Episode 154 - What Games Attract Retailers and Distributors

May 19, 2018

Recorded at Metatopia 2018

Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry.

Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.


Episode 150 - Breaking Into Boardgames

April 21, 2018


Recorded at BreakoutCon 2018

Presented by: Sen-Foong Lim, Rob Daviau, Allysha Tulk, Nicole Hoye
Moderator: Daryl Andrews

Have you ever wanted to be a boardgame designer? Join our wonderful panel of guests to discuss what it takes to get started down this path!


Episode 138 - Professionalization

January 27, 2018

Recorded at Metatopia 2017

Presented by Michelle Lyons-McFarland, Jason Pitre.

Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way. 


Episode 133 - Giving Credit Where Credit is Due

December 23, 2017

Recorded at Metatopia 2016

Presented by Fred Hicks and Chris Hanrahan.

Innovation and new ideas are fantastic in game design, but designers have borrowed, stolen, and adapted other people's ideas for as long as we've been making games. Let's talk about whose works have influenced us, how we can best credit and pay homage to that work, and what we might not understand about ourselves as designers based on the works we ourselves have created.

Note: This is a short episode with mediocre sound quality. The content is good though!


Episode 131 - Managing RPG Development Teams

December 9, 2017

Recorded at Metatopia 2016

Presented by Emily Dresner, Fred Hicks, Rob Donoghue.

You're a successful indie publisher! You did a great job wearing all the hats - game designer, writer, editor, artist, and graphic designer. Now, you want to create something bigger and more grand! You discover that, without years of time, you cannot carry out your vision yourself. You need other people... and that leads to new headaches. We'll talk about tools, techniques, schedules, planning, effective communication, using freelancers, and even a little Agile on how to turn yourself from a one man band into product making machine.


Episode 8: Licensing Popular Intellectual Property

December 15, 2012

“Licensing Popular Intellectual Property” presented by Amanda Valentine, Fred Hicks & Cam Banks. Three designers with extensive experience in the world of licensing well-known intellectual properties discuss what makes a good property for licensing, how to go about getting a license, and how to keep your licensor happy and yourself protected throughout the process.

Episode 8: Licensing Popular Intellectual Properties [ 57:23 ] Play Now | Play in Popup | Download (139)

Episode 11 – It’s a Hit, now what? Dealing with Unexpected Success

January 5, 2013

“It’s a Hit! Now What? Dealing With Unexpected Success” presented by Fred Hicks & Curt Covert. You’ve made something and people like it and want more. Or your preorder went well – much better than you expected – and you find yourself facing a bigger print run and a bigger shipping effort than you’d planned for. Success can be a tricky thing – the bigger you succeed, the harder you have to work, and sometimes there are pitfalls. Join us and talk about the “now what?” phase.

Episode 11: Dealing With Unexpected Success [ 49:53 ] Play Now | Play in Popup | Download (205)

Episode 16 – Indie Cradle to Indie Grave

February 9, 2013

Join Industry Insider designers and developers as they talk about post mortems of various independently published projects.  Presented by Jason Morningstar and James Earnst

Episode 16: Indie Cradle to Indie Grave [ 56:10 ] Play Now | Play in Popup | Download (155)

Episode 29 – Legalese and Intellectual Property

February 8, 2014

Legalese: Copyrights, Trademarks and Patents

This seminar was originally presented at Metatopia 2013 in Morristown NJ.

Presented by Justin Jacobson & Jason Pitre. It’s all about protecting yourself. Where and when do these legal concepts apply, and what do you need to do to make sure you’re covered without spending a fortune unnecessarily?

Episode 29: Legalese and Intellectual Property [ 56:09 ] Play Now | Play in Popup | Download (146)

Episode 31 – The Care and Feeding of Freelancers

March 25, 2014

The Care and Feeding of Freelancers

This seminar was originally presented at Metatopia 2013 in Morristown NJ. This panel was led by John Stavropoulos, Ryan Macklin & Amanda Valentine 

You’ve reached the point where you’re ready to hire some professional freelancers to help you complete your game, whether as writers, editors, or artists. How do you find freelancers, how do you work with them, and how do you keep them happy to work for you?

Episode 31: The Care and Feeding of Freelancers [ 57:18 ] Play Now | Play in Popup | Download (181)