Episodes
Saturday May 14, 2022
Episode 329: Writing One-Page Games
Saturday May 14, 2022
Saturday May 14, 2022
Recorded at Metatopia Online 2020
Presented by Grant Howitt, Matt Jones, Alexi Sargeant, Jeeyon Shim, Jason Tocci.
Writing long games is hard, but so is writing short games. What advantages do one-page games afford us? What can't they do? What can they do better than longer games? We're going to find out.
Saturday May 07, 2022
Episode 328: Basic Copyright for Writers and Designers
Saturday May 07, 2022
Saturday May 07, 2022
Recorded at Metatopia Online 2020
Presented by Eric Whalen.
This panel is a brief discussion of the basics of copyright law (and some other aspects of intellectual property law) as they pertain to writers and game designers. Members of the panel include game designers, publishers, writers, and former attorneys who have dealt with these issues themselves
Saturday Apr 30, 2022
Episode 327: Grow your RPG Brand
Saturday Apr 30, 2022
Saturday Apr 30, 2022
Recorded at Metatopia Online 2020
Presented by Cat Tobin, Will Sobel, JR Blackwell, Christopher McGlothlin, Maz Hamilton.
You're an RPG designer now! That's great, but now how do you get your awesome game in front of players who will appreciate it? How do you position yourself for future projects? Basically, how do you get your name on a game to mean something? Our panelists grapple with this sticky problem!
Saturday Apr 23, 2022
Episode 326: How to Pitch Yourself Confidently
Saturday Apr 23, 2022
Saturday Apr 23, 2022
Recorded at Metatopia Online 2020
Presented by Emily Escovar, Anne Ratchat.
You've got a great game and you're looking to sell it, or maybe you're looking to get a position working for somebody else making games. How do you present yourself and your game in their best lights? Pitching's a necessary skill regardless of your role in the industry. Learn how to do it here!
Sunday Apr 03, 2022
Episode 325: Let Kids Break Your Game
Sunday Apr 03, 2022
Sunday Apr 03, 2022
Recorded at Metatopia Online 2020
Presented by Kathleen Mercury and Julie Ahern.
Any adult who's worked closely with kids as a teacher, caretaker, or mentor has a cache of stories about times they learned true humility at the hands of a child. This late night panel presents the argument that the youngest generation is our greatest asset. Join panelists as they break down (through real life, hilariously humiliating examples) how every aspect of games, from design to execution, is bettered for the presence and involvement of kids, and what we can do to make our spaces more welcoming to young people.
Saturday Mar 26, 2022
Epsiode 324: Building Better Character Connections
Saturday Mar 26, 2022
Saturday Mar 26, 2022
Recorded at Metatopia Online 2020
Presented by Cat Tobin, Becky Annison, Sharang Biswas.
How to Design !More! !Drama! into your RPG! Some of the most satisfying role playing experiences come from the dramatic outcomes of emotional connections between player characters. We look at ways for tabletop and LARP writers to design for deeper character relationships and dynamics, to provide a structure for GMs to bring more of the good kind of drama to their RPGs
Sunday Mar 20, 2022
Episode 323: A New Designer’s Toolkit
Sunday Mar 20, 2022
Sunday Mar 20, 2022
Recorded at Metatopia Online 2020
Presented by Kyle Ott & Riley Parks.
This panel will focus on tips targeted to those who are beginning their design careers. The presentation will include advice on how to approach a publisher and conduct publisher research. Our panelists will give new designers advice on how to get unstuck and resources to help them with their first designs.
Saturday Mar 12, 2022
Episode 322: Biracial Game Design
Saturday Mar 12, 2022
Saturday Mar 12, 2022
Recorded at Metatopia Online 2020
Presented by Whitney Delaglio, Camdon Wright, Avraham Yosef Baez.
People are told to tell their own stories when making games, but biracial folk are often forced into an unreasonable process of justifying their marginalization regardless of their life experiences. We'll also talk about the racist foundation of not allowing designers to speak about living in, growing up around, and often excluded from more than one community. Also about how our backgrounds influence the games and artwork we design.
Sunday Mar 06, 2022
Episode 321: The Care and Feeding of your Creative Self
Sunday Mar 06, 2022
Sunday Mar 06, 2022
Recorded at Metatopia Online 2020
Presented by Roberta Taylor, Paul Saxberg, Kimberley Lam, Shoshana Kessock.
