Episodes

Saturday Jul 07, 2018
Episode 161 - From Imposter Syndrome to Arrogance
Saturday Jul 07, 2018
Saturday Jul 07, 2018
Recorded at Metatopia 2017
Presented by Kiva Fecteau, Beth Rimmels, Doug Levandowski, James Dagg, Nicole Perry.
From Imposter Syndrome to Arrogance - Knowing When To Step Back. How do you measure your success in a field where most people don't have salaries or corporate titles to compare, "bad" games can be hugely popular, and the timeline of creative spark to marketable product can often be years? In other words, when are you an "Industry Pro?" No matter how much they've done, some people continue to feel that they haven't yet hit the mark. Yet others who are completely new to the industry may feel that they have all the answers. Both attitudes can hold back your ability to flourish in the gaming industry

Saturday Jun 30, 2018
Episode 160 - How to Pitch your Game
Saturday Jun 30, 2018
Saturday Jun 30, 2018
Recorded at Metatopia 2017
Presented by Jennifer Gutterman, Joshua Yearsley, Melissa Lewis-Gentry, Zev Shlasinger.
You made a game! Congratulations! Now explain your incredible game in one sentence. That isn't as easy as it sounds. You want people to buy into your game as players, as investors, or as retailers. You will only have one chance to make that first impression. It needs to have impact. If you want to see your game successful on a crowdfunding site, or sold by your local game store, then you need to know what kind of pitch types and styles to maximize both what you say and target the right audience. This panel will cover it all, from the one sentence pitch through pitches for retailers, and the many options in between.

Saturday Jun 23, 2018
Episode 159 - Anatomy of a Fight
Saturday Jun 23, 2018
Saturday Jun 23, 2018
Recorded at Metatopia 2017
Presented by Michael Malecki, Elsa Henry, Shervyn von Hoerl, Monica Speca.
Join us for a workshop to create a combat system that could possibly allow for the fluid and chaotic nature of combat but not be overwhelmingly disruptive to play style. The first half of the panel will cover offensive and defensive theories. We will go over the positives and negatives of things such as Narrative play, Slow-Fu, and Physical Combat. After a brief Q&A, those who building a system are welcome to stay and workshop with experts.

Saturday Jun 16, 2018
Episode 158 - How to Work with Artists
Saturday Jun 16, 2018
Saturday Jun 16, 2018
Recorded at Metatopia 2017
Presented by Jack Parra, Scott Bowmanchester, Chris Kreuter.
The panelists will touch on the process of how to find and approach artists, negotiate the contract, and then successfully work together. It's important that publishers get an artist's-eye-view of things so they can better understand what we do, the process, and the time involved and plan projects accordingly.

Saturday Jun 09, 2018
Episode 157 - Writing Religions Respectfully
Saturday Jun 09, 2018
Saturday Jun 09, 2018
Recorded at Metatopia 2017
Presented by Julia Ellingboe, Jess Banks and Laiel.
Our panelists will talk about about incorporating actual real life systems of faith into settings, themes, and conflicts, rather than to making up a religion for a game. Let's talk about about writing about faith, particularly when it's different from our own.

Saturday Jun 02, 2018
Episode 156 - Running Successful Playtests
Saturday Jun 02, 2018
Saturday Jun 02, 2018
Recorded at Metatopia 2017
Presented by Ann Stolinsky, Darren Watts, Tim Rodriguez, Justin Rogers.
Running a successful playtest when it's your creation on the table is hard work. It goes beyond putting your game on the table and hoping for the best. Join our panelists for tips and tricks on how to get benefit from every session, including those that don't go according to script.

Saturday May 26, 2018
Episode 155 - Killing your Darlings
Saturday May 26, 2018
Saturday May 26, 2018
Recorded at Metatopia 2017
Presented by John Adamus and Ann Stolinsky.
Editing is the crucible through which your idea passes in order to emerge as the game and experience you intended. Find out what works, what doesn't, and how to navigate the red flags and feelings around them.

Saturday May 19, 2018
Episode 154 - What Games Attract Retailers and Distributors
Saturday May 19, 2018
Saturday May 19, 2018
Recorded at Metatopia 2017
Presented by Brian Dalrymple, Jason Walters, Melissa Lewis-Gentry.
Getting your game(s) into stores usually means dealing with distributors. How do you get their attention? What do they expect from you? If you're planning on going direct to retailers, what's the best way to do that? If you're planning on operating outside of traditional distribution, are you leaving money on the table? This is panel gives an overview of the 3-tier distribution system, including its strengths, weaknesses, and alternatives.

