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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Feb 16, 2013
Feb 16, 2013
53 min
There are thriving RPG scenes in outside North America. Come find out from our Industry Insiders on what’s up, what’s innovative, and what’s scandalous. Presented by Jason Morningstar and Dominic McDowall-Thomas.

Feb 9, 2013
Feb 9, 2013
56 min
Join Industry Insider designers and developers as they talk about post mortems of various independently published projects. Presented by Jason Morningstar and James Earnst

Feb 2, 2013
Feb 2, 2013
52 min
Presented by Jason Morningstar and Kenneth Hite.
Stress-Free Historical Roleplaying Description: How to enjoy roleplaying in historical settings – common pitfalls and how to avoid (or ignore) them.
Presented at GenCon 2012.

Jan 26, 2013
Jan 26, 2013
52 min
A discussion about GM’less games by Jason Morningstar at Metatopia 2012. This was presented to a group of game designers and publishers who ask some advanced questions.
Sorry that the introduction doesn’t include the title of the seminar.

Jan 19, 2013
Jan 19, 2013
49 min
A discussion about GM’less games by Jason Morningstar at GenCon 2012. This was presented to a general audience and provides a good foundation on the subject.

Jan 12, 2013
Jan 12, 2013
49 min
What kinds of playtests are there?
How can you run them or play in them effectively?
Learn how iterative testing improves a game
- Discuss the purpose of playtesting.
- The three styles of playtesting?
- Playtesting your own game.
- Runing someone else’s game.
- Observing a playtest.
- Playing in a playtest with panache.
- Questions and answers
Presented by Jason Pitre and Adam Koebel

Jan 5, 2013
Jan 5, 2013
49 min
“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.

Dec 30, 2012
Dec 30, 2012
54 min
The Retailers’ View: What Sells, What Doesn’t, and Why presented by Jim Crocker and Brian Dalrymple. This panel will focus on what new games look like from the perspective of the stores that sell them. Our panelists will lead a discussion of recently published games and how they fared once they hit their stores.

Dec 22, 2012
Dec 22, 2012
45 min
“Self-Publishing: Production and Fulfillment” presented by Fred Hicks, Darren Watts & Jim Crocker. You’ve decided to print and distribute your product yourself. What do you need in order to do so successfully? Come learn from folks who have done it.
Episode 9: Self- Publishing; Production and Fulfillment.mp3 [ 45:23 ] Play Now | Play in Popup | Download (178)
Dec 15, 2012
Dec 15, 2012
57 min
“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.
Episode 8: Licensing Popular Intellectual Properties [ 57:23 ] Play Now | Play in Popup | Download (139)
Dec 8, 2012
Dec 8, 2012
1hr 2 min
An overall summary of Indie Game Publishing, including copyright, printing costs and the perils of distribution, by David A. Hill Jr. of Machine Age Productions.

Dec 1, 2012
Dec 1, 2012
59 min
“Addressing Controversial Topics” presented by John Stavropolous, Bill White & Brennan Taylor. Join our panelists for a discussion on handling delicate and/or controversial topics in your game design. Subjects include political correctness, sexual and romantic interactions and religion.

Nov 24, 2012
Nov 24, 2012
56 min
“Editing and Organizing Game Text” presented by Amanda Valentine, Fred Hicks, Jason Pitre & John Adamus. Successful game text requires clarity, structure and style. Learn the secrets of this dark art at this roundtable discussion.

Nov 17, 2012
Nov 17, 2012
53 min
“The Care and Feeding of Artists” presented by Ed Bell, Jen Christiansen & Fred Hicks. You’re not an artist yourself, but your game needs art! How do you hire artists, and how do you work with them to get what you need? This special panel features Ed Bell and Jen Christiansen, two art directors from Scientific American magazine.

Nov 15, 2012
Nov 15, 2012
1hr 55 min
“The Graphic Design and Layout Roundtable” presented by Hal Mangold, Nathan Paoletta & Ben Morgan. Discuss the best ways to make your game look exciting, fun, and easily readable with some of the sharpest eyes in the field

Nov 13, 2012
Nov 13, 2012
51 min
My Dearest Failure: Games That Didn’t Work and Why” presented by Jason Morningstar, Kenneth Hite & Rob Donoghue. Sometimes it just doesn’t work out. Join us for a discussion of games that never got made despite the best of intentions, and what lessons we can learn from the wreckage.

Nov 11, 2012
Nov 11, 2012
55 min
Episode 1 is: The Coolest Game You Never Heard Of: presented by James Ernest, Kenneth Hite, Jason Morningstar, Cam Banks, Nathan Paoletta, Brennan Taylor & Others. Join our Guests of Honor and several additional talented designers for a discussion about their favorite obscure game that influenced them. What did we learn, why do we love them, and why do they remain obscure? This discussion will address both role playing and board/card games.
Here is a partial list!
- Pitch
- Blowback (and Nights Black Agents)
- Bunnies & Burrows
- Dirty Secrets
- Inspectres
- King Arthur Pendragon
- How We Came to Live Here
- Grey Ranks!
- Summerland
- The Collectors: The Burning House
- Everway
- Dream Park
- Annalise
- Legends of Alryia
- Black Fire
- Clover
- vs. Monsters
- Ganakagok
- Primitive
- The Quiet Year
- Ribbon Drive
- Final Girl
- Unsung
- Don’t Walk in Winter Wood
- Urchin
- Roanoke
- Mutant: Undergångens Arvtagare (Mutant: The Inheritors of the Apocalypse)
- Run Robot Red
- Dark Space
- Iron Crown
- RIFTS Worldbooks (Wormwood and Phase World)
- Secrets of Ziran
- JAGS Wonderland
- Archipelago!
- Sandman: The Map of Halaal
- Dune
- Nine Worlds.
- Kagematsu
- The Whispering Vault
- Heroes of Olympus
- Weapons of the Gods
- Spellbound Kingdoms
- The Future King
- Danger Patrol
- Underground
- Timeship
- Great Ork Gods
- Gangbusters
- Boot Hill
- Dogs in the Vineyard
- Top secret
- Kult
- Puppetland
- Wild Strawberries
- Thou art but a Warrior
- Call of Cthulhu
- Over the Edge
- Fate
- Alarums and Excursions
- Delta green
- Nexus: The Infinite City
- Feng Shui
- Risus: The anything RPG
- The Warp System
- Where the Cookuu lands
- Tales from the Floating Vagabond
- 80s Ghostbusters game
- Torg
- The Morrow Project
- Super Squadron
- Goblins! (also Gurps Goblins)
- FASA Trek
- Icon
- GURPS Black Ops
- Hellboy (Gurps)
- The Coda System
- Thousand and One Nights
- Atomic Highway (and supplement for monsters - irradiated freaks)
- Gamma World
- Apocalypse world
- Car Wars
- Serial Homicide Unit
- Last Train Out of Warsaw
- Sweet Agatha
- Dungeons and Dragons
- Perfect Unrevised
- Scarlet Wake
- Waiting For The Queen
- Tea At Midnight
- Baby Wars
- The Mountain Witch
- Under the Bed
- Silver & White
- Sign in Stranger
- Legends of the Wulin
- Lacuna Part 1
- Orbit
- Moldvay
- Hunters Hunted

Nov 11, 2012
