Episodes

Saturday Dec 14, 2019
Episode 236 - Games And Education
Saturday Dec 14, 2019
Saturday Dec 14, 2019
Recorded at Metatopia 2018
Presented by Jennifer Gutterman, Maury Brown, Shoshana Kessock.
At every milestone in our lives, we have used games or game mechanics to entice learning, reward progress in development, train for work or career preparation or use games for entertainment and relaxation. This panel will discuss how games are used in education, in teaching, and applied to game design education specifically but also in general application to training as a whole.

Saturday Dec 07, 2019
Episode 235 - Designing RPGs With Safety Tools Included
Saturday Dec 07, 2019
Saturday Dec 07, 2019
Recorded at Metatopia 2018
Presented by Philip Vecchione, Senda Linaugh and Alex Roberts.
Let's talk about integrating safety tools into your design process from the foundation. Yes, the x-card is valuable. Let's talk about design that builds the next generation of tools in from the beginning

Saturday Nov 30, 2019
Episode 234 - Planning a Kickstarter? What You Need to Know!
Saturday Nov 30, 2019
Saturday Nov 30, 2019
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels, Chandler Copenhaver.
Kickstarter can be amazing for creators, but there's a lot of other things around them that will help you find success. Learn how to market and plan for a Kickstarter, and what five things you should have in place long before the launch.

Saturday Nov 23, 2019
Episode 233 - Deconstructing Religion in your Games
Saturday Nov 23, 2019
Saturday Nov 23, 2019
Recorded at Metatopia 2018
Presented by Shoshana Kessock, James Mendez Hodes.
Religion has held sway across the world in various forms, and its influence has molded everything from how we live our everyday lives to the laws we make and the entertainment we consume. We will take a look at how real world religious ideologies have impacted the games we create, how they influence the worlds we build, and how we might deconstruct those ideas to approach our games from a different perspective. Specific care will be taken to contrast western ideologies from across the world.

Saturday Nov 16, 2019
Episode 232 - Making Your (Alt-)Historical Setting More Inclusive
Saturday Nov 16, 2019
Saturday Nov 16, 2019
Recorded at Metatopia 2018
Presented by Eric Simon, Shoshana Kessock.
History is more diverse than we think. Whether you're developing settings that are close to real history or highly speculative alt-history, there's always room to expand representation by highlighting real people and experiences. Let's research together in this interactive workshop!

Saturday Nov 09, 2019
Episode 231 - Now What? - Finishing Games
Saturday Nov 09, 2019
Saturday Nov 09, 2019
Recorded at Metatopia 2018
Presented by Steve Segedy, Christopher Badell, Mark Richardson, and Cat Tobin.
Once you've created a game, what are your options for getting it out into the world? Come ask questions and find out about printing, distribution, and fulfillment options for independent designers and small publishers. We could also include discussion of Kickstarter, BackerKit, contracts, licensing, etc.

Saturday Nov 02, 2019
Episode 230 - The Art of Mechanics
Saturday Nov 02, 2019
Saturday Nov 02, 2019
Recorded at Metatopia 2018
Presented by Jim McClure.
This panel will cover the art behind using game mechanics to influence player behavior. The panelist will dissect mechanics from published games and discuss how these mechanics influence play, and what lessons designers can learn from them.

Saturday Oct 26, 2019
Episode 229 - Beyond Bright Lights
Saturday Oct 26, 2019
Saturday Oct 26, 2019
Recorded at Metatopia 2018
Presented by Jacqueline Bryk, Kate Bullock, Hamish Cameron
"Beyond Bright Lights: Doing Cyberpunk Differently". Much of cyberpunk focuses on the heroic outcast: the usually white male hacker or delivery person or shadowrunner bent on twisting the system for himself. Most of these stories take place in massive, crowded cities -- so why is it so rare to see any other narrative? Let's talk about how to expand our view of cyberpunk!

Saturday Oct 19, 2019
Episode 228 - Tabletop Analytics and Feedback
Saturday Oct 19, 2019
Saturday Oct 19, 2019
Recorded at Metatopia 2018
Presented by Brian Neff, Kiva Fecteau
Crunching the Cardboard - Tabletop Analytics and Feedback". Playtesting and gathering feedback is the first step. The next step is to figure out what to do with the data you've collected and apply it to your design process productively. We will talk about how to discern which data should change your path and how.