Saturday May 12, 2018
Episode 153 - From Idea to Product
Saturday May 12, 2018
Saturday May 12, 2018
Recorded at Metatopia 2017
Presented by John Adamus, Bryan Shipp, Laura Simpson, Tim Rodriguez
Games are a hydra on a roller coaster on fire. There's so much to do, so much to avoid doing, so much to plan for, and so much to hope works out. We'd like to talk about the process.

Saturday May 05, 2018
Episode 152 - Creating Compelling Adventures
Saturday May 05, 2018
Saturday May 05, 2018
Recorded at BreakoutCon 2018
Presented by: Robin Laws, Rachel Kahn, Jax Bryk, and Cindy Moore
Moderator: Pieter van Hiel
From fascinating NPCs to deadly dragons, each adventure the heroes brave must be memorable. Join our incredible panelists to discuss how to keep your adventures interesting and keep your players coming back for more!

Saturday Apr 28, 2018
Episode 151 - Crafting the Experience at the Table
Saturday Apr 28, 2018
Saturday Apr 28, 2018
Recorded at BreakoutCon 2018
Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts
Moderator: Philip Vecchione
How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.

Saturday Apr 21, 2018
Episode 150 - Breaking Into Boardgames
Saturday Apr 21, 2018
Saturday Apr 21, 2018
Recorded at BreakoutCon 2018
Presented by: Sen-Foong Lim, Rob Daviau, Allysha Tulk, Nicole Hoye
Moderator: Daryl Andrews
Have you ever wanted to be a boardgame designer? Join our wonderful panel of guests to discuss what it takes to get started down this path!

Saturday Apr 14, 2018
Episode 149 - GM Masterclass
Saturday Apr 14, 2018
Saturday Apr 14, 2018
Recorded at BreakoutCon 2018
Presented by: Robin Laws, Daniel Kwan, Emily Care Boss, and Michelle Lyons-McFarland
Moderator: Corey Reid
Learn how the best GMs run the best games. No matter what system or play style you love, this panel will have tips and tricks to help you level up your game.

Saturday Apr 07, 2018
Episode 148 - Making your First RPG
Saturday Apr 07, 2018
Saturday Apr 07, 2018
Recorded at BreakoutCon 2018
Presented by: Mark Richardson, Anna Kreider, Emily Griggs, Misha Bushyagar
Moderator: Jonathan Lavallee
The wondrous journey from beginning to end of working on your first game. It's a highlight reel of the big process parts and what to keep track of to make your first game as successful as possible.

Saturday Mar 31, 2018
Episode 147 - Blood on the Table: Horror in RPGs
Saturday Mar 31, 2018
Saturday Mar 31, 2018
Recorded at BreakoutCon 2018
Presented by Sarah Richardson, Michelle Lyons-McFarland, Jaym Gates
Moderator: Brand Robbins
Jaym Gates (BLUE ROSE 2nd Ed., TIANXIA: Blood, Silk, and Jade,), Michelle Lyons-McFarland (Chill, A Tragedy in Five Acts), and Sarah Richardson (Bluebeard’s Bride, Velvet Glove) as they discuss how diverse viewpoints bring new life to tired horror tropes. Topics may include feminine horror, setting the right tone, disrupting player assumptions, plus tips and tricks for running horror in trad, OSR, and story games. Make sure to bring questions of your own!

Saturday Mar 24, 2018
Episode 146 - My Games are Unapologetically Political
Saturday Mar 24, 2018
Saturday Mar 24, 2018
Recorded at Metatopia 2017
Presented by Shoshana Kessock, Neall Price, Susanne Vejdemo, Joshua A. C. Newman.
Art is and has always been political, and game design is no different. In this panel, we'll talk about developing games with political agendas not only wholly in mind, but front and center. We'll tackle discussions about the hard topics that come up in political games, whether or not you design for unity or for controversy, how to use game design to create the political message of your games, and how to design games with political messages in the current charged political world.

Saturday Mar 17, 2018
Episode 145 - Narrative Arcs in Boardgames
Saturday Mar 17, 2018
Saturday Mar 17, 2018
Recorded at Metatopia 2017
Presented by Roberta Taylor, Curt Covert.
Everyone loves a good story, whether it's in a book or on a screen, but what about memorable story in boardgames. What does story look like in a boardgame? How is story different from theme? How does the designer partner with players to tell a story? What are the limitations and where is the creative space wide open?

