Episodes

4 days ago
Episode 388: What is Agile?
4 days ago
4 days ago
Recorded at Metatopia 2024
Presented by Stephanie Bryant and Melissa Lewis-Gentry
What's Agile and why would I use it? Join us for a quick overview of Agile principles and practices that can help you tune your game design process into more flexible, powerful, and satisfying ways of working, whether you're a solo designer or leader of an entire team.

Saturday Dec 27, 2025
Episode 387: Designing for the User Experience
Saturday Dec 27, 2025
Saturday Dec 27, 2025
Recorded at Metatopia 2024
Presented by Melissa Lewis-Gentry
Usability is often thought of in game design after mechanics or systems have been developed. User experience design doesn't have to be an afterthought. This panel will go over design frameworks centering player interaction with the game itself.

Sunday Dec 14, 2025
Episode 386: Designing with Loved Ones
Sunday Dec 14, 2025
Sunday Dec 14, 2025
Recorded at Metatopia 2024
Presented by Meguey Baker, Meri Baker
The Bakers lead this panel which will focus on how a family or close friends can share the experience of game design, for better or worse.

Saturday Nov 29, 2025
Episode 385: Automata Design in Games
Saturday Nov 29, 2025
Saturday Nov 29, 2025
Recorded at Metatopia 2024
Presented by Jason Pitre
Over the last decade, board game designers have recognized the need to have additional, procedural-driven opponents for challenge the players. The term "Automa" was coined in the 2013 game "Viticulture" by Stonemaier Games. In this panel, we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games.

Saturday Nov 22, 2025
Episode 384: Board Game Design Fundamentals
Saturday Nov 22, 2025
Saturday Nov 22, 2025
Recorded at Metatopia 2024
Presented by Geoff Engelstein
This session will go over the core processes and skills required for successful game design. While intended for people in the early stages of their design journey, we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real-world experience to other attendees.

Saturday Oct 04, 2025
Episode 383: What is Three Tier Distribution?
Saturday Oct 04, 2025
Saturday Oct 04, 2025
Recorded at Metatopia 2024
Presented by Avonelle Wing and Nicholas Ambrose
My first question when someone tells me they're self-publishing a game is "What are your goals?" Sometimes, the answer is "I just want to know someone out there is playing it." Often times, though, designers are knee-deep in designing their One True Game, have sunk countless hours and funds into the process, and want it "in every game store across the country! And Target too!" For a single-title publisher, that's nearly unheard of. If you can name an exception, it proves the rule. So, join me for a discussion of what the 3-tier system is and why you should hold it in mind as a designer-publisher.

Saturday Jul 19, 2025
Episode 382: Business Adulting 101
Saturday Jul 19, 2025
Saturday Jul 19, 2025
Recorded at Metatopia 2024
Presented by Jason Pitre, Moth Rodriguez and Lauren
Don't crowd-fund if you don't want to run a small business. Publishing requires accounting. Filing for taxes can be messy. Join our expert(s) for a discussion of all the little things that might trip you up if you don't have a business adult, or someone who's willing to learn the ropes, on the team.

Tuesday Jul 01, 2025
Episode 381: Law and Governance in Games
Tuesday Jul 01, 2025
Tuesday Jul 01, 2025
Recorded at Metatopia 2024
Presented by Jason Pitre
Law, like game design, is fundamentally about guiding human behavior. If you don't want people to resolve their problems with axes, you create a rule saying axe-murder is not acceptable or find a way to prevent people from having axes. In this panel, we will discuss how games treat law, governance, and society and what lessons those real world subjects can hold for designers.

Monday Jan 27, 2025
Episode 380 : Level Up Your Sexy Game
Monday Jan 27, 2025
Monday Jan 27, 2025
Recorded at Metatopia 2024
Presented by Samphire Savage & Meguey Baker
Sexy role play has likely existed as long as we have been getting it on. So what makes a game a sex game, and why write them? We willl explore common themes and design concepts in existing sex/sexy games, common pitfalls and risks in sex game design, and ways sex themes can support or derail design goals.

