturday Mar 09, 2013
Saturday Mar 09, 2013
LARPs aboard submarines? LARPs about having cancer? Join us for a journey inside the fascinating high-art gaming scene of Norway, Sweden, Denmark and Finland. They play in submarines, nuclear reactors, and in custom-built shanty towns. They get government grants to LARP! Welcome to the arty world of Nordic LARP, where intense emotion, minimal mechanics — including safewords — and fabulous scenery rule the day. Join ‘Leaving Mundania’ author Lizzie Stark and game designer and Industry Insider Guest of Honor Jason Morningstar for a journey inside this fascinating high-art gaming scene.
Saturday Mar 02, 2013
Episode 18 – Volatility in Game Design
Saturday Mar 02, 2013
Saturday Mar 02, 2013
Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design.
Presented by James Ernest and Jason Morningstar.
Saturday Feb 16, 2013
Episode 17 – The International RPG Scene
Saturday Feb 16, 2013
Saturday Feb 16, 2013
There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.
Saturday Feb 09, 2013
Episode 16 – Indie Cradle to Indie Grave
Saturday Feb 09, 2013
Saturday Feb 09, 2013
Join Industry Insider designers and developers as they talk about post mortems of various independently published projects. Presented by Jason Morningstar and James Earnst
Saturday Feb 02, 2013
Episode 15 – History Panic
Saturday Feb 02, 2013
Saturday Feb 02, 2013
Presented by Jason Morningstar and Kenneth Hite.
Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.
Presented at GenCon 2012.
Saturday Jan 26, 2013
Episode 14 – Advanced GM’less Play
Saturday Jan 26, 2013
Saturday Jan 26, 2013
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some advanced questions.
Sorry that the introduction doesn’t include the title of the seminar.
Saturday Jan 19, 2013
Episode 13 – Introduction to GMless Play
Saturday Jan 19, 2013
Saturday Jan 19, 2013
A discussion about GM’less games by Jason Morningstar at GenCon 2012. This was presented to a general audience and provides a good foundation on the subject.
Saturday Jan 12, 2013
Episode 12 – Playtesting RPG’s
Saturday Jan 12, 2013
Saturday Jan 12, 2013
What kinds of playtests are there?
How can you run them or play in them effectively?
Learn how iterative testing improves a game
- Discuss the purpose of playtesting.
- The three styles of playtesting?
- Playtesting your own game.
- Runing someone else’s game.
- Observing a playtest.
- Playing in a playtest with panache.
- Questions and answers
Presented by Jason Pitre and Adam Koebel
Saturday Jan 05, 2013
Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success
Saturday Jan 05, 2013
Saturday Jan 05, 2013
“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.
Sunday Dec 30, 2012
Episode 10: The Retailer’s View – What sells, what doesn’t and why
Sunday Dec 30, 2012
Sunday Dec 30, 2012
The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell them. Our panelists will lead a discussion of recently published games and how they fared once they hit their stores.
Saturday Dec 22, 2012
Episode 9: Self-Publishing: Production and Fulfillment
Saturday Dec 22, 2012
Saturday Dec 22, 2012
“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so successfully? Come learn from folks who have done it.
Saturday Dec 15, 2012
Episode 8: Licensing Popular Intellectual Property
Saturday Dec 15, 2012
Saturday Dec 15, 2012
“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.
Saturday Dec 08, 2012
Episode 7: Lessons from Indie Publishing
Saturday Dec 08, 2012
Saturday Dec 08, 2012
An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.
Saturday Dec 01, 2012
Episode 6: Addressing Controversial Topics
Saturday Dec 01, 2012
Saturday Dec 01, 2012
“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design. Subjects include political correctness, sexual and romantic interactions and religion.