How do you keep a creative spark alive when everything is coming to pieces around you? This panel will discuss some practical ways to nurture your creative self when you feel like you can't possibly make anything.
Saturday Feb 26, 2022
Episode 320: Resonant Theming for Greater Emotional Impact in Board Game Design
Saturday Feb 26, 2022
Saturday Feb 26, 2022
Recorded at Metatopia Online 2020
Presented by Sarah Shipp, Kathleen Mercury, Eric Slauson.
How do designers get their themes to reverberate across the hobby? By adding depth, shape, and clarity to their themes. Let's talk about how to avoid muddy themes and create games that sing.
Saturday Feb 19, 2022
Episode 319: Feminist Worldbuilding
Saturday Feb 19, 2022
Saturday Feb 19, 2022
Recorded at Metatopia 2020
Presented by Misha Bushyager, Elsa Sjunneson, Kristen Roberts
Explicitly feminist world-building will consider all the ways that traditionally domestic tasks and arts enrich your setting and shape your characters. From textiles to food, child-rearing to death rituals, considering the ways these details fit together will make for deeper, richer game experiences. These principles apply across all game forms
Monday Feb 07, 2022
Episode 318: Transformative Larping
Monday Feb 07, 2022
Monday Feb 07, 2022
Recorded at Metatopia Online 2020
Presented by Chance Feldstein, Erika Skirpan, Jessica Comstock, Jon Cole.
Generally, "transformative" games teach skills, facilitate personal insights or shadow work, or otherwise have a significant impact on your non-gaming life. What makes a LARP game transformative without sacrificing fun and other important elements?
Saturday Jan 29, 2022
Episode 317: Different Traditions of Indie Publishing
Saturday Jan 29, 2022
Saturday Jan 29, 2022
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Fiona Geist, Darren Watts, Viditya Voleti.
Indie game publishing is a strange craft and the design communities approach the process differently. In this panel, we will explore the similarities and divergences in publishing approaches from a Story Game, Sworddream, Trad and OSR perspectives. Let's share our knowledge and get weird.
Saturday Jan 22, 2022
Episode 316: How to Make and Sell RPG Adventures
Saturday Jan 22, 2022
Saturday Jan 22, 2022
Recorded at Metatopia Online 2020
Presented by Graham Walmsley, Christopher McGlothlin, Darren Watts, Lynne Hardy, Alex Helms.
It's almost a truism that it's very hard to make RPG adventures, scenarios and modules that will sell unless you're talking about the very biggest games. Is that really true? Let's share some tricks and tips on this panel!
Sunday Jan 16, 2022
Episode 315: Jewish Games
Sunday Jan 16, 2022
Sunday Jan 16, 2022
Recorded at Metatopia Online 2020
Presented by Dr. Jessica Hammer, Christopher Hall.
What does it mean to design games from a Jewish perspective? We have recently seen several games that center on the Jewish experience, like Rosenstrasse, Keeping The Candles Lit, Dream Apart and Mud. In this session, we'll look at key Jewish texts to see how themes and ideas from Jewish culture can inform your design. All texts will be provided in English; please come prepared for a vigorous conversation.
Saturday Dec 18, 2021
Episode 314: Forged in the Dark Designs
Saturday Dec 18, 2021
Saturday Dec 18, 2021
Recorded at Metatopia Online 2020
Presented by Charles Simon, Justin Ford, Pamela Punzalan, Erik Bernhardt, Nychelle Schneider.
Forged in the Dark designers share their secrets! A diverse panel of up-and-coming indie designers inspired to create by Blades in the Dark who have variously playtested, engaged with fellow Forged in The Dark fans, and kickstarted projects comes together to discuss their inspirations, design challenges, and successes.
Saturday Dec 11, 2021
Episode 313: Should Games Make You Feel Bad?
Saturday Dec 11, 2021
Saturday Dec 11, 2021
Recorded at Metatopia Online 2020
Presented by Tam Myaing, Doug Levandowski, Roberta Taylor, Jessica Creane.
