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Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Jan 17, 2023
Jan 17, 2023
1hr 26 sec
Recorded at Metatopia Online 2021
Presented by Richard Ruane, Pam Punzalan, Brian Yaksha, Zedeck Siew.
In METATOPIA 2020's "Devil in the Details" panel, we explored microsettings; settings that focus closely on a specific area, region, or location. This year, we'll discuss how microsettings challenge traditional assumptions about game mechanics, focusing on character creation, magic, technology, and GM procedures. How can the concrete specificity of microsettings open up other design opportunities beyond just the setting details?

Dec 3, 2022
Dec 3, 2022
1hr 1 min
Recorded at Metatopia Online 2021
Presented by Thomas Manuel, Logan Timmins, Rae Nedjadi, Aaron Lim, momatoes.
Asking and answering questions seems really simple but at the same time, it's a powerful tool in the game design process. Watch a group of storygame designers talk about the role of questions in their games and how they can help you get the best out of play at the table.

Nov 18, 2022
Nov 18, 2022
1hr 52 sec
Recorded at Metatopia Online 2021
Presented by Tanya Pobuda, Sarah Stang, Erika Chung, Eric Lang.
We know where we stand - gaming, specifically analog gaming in this case, has a sexism and racism problem. We've proven that through our research. Now that we have the data to back up our lived experiences, what can we do to fix the problems?

Oct 22, 2022
Oct 22, 2022
1hr 1 min
Recorded at Metatopia Online 2021
Presented by Beth Rimmels, Sen-Foong Lim, Gwendolyn Marshall.
As a GM or game designer, you can produce a rewarding or disappointing experience for players. Regardless of genre, game or goals, what your design focuses on and how it conveys that determines how it will be received. We'll discuss how to create satisfying experiences whether you're trying to scare players, create thought-provoking frustration, or make players feel like heroes

Oct 10, 2022
Oct 10, 2022
1hr 3 min
Recorded at Metatopia Online 2021
Presented by Jason Cox, Shing Yin Khor, Jeeyon Shim.
Keepsake Games, Art, Education and Equity. Keepsake games, which generate material objects as a result of play, are a fascinating tool for classroom use. What if the experience of educational games was visually shaped by the students? How would this affect their engagement and retention of content? How can a game like this thrive in the quantitative systems that dominate education?

Sep 24, 2022
Sep 24, 2022
1hr 2 min
Recorded at Metatopia Online 2021
Presented by Richard Ruane, Diogo Nogueira, Sarah Blunt, Daniel Wilson and Noora Rose.
Cold, scary, empty, and filled with radiation, we all know the real void of outer space isn't a friendly place. But what opportunities do we get when we create settings in a different outer space, one we see in pulp novels, weird fiction, planetary romances, cosmic horror, and early tabletop games and supplements such as Spelljammer or Space 1999? What makes creating a space fantasy or weird space setting different from creating a classic fantasy or space opera? What themes can creators explore when we look at space in weird and fantastical ways?

Sep 12, 2022
Sep 12, 2022
46 min
Recorded at Metatopia Online 2021
Presented by Jordan Russell.
What is DDP? What is VAT? How can I expand my business Globally? If these are questions you have asked yourself then this session is for you. Come grab some knowledge with Jordan Russell (from ShipBob) on how to expand your business into different markets around the world. Becoming a global business isn't as scary as it seems.

Aug 27, 2022
Aug 27, 2022
56 min
Recorded at Metatopia Online 2021
Presented by Scott Morris and Michael Parker.
Are you a designer and want to know how your game gets distributed? Are you self publishing and want to know more about Distribution? Are you crazy enough to actually ask a Distributor anything? Join us as Scott Morris from GTS and Michael Parker from ACD discuss the U.S.'s 3-Tier system and answer questions.

Aug 13, 2022
Aug 13, 2022
56 min
Recorded at Metatopia 2021
Presented by Gabby Swab, John Harris, Ian Mercer.
Role Playing as Experiential Learning: How Dungeons & Dragons Assists in Teaching Management Concepts"
In Fall 2020, students across three universities participated in building a character based on their Ideal Entrepreneur, Human Resources Manager, or Leader. Using the format from the popular Dungeons and Dragons role-playing game, the students' chosen character used their characteristics, skills, and knowledge to perform in three different course-related scenarios. Students were then asked to reflect on their character, their decisions, and the subsequent outcomes. In this forum, we discuss the activity and the management topics (e.g., decision making, individual differences, resources) it allowed us to teach using games as experiential learning techniques.

Aug 6, 2022
Aug 6, 2022
1hr 1 min
Recorded at Metatopia Online 2021
Presented by Sen-Foong Lim, Paul Stefko, Moe Poplar and Quinn Murphy. Jonathan Lavallee was unable to attend for medical reasons.
Analysis paralysis exists in creativity! When we put up limits and restrictions, we find new ways to solve problems and be creative. This panel will talk about what works for them when putting up walls around their creative process.

Jun 25, 2022
Jun 25, 2022
59 min
Recorded at Metatopia Online 2021
Presented by Jonathan Lavallee, Sen-Foong Lim, Misha B.
It's always great and interesting to have cool terms for features in your game, but there are moments when that can get in the way of what you're trying to say. We'll be talking about the importance of, and balance between, clarity and flavor in your text.

