Episode 178 - Communities and Settlements in Games

November 3, 2018 @ 9:00 am

Special Episode

Presented by Jason Pitre and Phil Vecchione,

In this special episode, Jason and Phil talk about communities and settlements in games. Each of us bring our respective projects to the table to discuss and explore the potential mechanics which model/support these elements of play. Phil presents Hydro Hacker Operatives, his game about heroes who steal water for their communities in a cyberpunk dystopia. Jason presents After the War  , a game about building and protecting settlements on an alien world, a decade after a galactic war. 

Enjoy our discussion of this exciting area of design where we discuss what communities and settlements bring to games, the stories they let us tell, and the mechanics which represent them. 

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Episode 177 - Crowdfunding on a Budget

October 27, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by James D'Amato, Jim McClure, Laura Simpson.

It is tempting to pour money into marketing a crowdfunding project. We'll discuss strategies you can use that take your project further without breaking your marketing budget.

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Episode 176 - Do I want to be in the Game Business?

October 20, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Michelle Lyons, Danielle Lauzon, Pete Petrusha, Maury Brown, Cam Banks.

It's relatively easy to make a game in this day and age. Making a business is harder. How much effort do you want to put into bringing a game to market/getting some revenue for your work? What are your options? How will you know what you want until you do it? Come join us for a panel discussing the whys and wherefores of game publication and where people choose to land on that spectrum.

Apologies for sound quality issues. 

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Episode 175 - Stop Working on your Game and Publish It

October 13, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jason Walters, Brennan Taylor, James Dagg.

We'll talk about how to accept that your game will never be perfect and how to know when it's ready to publish anyway.

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Episode 174 - Designing the GM Section of your Game

October 6, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Phil Vecchione, Will Hindmarch, Beth Rimmels.

Designing the "For GMs" Section of your RPG" . GMing sections of RPGs are often a collection of rules, advice, etc, but they are not always effective. In addition, there is a host of great, generic GMing advice in both blog and podcast form, that no longer needs to be included in an RPG. What can we, as game designers, do when we design the GMing section of a game to better empower GMs to run the games we are creating?

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Episode 173 - Selling The Goods: Choosing Your Sales Channels

September 29, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jason Pitre, Jim Crocker, Jason Walters.

Congratulations on producing your game! Now, you have to decide how you want to sell it. This panel will talk about all of the different ways you can sell games and the costs associated with each of them. We will help you pick which options are best for you, based on your product and priorities.

 

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Epsiode 172 - Structure Matters: Layout for Writers and Editors

September 22, 2018 @ 9:00 am

Recorded at Metatopia 2017

Presented by Jason Pitre, Matthias Bonnici and Will Hindmarch.

Producing a book involves communication and negotiation between the layout professional, writers, editors, and art-directors. In this panel, we will talk about how to establish structures that work for everyone, and point out some ways to keep your layout gal happy. 

The presentation used for this panel is here: https://drive.google.com/file/d/1GE7skzfOoRBUIDmw5hRZMvIApl6CguCO/view?usp=sharing

 

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Episode 171 - RPG Design and Publishing for Newcomers Q&A

September 15, 2018 @ 9:00 am

Special Episode

Presented by Jason Pitre, Anna Meade, Sarah 'Doombringer' Richardson, and Eloy Lasanta

 

In this special episode, most the panelists from the previous gencon panel get together to answer questions posed by attendees.  The questions on offer are... 

Q1: I've got a game, it's playtested: how do I get to market?

Q2: Outside of the mechanical or thematic design of the game, which part of development and release is the most challenging for you, and in what way?

Q3: What is the best value services to ensure a successful kickstarter?

Q4: How should one go about acquiring a publisher for their design?

Q5: How do you balance an RPG across as many levels as possible when the system is rather complex? Is it just a long slog or is there a faster method than what I currently use?

Q6: How to turn a story/setting concept into a workable game system?

Q7: I'd love any advice specifically on making Powered by the Apocalypse games.

Q8: What is the single most important element of an RPG system that can determine its success or failure?

Q9: How technology is changing the Design and Publishing process?

 

Enjoy this special episode!

 

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Episode 170 - RPG Design and Publishing for Newcomers

September 8, 2018 @ 9:00 am

Recorded at GenCon 2018

Presented by Jason Pitre, Anna Meade, Jerry Grayson, Eloy Lasanta, and Sarah "Doombringer" Richardson. 

This panel serves as a welcome introduction to the twin fields of roleplaying game design, and publishing. It features a long discussion on how and why we design games, how games have to be about something, and how we can practically turn our ideas into products. This was a two hour panel full of brilliant insights from the panel speakers and has some fun banter to boot. 

Note that the audience submitted a number of questions in advance of the panel, which we will be responding to in next week's episode!

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Episode 169 - Positive Aesthetic Sexytimes

September 1, 2018 @ 9:00 am

Recorded at Metaopia 2017

Presented by Whitney Delaglio, Brand Robins

Sexy Times in-game can be serious business, but it doesn't have to be! Join us for a discussion about using artwork and tone to encourage fun and playful exploration of intimacy in games.

This episode coincides with the release of the kickstarter for Prism! Check it out here: https://www.kickstarter.com/projects/2026929256/prism-1

 

 

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