Recorded at Metatopia 2019

Presented by Kenneth Hite, Betsy Rosenblatt, Darren Watts.

Mysteries are among the hardest genres to run successfully in tabletop games. How can designers structure stories to meaningfully involve players, guide them to clues and help them put them together to solve a crime without spoonfeeding them? How can GMs control pacing to duplicate the feel of classic whodunits?

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