Jun 11, 2022
Jun 11, 2022
58 min
Recorded at Metatopia Online 2021
Presented by Jay Dragon, Robert Donoghue, Rabbit Stoddard, Darla Burrow.
Game design and publishing are complex tasks at the best of times, and particularly so for those dealing with ADHD. Many creatives struggle with maintaining their attention and concentration on their design and publishing work. How do you track your accomplishments and keep track of what you need to do next? How do you manage multiple deadlines and juggling priorities? How can ADHD be harnessed to help you with your creative work? In this panel, four experienced designers will share their hard-won secrets

May 21, 2022
May 21, 2022
58 min
Recorded at Metatopia Online 2020
Presented by Jack Parra, Melissa Gay.
This panel for art beginners discusses technique, both in a general sense and specifically for the kinds of products you're likely to encounter in the game biz.

May 14, 2022
May 14, 2022
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Grant Howitt, Matt Jones, Alexi Sargeant, Jeeyon Shim, Jason Tocci.
Writing long games is hard, but so is writing short games. What advantages do one-page games afford us? What can't they do? What can they do better than longer games? We're going to find out.

May 7, 2022
May 7, 2022
56 min
Recorded at Metatopia Online 2020
Presented by Eric Whalen.
This panel is a brief discussion of the basics of copyright law (and some other aspects of intellectual property law) as they pertain to writers and game designers. Members of the panel include game designers, publishers, writers, and former attorneys who have dealt with these issues themselves

Apr 30, 2022
Apr 30, 2022
1hr 4 min
Recorded at Metatopia Online 2020
Presented by Cat Tobin, Will Sobel, JR Blackwell, Christopher McGlothlin, Maz Hamilton.
You're an RPG designer now! That's great, but now how do you get your awesome game in front of players who will appreciate it? How do you position yourself for future projects? Basically, how do you get your name on a game to mean something? Our panelists grapple with this sticky problem!

Apr 23, 2022
Apr 23, 2022
56 min
Recorded at Metatopia Online 2020
Presented by Emily Escovar, Anne Ratchat.
You've got a great game and you're looking to sell it, or maybe you're looking to get a position working for somebody else making games. How do you present yourself and your game in their best lights? Pitching's a necessary skill regardless of your role in the industry. Learn how to do it here!

Apr 3, 2022
Apr 3, 2022
58 min
Recorded at Metatopia Online 2020
Presented by Kathleen Mercury and Julie Ahern.
Any adult who's worked closely with kids as a teacher, caretaker, or mentor has a cache of stories about times they learned true humility at the hands of a child. This late night panel presents the argument that the youngest generation is our greatest asset. Join panelists as they break down (through real life, hilariously humiliating examples) how every aspect of games, from design to execution, is bettered for the presence and involvement of kids, and what we can do to make our spaces more welcoming to young people.

Mar 26, 2022
Mar 26, 2022
1hr 3 min
Recorded at Metatopia Online 2020
Presented by Cat Tobin, Becky Annison, Sharang Biswas.
How to Design !More! !Drama! into your RPG! Some of the most satisfying role playing experiences come from the dramatic outcomes of emotional connections between player characters. We look at ways for tabletop and LARP writers to design for deeper character relationships and dynamics, to provide a structure for GMs to bring more of the good kind of drama to their RPGs

Mar 20, 2022
Mar 20, 2022
1hr 37 sec
Recorded at Metatopia Online 2020
Presented by Kyle Ott & Riley Parks.
This panel will focus on tips targeted to those who are beginning their design careers. The presentation will include advice on how to approach a publisher and conduct publisher research. Our panelists will give new designers advice on how to get unstuck and resources to help them with their first designs.

Mar 12, 2022
Mar 12, 2022
59 min
Recorded at Metatopia Online 2020
Presented by Whitney Delaglio, Camdon Wright, Avraham Yosef Baez.
People are told to tell their own stories when making games, but biracial folk are often forced into an unreasonable process of justifying their marginalization regardless of their life experiences. We'll also talk about the racist foundation of not allowing designers to speak about living in, growing up around, and often excluded from more than one community. Also about how our backgrounds influence the games and artwork we design.

Mar 6, 2022
Mar 6, 2022
1hr 1 min
Recorded at Metatopia Online 2020
Presented by Roberta Taylor, Paul Saxberg, Kimberley Lam, Shoshana Kessock.
How do you keep a creative spark alive when everything is coming to pieces around you? This panel will discuss some practical ways to nurture your creative self when you feel like you can't possibly make anything.

Feb 26, 2022
Feb 26, 2022
1hr 19 sec
Recorded at Metatopia Online 2020
Presented by Sarah Shipp, Kathleen Mercury, Eric Slauson.
How do designers get their themes to reverberate across the hobby? By adding depth, shape, and clarity to their themes. Let's talk about how to avoid muddy themes and create games that sing.

Feb 19, 2022
Feb 19, 2022
1hr 2 min
Recorded at Metatopia 2020
Presented by Misha Bushyager, Elsa Sjunneson, Kristen Roberts
Explicitly feminist world-building will consider all the ways that traditionally domestic tasks and arts enrich your setting and shape your characters. From textiles to food, child-rearing to death rituals, considering the ways these details fit together will make for deeper, richer game experiences. These principles apply across all game forms

Feb 7, 2022
Feb 7, 2022
1hr 31 sec
Recorded at Metatopia Online 2020
Presented by Chance Feldstein, Erika Skirpan, Jessica Comstock, Jon Cole.
Generally, "transformative" games teach skills, facilitate personal insights or shadow work, or otherwise have a significant impact on your non-gaming life. What makes a LARP game transformative without sacrificing fun and other important elements?