Monday Dec 16, 2024
Episode 379: How to Work With an Editor
Monday Dec 16, 2024
Monday Dec 16, 2024
Presented at Metatopia 2024
Hosted by Amanda Valentine, Lisa Padol
You’ve probably heard that you should hire an editor for your game project, but why? What can an editor do for you? How do you hire one and how do you work with one? Bring all of your questions to this AMA and our experts will be happy to talk with you.

Monday Dec 02, 2024
Episode 378: Anti-Hustle Game Design
Monday Dec 02, 2024
Monday Dec 02, 2024
Recorded at Metatopia 2024
Hosted by Jim Dagg, Misha Bushyager, Whitney Delaglio & Amanda Valentine
Game design is art. And play. And craft. So what about when you just want to hone your craft and find joy in something, but don't want to make it a second-job? In an industry where success is defined by quitting your day job or running a $1M crowdfunding campaign, HOW do you shake the hustle vibe and let yourself enjoy design as a hobby?

Saturday Nov 23, 2024
Episode 377: Avoiding Lonely Content
Saturday Nov 23, 2024
Saturday Nov 23, 2024
Recorded at Metatopia 2023
Presented by Hosted by Whitney Delaglio
Hand-Holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn't add to the gameplay as much as it could. It also makes it easier for the designer to create a game that tells the story/does what the designer wants it to.

Saturday Nov 16, 2024
Episode 376: Eye for Design
Saturday Nov 16, 2024
Saturday Nov 16, 2024
Recorded at Metatopia 2023
Presented by Sean Jaffe, Joshua Jaffe, Casey Edison, and Jason Pitre
The brothers behind Rememorex, Commandroids, and other titles talk about the ins-and -outs of layout. Making a TTRPG is a challenge to a layout artist, who must juggle aesthetics and theme with readability and ease of use. A valuable resource for anyone just starting out.

Sunday Sep 22, 2024
Episode 375: Packaging Design
Sunday Sep 22, 2024
Sunday Sep 22, 2024
Recorded at Metatopia 2023
Presented by Taylor Hubler and Nicholas Ambrose
Join our experts for a conversation looking at how to physically design, package, and ship games. We want to make sure that every copy that is printed makes it into the hands of a player, but games can get damaged in transit, or be passed up by game stores due to a physical design misstep. Part one will be going over physical design, layout considerations, and what retailers like to see in a product on their shelves. Part two will be going over why product gets damaged in transit, best packaging practices for distribution, and how avant garde physical design can make shipping difficult. Q and A, as well as workshop elements will be present in this panel.

Saturday Aug 31, 2024
Episode 374: Designing for Retail
Saturday Aug 31, 2024
Saturday Aug 31, 2024
Recorded at Metatopia 2024
Presented by Avonelle Wing and Nicholas Ambrose
So, what is "the three-tier system"? What's a consolidator? Hobby? Mass-market? Specialty? Once you have a design that seems viable, there are a lot of steps between here and retail success. Bring your questions, and we'll try to answer them after a brief overview of possible paths forward.

Monday Jun 24, 2024
Episode 373: That's Great Advice, Don't Follow It
Monday Jun 24, 2024
Monday Jun 24, 2024
Recorded at Metatopia 2023
Presented by Avonelle Wing, Curt Covert, and Alex Cutler
You've read game design blogs and Facebook groups. You've delved into conventional wisdom. You did your homework. A game should be replayable. You should set your funding goal as 1/5 of your overall costs to fund fast. A prototype should be a single sheet of paper and some markers. A prototype needs to be full production value. Publish it yourself and sell it out of your bedroom; order fulfillment is easy. All of these things might be true, and they could still be the thing that sinks your ship. Our experts talk about the ways accurate advice can still be wrong for you.

Friday May 31, 2024
Episode 372: Powered by the Apocalypse
Friday May 31, 2024
Friday May 31, 2024
Recorded at Metatopia 2023
Presented by Meguey Baker, Vincent Baker
An introduction to PbtA from a designer's point of view. How and why Apocalypse World works the way it does, what your game can take from it, and how and why your own game should work differently. Highlighting PbtA's conversation model, with an emphasis on consent and communication, and PbtA's model of fiction, with an emphasis on adapting it to your own game's needs.