Saturday Mar 10, 2018
Episode 144 - Hierarchical Thinking in Games
Saturday Mar 10, 2018
Saturday Mar 10, 2018
Recorded at Metatopia 2017
Presented by Gil Hova, Jonathan Gilmour.
From Jones Theory to "this game fired that game", hierarchical thinking - comparing one thing to another in a way that ranks one as better than the other - is very popular in the gaming world. How useful is it? Are there situations where it hurts us? We will talk about the pros and cons of hierarchical thinking, and dive into why it's so appealing to us game fans.

Saturday Mar 03, 2018
Episode 143 - The Forge Retrospective
Saturday Mar 03, 2018
Saturday Mar 03, 2018
Recorded at Metatopia 2017
Presented by Bill White, Brennan Taylor, Lisa Padol, Evan Torner, and more.
Everything You Ever Wanted To Know About The Forge (But Were Afraid To Ask). The Forge (www.indie-rpgs.com) was an online discussion site for indie TRPG design, publication, and play that was active from 2001 to 2012. Across tens of thousands of discussion threads, Forge participants hashed out new ways of understanding the dynamics of tabletop RPG play, and developed a new conceptual language for talking about game design, as part of a larger project of promulgating the "indie RPG" message that anyone can design and publish the game they want. This larger mission largely accomplished by 2010, according to its founders, the Forge closed its forums in 2012. But the ideas it offered still have value, and so five years after the closing of the Forge we look back and assess its insights, its accomplishments, and its imbroglios. Presented by Bill White, game designer and game studies scholar currently working on a book about the Forge, along with several regular posters from that era

Saturday Feb 24, 2018
Episode 142 - Games, Learning, and Social Change
Saturday Feb 24, 2018
Saturday Feb 24, 2018
Recorded at Metatopia 2017
Presented by Tam Myaing, Heather Wilson.
Games by their nature are learning tools. When we play games, we are, at a minimum, learning the mechanics and the boundaries of the game space. Can we use this 'learning mechanic' to design better games, and better players? The panel will explore the mechanics of learning in games and their potential to reach beyond the game space.

Saturday Feb 17, 2018
Episode 141 - What are you scared of?
Saturday Feb 17, 2018
Saturday Feb 17, 2018
Recorded at Metatopia 2017
Presented by Darren Watts, Christopher O'Neill, Roberta Taylor.
You've got a board game, card game, RPG or LARP in your head, but something's stopping you from settling down and doing the work to get it done and out there in the world. What is it? Let's get into your head and smack down the voices telling you it can't be done.

Saturday Feb 10, 2018
Episode 140 - We Have Always GMd
Saturday Feb 10, 2018
Saturday Feb 10, 2018
Recorded at Metatopia 2017
Presented by Kate Bullock, Michelle Lyons, Kathryn Miller, Anna Kreider.
As much as we'd like to banish "Women in Gaming" panels to the depths of our historic archives, there is still value in addressing the fact that being there are challenges for women at the gaming table that different than those faced by our male counterparts. This panel will talk about the ways women have always contributed to gaming, and how to handle some of the more nuanced situations that still come up.

Saturday Feb 03, 2018
Episode 139 - Writing Inclusive Alternate Histories
Saturday Feb 03, 2018
Saturday Feb 03, 2018
Recorded at Metatopia 2017
Presented by Eric Simon, Darren Watts, Shoshana Kessock, and Elsa Henry.
From the implicit imperialism of steampunk to the complicated controversy of HBO's Confederate, it seems like alternate history is often fraught with problems. We provide you with techniques and ideas for writing, designing, and playing with historical and alternate historical themes in ways that are positive, inclusive, respectful, and productive.
The slideshow presentation used at the panel is available at https://docs.google.com/presentation/d/1Uyj3bTumXtXSSz6s7JV_kAc2mwnfSs1abUoeYfjWFfQ/edit?usp=sharing

Saturday Jan 27, 2018
Episode 138 - Professionalization
Saturday Jan 27, 2018
Saturday Jan 27, 2018
Recorded at Metatopia 2017
Presented by Michelle Lyons-McFarland, Jason Pitre.
Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way.

Saturday Jan 20, 2018
Episode 137 - Don't Shred your Game
Saturday Jan 20, 2018
Saturday Jan 20, 2018
Recorded at Metatopia 2017
Presented by Dev Purkayastha.
A workshop for designers who have playtested their game - here or elsewhere - and have gotten challenging feedback. It's easy to feel discouraged, but it's important to take the next step. The goal of this workshop is to provide encouragement towards the ongoing process, rather than workshopping specific feedback.
Note: This is a workshop rather than a panel, but there is some good advice and discussion worth your time.

