Dec 30th, 2017
Recorded at Metatopia 2016
As a game master, you use NPCs to describe the setting, and to interact with the PCs. As a designer, you help shape the kinds of NPCs that fill those roles. This panel is all about different ways that designers can establish NPCs and relationships in their designs. Who do the PC's love, hate, defend, or overthrow?
Apologies for the poor sound quality.