Thursday Apr 18, 2024
Episode 371: Adapting Someone Else's Sandbox
Thursday Apr 18, 2024
Thursday Apr 18, 2024
Recorded at Metatopia 2023
Presented by Cam Banks and Amanda Valentine
Licensed RPGs are a minefield of conflicting interests, stakeholders, and opinions. With the assumption that you've done the hardest part of securing a license, actually designing, developing, and producing the game is often much harder than expected. We'll talk about the process of faithfully adapting someone else's work to a new game project.

Saturday Apr 06, 2024
Episode 370: Ten Things Wrong With Your Game
Saturday Apr 06, 2024
Saturday Apr 06, 2024
Recorded at Metatopia 2023
Presented by Sydney Engelstein and Geoffrey Engelstein
Sydney has taken close to a thousand pitches for Indie Game Studios. Geoff has taught game design and helped designers improve their prototypes for over a decade. Between them they see the same issues with designs over and over again, particularly with newer designers. In this seminar, they will share with you the top things that are wrong with your game, based on this hard won experience. They guess there's a slight chance you've avoided a few of these issues, but probably not. And let's face it - you won't know unless you attend.
NOTE: An insufficiently edited version of this panel was posted earlier, but this is the corrected version for your enjoyment.

Sunday Mar 10, 2024
Episode 369: Indie Publishing for the Long Haul
Sunday Mar 10, 2024
Sunday Mar 10, 2024
Recorded at Metatopia 2023
Presented by Meguey Baker and Vincent Baker
We've been creating and publishing our own games for almost 25 years. How, why, and what does it take? Why self-publish instead of shopping your work around? How do you plot your own course, build your own audience, and measure your own success? This is about being you, the designer, making your games, owning the fruits of your labor, and keeping both your drive and your passion while holding down your day job and maintaining your relationships.

Sunday Feb 25, 2024
Episode 368: Printing Your RPG
Sunday Feb 25, 2024
Sunday Feb 25, 2024
Recorded at Metatopia 2023
Presented by Jason Pitre
Producing books is a challenge at the best of times, and the printing landscape has changed radically since the pandemic. The panel speakers will explain the process for finding companies to work with you, choosing your print specifications, and other secrets of the trade.

Sunday Feb 11, 2024
Episode 367: Staying In
Sunday Feb 11, 2024
Sunday Feb 11, 2024
Recorded at Metatopia 2023
Presented by Cam Banks and Amanda Valentine
You've had a successful Kickstarter, you've been hired by a game publisher, you've released your work on Itch or DriveThru. You've done it! But now what? We're here to discuss the aftermath, the fallout, and how to survive that and stay doing what you love to do.

Sunday Feb 04, 2024
Episode 366: Teaching How to GM
Sunday Feb 04, 2024
Sunday Feb 04, 2024
Recorded at Metatopia 2023
Presented by Bill White and Avery Rosen
This panel discusses the theoretical, pedagogical, and practical implications of trying to teach people to run tabletop RPGs as GMs. We're interested in understanding the best practices, the pitfalls, and the contexts in which "teaching people to GM" in any kind of formal way is even possible. We survey the role-playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games.

Saturday Jan 27, 2024
Episode 365: Narrative Voice in RPGs
Saturday Jan 27, 2024
Saturday Jan 27, 2024
Recorded at Metatopia 2023
Presented by Jay Dragon and Amanda Valentine
Every game has a voice, from the biggest trad book to an indie zine, and this narrative voice helps a game teach itself and stand on its own. In this round table held by award-winning game designer Jay Dragon we'll talk through a number of examples of games that utilize narrative voice to articulate their game-worlds, and rewrite our own mechanics in ways that emphasize how different perspectives can change the nature of the game on a deep level.

Saturday Jan 20, 2024
Episode 364: Why you Should Join the IGDN
Saturday Jan 20, 2024
Saturday Jan 20, 2024
Recorded at Metatopia 2023
Presented by Tristan Zimmerman, Meghan Jaffe, Sean Jaffe
The Indie Game Developer Network (IGDN) is an all-volunteer trade association for tabletop publishers, designers, and freelancers. We offer booth space at conventions, share knowledge, and work to improve the industry. Come ask questions and learn whether the IGDN might be right for you!