Saturday Oct 12, 2019
Episode 227 - How to be a Playtester
Saturday Oct 12, 2019
Saturday Oct 12, 2019
Recorded at Metatopia 2018
Presented by Kate Bullock, Kelvin Ortega, Jennifer Graham-Macht.
Our panelists talk about how to be good playtesters. Learn how to hear the questions being asked and answer with useful feedback. We all want to give helpful criticism; learn more about how to do that.

Saturday Oct 05, 2019
Episode 226 - Latinx Design
Saturday Oct 05, 2019
Saturday Oct 05, 2019
Recorded at Metatopia 2018
Presented by Brandon Leon-Gambetta, Miguel Angel Espinoza, Mark Diaz Truman, Alejandro Guzman Vendrell, Jennifer Gutterman.
Join us for a celebration of Latinidad and an opportunity to come together as a Latinx community. This panel of Latinx game designers come together to discuss what it is like to write, play in, and run games while Latinx.

Saturday Sep 28, 2019
Episode 225 - Queer Erasure
Saturday Sep 28, 2019
Saturday Sep 28, 2019
Recorded at Metatopia 2018
Presented by Sam Saltiel, Elsa Henry, Avonelle Wing, Eli Eaton.
Queer Erasure: Queerness is not a monolith. Queer game design is not immune to erasure, and by examining the state of currently available and celebrated games (and games) that address queerness, we can explore ways to expand our narratives to include the entire glorious rainbow.

Saturday Sep 21, 2019
Episode 224 - Being a Full-Timer
Saturday Sep 21, 2019
Saturday Sep 21, 2019
Recorded at Metatopia 2018
Presented by Brian Neff, Darren Watts, Cat Tobin.
There are a lot of people who will say that full-time jobs don't exist in the Gaming Industry. That is wrong. There are tons of ways to make a career out of making games. It involves working long hours and probably being underpaid, but they exist. Here's how to look for them, and how to prepare for them.

Saturday Sep 14, 2019
Episode 223 - How to Work With Artists
Saturday Sep 14, 2019
Saturday Sep 14, 2019
Recorded at Metatopia 2018
Presented by Jack Parra, Lissanne Lake, Scott Bowmanchester
How To Work With Artists: This panel will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Saturday Sep 07, 2019
Episode 222 - Marketing is More Than Social Media
Saturday Sep 07, 2019
Saturday Sep 07, 2019
Recorded at Metatopia 2018
Presented by Melissa Lewis-Gentry, Beth Rimmels, Christopher Tang.
Marketing Is More Than Social Media. While social media is an important tool for marketers to use, many companies confuse it for the whole breadth of a marketing. Hear expert marketing professionals talk about what marketing departments should be doing for game publishing companies.

Saturday Aug 31, 2019
Episode 221 - The Joy of Honobono
Saturday Aug 31, 2019
Saturday Aug 31, 2019
Recorded at Metatopia 2018
Presented by presented by Rach Shelkey, Jacqueline Bryk.
Honobono games. Heartwarming games. Pastoral games. Roleplaying games that focus on finding excitement in mundane situations and reinforcing positive emotion spaces go by several different labels. How do you design for uplifting gameplay? What impact do these games have on players? Our panelists will explore RPGs and mechanics that help players explore those warm fuzzy feelings.

Saturday Aug 24, 2019
Episode 220 - Stage Gate Development
Saturday Aug 24, 2019
Saturday Aug 24, 2019
Recorded at Metatopia 2018
Presented by Randy Lubin.
A Stage Gate Approach to Game Development: A stage gate approach involves developing multiple ideas in parallel, starting with one sentence pitches. Each round of the design process advances to a higher fidelity pitch, rule set, or playtest and each round you cull a subset of the potential games. It's a highly effective method for generating a breadth of ideas, overcoming design anxiety, and developing with confidence

Saturday Aug 17, 2019
Episode 219 - DrivethruRPG
Saturday Aug 17, 2019
Saturday Aug 17, 2019
Recorded at Metatopia 2018
Presented by Christopher Tang
"Getting Started With DriveThruRPG". Let's talk about how to interact with DriveThruRPG, some of the nitty gritty process but also the general principles to bear in mind and some of the things many people do not know like the details of the OGL, basic copyright law, the availability of Community Content programs, etc. Also taking audience questions liberally since I expect there will be those. We will also cover some of the ways the site has changed in the last year (mostly GDPR changes).

