Episode 167 - The Artist’s Process

August 18, 2018

Recorded at Metatopia 2017

Presented by  Jack Parra, Leslie Casilli, Lissanne Lake

"The Artist's Process: Game Illustration From Start To Finish." presented by Jack Parra, Leslie Casilli, Lissanne Lake. Our panelists go over the process they go through when creating a finished illustration, and the different approaches they take. This panel is about helping artists of all levels improve. 

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Episode 162 - Art on a Budget

July 14, 2018

Recorded at Metatopia 2017

Presented by Jack Parra, Scott Bowmanchester, Lissanne Lake

 

Get art for your game without breaking the bank. Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks. 

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Episode 158 - How to Work with Artists

June 16, 2018

Recorded at Metatopia 2017

Presented by Jack Parra, Scott Bowmanchester, Chris Kreuter.

The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly. 

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Episode 151 - Crafting the Experience at the Table

April 28, 2018

Recorded at BreakoutCon 2018

Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts

Moderator: Philip Vecchione

How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.

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Episode 123 - Designing for Retail

October 15, 2017

Recorded at Metatopia 2016

Presented by Melissa Lewis-Gentry, Cat Tobin, Matt Fantastic, Zev Shlasinger.

Have you ever played (or made!) a fantastic game, and then wonder why no one has it? Ever wonder why no one other than the Kickstarter backers bought a certain game? Ever make a game, then try to go through distribution and realize you'll lose money selling that way? Not all games are designed for retail sale! This panel will discuss the design choices that see success in a retail setting, and if retail is right for your game. Topics discuss will be graphic design choices and packaging, pricing and 3 tiered distribution, Organized Play and Demoing, and using retail sales as marketing.

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Episode 113 – Art in Games

May 14, 2017

Art in Games

Recorded at Breakout Con 2017

Presented by  Rachel Kahn, Anna Kreider, Emily Griggs, and moderator Cory Reid

Demystifying the process of how art gets created for games — how to get commissions, how the process works, and what art can do for a game besides look great! The art that surrounds a game greatly influences how the game gets played, and inspires the players at the table. Join Anna Kreider, Rachel Kahn and Emily Griggs as they discuss the role of art in gaming.

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Episode 108 – Affordable Art

March 19, 2017

Art for your Game without Breaking the Bank

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Jack Parra,  John CarimandoScott Bowmanchester and Brennan Reece.

Getting high-quality art is key to making a product look professional. How do publishers do it without breaking the bank? Our panel makes with the tips and tricks.

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Episode 107 – Working with Artists

February 6, 2017

Working with Artists 101

Recorded at Metatopia 2015RPG-Design-Panelcast-sml

Presented by Brennan Taylor, Fred Hicks & John Carimando

How do you find and contact artists to work with you on a project? How much can you expect to spend? How can you avoid pissing your artist off? Find out from the veterans!

 

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Episode 43 – Book Design First Principles

January 17, 2015

Book Design 101 – First Principles

Recorded at Metatopia 2013

Presented by Fred Hicks and Hal Mangold

The panelists look at the book as an object of design. Whether it’s conveying rules or setting, the look and feel of the book itself is crucial to the experience of play. Our experts will draw on their own experiences to explain why books look the way they do.

 
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Episode 38 – Accessibility Issues for Game Designers

November 29, 2014

D036 – Accessibility Issues For Game Designers

Presented by Russell Collins & Jason Pitre. Games are about imagination and creativity so the print medium shouldn’t be a barrier to entry. Understanding the needs of persons with learning differences and the options that designers have will keep you from excluding people who are eager to enjoy our hobby. This seminar will focus on blindness, low vision, and dyslexia and strategies to present your game content for those with print disabilities in digital and audio media.

 
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