Business Archive

Episode 197 - You Need a Business Partner!

March 16, 2019 @ 9:00 am

Recorded at Metatopia 2018

Presented by Nicole Perry, Peter Hayward.

When turning your board game idea into a board game company, the first step is sorting out the logistics. Unless you have a burning desire to deal with accountants, spreadsheets, corporate structures, and The Joy of Taxes, you need a business partner. Nicole Perry and Peter Hayward are business partners; listen to them discuss how they split tasks, make sure that everything is covered, and the unexpected benefits of working closely with a partner. 

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Episode 191 - We Want to Sign your Game

February 2, 2019 @ 9:00 am

Recorded at Metatopia 2018

Presented by Nicole Perry, Peter Hayward, & Curt Covert.

Every publisher is looking for the next big hit. Every time they sit down with you, they want your game to be that hit. Here are some simple tips to making games that publishers are excited to sign.

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Episode 186 - Understanding Financial Regulation

December 29, 2018 @ 9:00 am

Recorded at Metatopia 2018

Presented by Bradley Hausman.

A brief overview of SEC and some state regulations regarding crowdfunding, and other forms of raising capital, and registering your campaign. In this roundtable, feel free to discuss your experiences and how others can learn from them

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Episode 176 - Do I want to be in the Game Business?

October 20, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Michelle Lyons, Danielle Lauzon, Pete Petrusha, Maury Brown, Cam Banks.

It's relatively easy to make a game in this day and age. Making a business is harder. How much effort do you want to put into bringing a game to market/getting some revenue for your work? What are your options? How will you know what you want until you do it? Come join us for a panel discussing the whys and wherefores of game publication and where people choose to land on that spectrum.

Apologies for sound quality issues. 

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Episode 175 - Stop Working on your Game and Publish It

October 13, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jason Walters, Brennan Taylor, James Dagg.

We'll talk about how to accept that your game will never be perfect and how to know when it's ready to publish anyway.

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Episode 173 - Selling The Goods: Choosing Your Sales Channels

September 29, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jason Pitre, Jim Crocker, Jason Walters.

Congratulations on producing your game! Now, you have to decide how you want to sell it. This panel will talk about all of the different ways you can sell games and the costs associated with each of them. We will help you pick which options are best for you, based on your product and priorities.

 

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Episode 170 - RPG Design and Publishing for Newcomers

September 8, 2018 @ 9:00 am

Recorded at GenCon 2018

Presented by Jason Pitre, Anna Meade, Jerry Grayson, Eloy Lasanta, and Sarah "Doombringer" Richardson. 

This panel serves as a welcome introduction to the twin fields of roleplaying game design, and publishing. It features a long discussion on how and why we design games, how games have to be about something, and how we can practically turn our ideas into products. This was a two hour panel full of brilliant insights from the panel speakers and has some fun banter to boot. 

Note that the audience submitted a number of questions in advance of the panel, which we will be responding to in next week's episode!

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Episode 161 - From Imposter Syndrome to Arrogance

July 7, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.

From Imposter Syndrome to Arrogance - Knowing When To Step Back.  How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry

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Episode 160 - How to Pitch your Game

June 30, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger.

You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.

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Episode 154 - What Games Attract Retailers and Distributors

May 19, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry.

Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.

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