Saturday Aug 10, 2019
Episode 218 - Marketing 201
Saturday Aug 10, 2019
Saturday Aug 10, 2019
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels
Marketing 201: Creating Content around Your Brand/Product. You've got a brand/product and you've got all the social media channels and a website. Great. Now what? Learn how to create consistent content for your brand/product that will resonate with your audience. This class covers Twitch streaming, social post scheduling/generation, as well as some ideas for rich media creation, and how to go about creating content for your brand/product using tools you already have! Bring your phone to this seminar

Saturday Aug 03, 2019
Episode 217 - Marketing 101
Saturday Aug 03, 2019
Saturday Aug 03, 2019
Recorded at Metatopia 2018
Presented by Juliet Meyer, Raymond Bruels
Marketing 101: Creating a Basic Marketing Plan. This is a basic course in marketing your brand and/or your product and helping you know the difference between the two in terms of tone and voice. Which social media platform is best for you? How should you measure success? Do I need a website/Facebook/Instagram/Telegram Channel/Sub-Reddit and what are those things? What are the different ways to market? What is my target demographic? How can you build an audience for your brand/product?

Saturday Jul 27, 2019
Episode 216 - Appoaching Allyship from an Intersectional Perspective
Saturday Jul 27, 2019
Saturday Jul 27, 2019
Recorded at Metatopia 2018
Presented by Julia Ellingboe and Brand Robins.
Approaching Allyship from a Genuinely Intersectional Perspective. There's no formal roadmap to being a "good" ally. It's easy to scratch the surface and stop moving, because you've challenged your own paradigm. That's not enough. Let's brainstorm tools and tactics for guiding allies towards functional engagement.

Saturday Jul 20, 2019
Episode 215 - Truth, Survival, and Empowerment in Darker Narratives
Saturday Jul 20, 2019
Saturday Jul 20, 2019
Recorded at Metatopia 2018
Presented by Mabel Harper, Avonelle Wing, Misha Bushyager, and Eli Eaton.
A discussion about why some people, specifically members of minority groups, might feel drawn to darker games and survival narratives, and how fiction of this nature both describes reality and can also provide answers, empowerment, and revolutionary verve in a world that is hostile to racial, sexual, ethnic, and gender minorities

Saturday Jul 13, 2019
Episode 214 - Kickstarter in 2019
Saturday Jul 13, 2019
Saturday Jul 13, 2019
Recorded at Metatopia 2018
Presented by Chandler Copenhaver, Steve Segedy and Christopher Batarlis.
Kickstarter today is a different animal than it was a year or five years ago. Let's talk about the things you need to know if you're launching a campaign next year.

Saturday Jul 06, 2019
Episode 213 - Eat, Drink, and be Merry
Saturday Jul 06, 2019
Saturday Jul 06, 2019
Recorded at Metatopia 2018
Presented by Kristen Roberts and Jennifer Gutterman
Eat, Drink & Be Merry: Developing Cultural Touchstones for Immersive World Building". Building dynamic worlds for your game is not just about swords, guns and magic. Much of what gives our world it's depth and richness is rooted in environment and evolving cultural traditions. Using examples like native cuisines, holidays, and slang terminology, this workshop will focus on how to develop setting-specific cultural touchstones that are relatable for your audience without being derivative or anachronistic. Incorporating these details into your game design not only creates a more immersive environment for your players, but also helps to build community and bring people together in real life. Join our workshop, bring your setting concepts, and learn about how to add and emphasize these important socio-cultural concepts in your world building and game design

Saturday Jun 29, 2019
Episode 212 - How to be an Ally
Saturday Jun 29, 2019
Saturday Jun 29, 2019
Recorded at BreakoutCon 2019
Presented by Anne Ratchat, Misha Bushyager, James Mendez Hodes, Eli Eaton & Jonaya Kemper with moderation by Jason Pitre
Knowing how to support people is always difficult. When considering different backgrounds and identities, good intentions can backfire. This panel will introduce what to consider when being an ally and some ways to assist in a productive manner.
EDITOR's NOTE: The audio recorder stopped recording 2/3rds of the way into this panel, but the content here is still quite valuable. Enjoy!