As designers we strive to make games "fun", but they can also be a vehicle for other emotions, such as fear, sadness, disgust, shame, etc. From Brenda Romero's Train to Marc Gertz's Imperial, we will explore several games that intentionally or unintentionally make you feel bad
Saturday Nov 27, 2021
Episode 312 - Economics and Trade as Design Elements
Saturday Nov 27, 2021
Saturday Nov 27, 2021
Recorded at Metatopia Online 2020
Presented by Jason Pitre, Rob Donoghue, Emily Dresner, Kenneth Hite
The 100 GP Pearl: Economics and Trade as Design Elements. Economics and trade have long been foundational elements of game design, from the hyperinflation of dungeon pillaging to the free traders of Traveller. In this panel, we discuss how these aspects can be used as the foundation for game mechanics and procedures. Don't make me quote the rules of acquisition at you
Sunday Nov 21, 2021
Episode 311: New Editions
Sunday Nov 21, 2021
Sunday Nov 21, 2021
Recorded at Metatopia Online 2020
Presented by Russell Collins, Brennan Taylor, Meguey Baker, Greg Stolze.
Was your game imperfect when it was released? Has it changed over time? Have you? We'll explore why (and how) you can update your game for the 2nd, or 3rd, or 4th, edition
Saturday Nov 06, 2021
Episode 310: Asymmetric Roleplaying Game Design
Saturday Nov 06, 2021
Saturday Nov 06, 2021
Recorded at Metatopia 2020
Presented by Jason Pitre, Spencer Campbell, Sasha Moros, Ben Robbins, Caroline Hobbs.
Role playing games have a long history of asymmetrical rules, beginning with the establishment of the Dungeon Master in the very beginning and continuing to games such as Kingdom. Role playing games have explored countless different ways of allocating authority, and modern asymmetrical boardgames (Root, Vast, etc) have showed some new approaches worth considering. In this panel, we will dig into potential ways to approach asymmetrical design.
Saturday Oct 30, 2021
Episode 309: Getting your First RPG Published
Saturday Oct 30, 2021
Saturday Oct 30, 2021
Recorded at Metatopia Online 2020
Presented by Jason Walters, Moe Poplar, Darren Watts, April Walsh, Jonathan Lavallee.
Publishing your first RPG can be difficult, how do you know when enough play testing is enough? What feedback should you listen to? How do you get your game ready for print? All these questions, and more, will be answered in this comprehensive advice panel.
Saturday Oct 23, 2021
Episode 308: Games Are Art
Saturday Oct 23, 2021
Saturday Oct 23, 2021
Recorded at Metatopia Online 2020
Presented by Curt Covert, Julie Ahern.
Games Are Art: Designing Through An Artist's Lens. When you think of art, you think of music, theater, painting, sculpting, writing, film. And at the heart of each is an artist, who uses their talents, creativity, skill and intelligence to craft something that never existed before, with the intent of sharing a vision, a feeling, a message, a sense of discovery or connection. The games we create are no less an art form, and we designers no less than artists. What we craft brings people together for a shared experience and has the ability to do more than challenge us mentally, pass the time or entertain, but to connect emotionally with people. Let us view game design through an artistic lens, to look past the mathematical underpinnings, and dive into what makes games a uniquely human endeavor.
Saturday Oct 16, 2021
Episode 307: Contract Literacy 101
Saturday Oct 16, 2021
Saturday Oct 16, 2021
Recorded at Metatopia Online 2020
Presented by Eric Whalen, Rob Hebert, Steven Long, Debbie Moynihan.
"Contract Literacy 101: Whereas & Therefore & Beyond" The majority of game designers will need to sign at least one contract prior to completing their game. This panel will improve your literacy and familiarity with the structure of contracts, as well as explain some of the standard contract terms you ought to be prepared to encounter. The information should be relevant to designers, artists, and publishers alike.
Saturday Oct 09, 2021
Episode 306: Art Direction Case Study
Saturday Oct 09, 2021
Saturday Oct 09, 2021
Recorded at Metatopia Online 2020
Presented by Jason Morningstar, Jabari Weathers, Brennen Reece.
Art Direction: From Designer to Director to Artist. A game designer, an art director, and an artist who recently worked on a project together will talk about the project (Bully Pulpit Games' "Dead House") from each of their perspectives - how they collaborated and communicated and perceived both the brief and the final output.
Saturday Oct 02, 2021
Episode 305 : Lowering the Barrier to Entry to Trad RPGs
Saturday Oct 02, 2021
Saturday Oct 02, 2021
Recorded at Metatopia Online 2020
Presented by Will Sobel, Beth Rimmels.
For better or worse, traditional RPGs have a reputation for crunch and complication that can be scary for new players. How can designers and publishers make their games less imposing both in substance and appearance?