Episode 151 - Crafting the Experience at the Table

April 28, 2018

Recorded at BreakoutCon 2018

Presented by: Rachel Kahn, Mark Richardson, Daniel Kwan, Alex Roberts

Moderator: Philip Vecchione

How do maps, minis, props, tools and other tactile elements enhance or affect our tabletop RPG games? Ways to add a tempting, touchable layer to your gaming experience, whether for your home group or as a designer.

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Episode 147 - Blood on the Table: Horror in RPGs

March 31, 2018

Recorded at BreakoutCon 2018

Presented by Sarah Richardson, Michelle Lyons-McFarland, Jaym Gates

Moderator: Brand Robbins

Jaym Gates (BLUE ROSE 2nd Ed., TIANXIA: Blood, Silk, and Jade,), Michelle Lyons-McFarland (Chill, A Tragedy in Five Acts), and Sarah Richardson (Bluebeard’s Bride, Velvet Glove) as they discuss how diverse viewpoints bring new life to tired horror tropes. Topics may include feminine horror, setting the right tone, disrupting player assumptions, plus tips and tricks for running horror in trad, OSR, and story games. Make sure to bring questions of your own!

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Episode 145 - Narrative Arcs in Boardgames

March 17, 2018

Recorded at Metatopia 2017

Presented by Roberta Taylor, Curt Covert.

Everyone loves a good story, whether it's in a book or on a screen, but what about memorable story in boardgames. What does story look like in a boardgame? How is story different from theme? How does the designer partner with players to tell a story? What are the limitations and where is the creative space wide open?

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Episode 130 - It Won’t Fit

December 2, 2017

Recorded at Metatopia 2016

Presented by Kenneth Hite, Jason Pitre, Marissa Kelly, Fred Hicks.

When designing a game, the temptation is to use another tested rules set: Fate, PbtA, HERO, BRP, OSR, or what have you. When shouldn't you do that? What demands special treatment, and when should you make it yourself? 

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Episode 13 – Introduction to GMless Play

January 19, 2013

A discussion about GM’less games by Jason Morningstar at GenCon 2012.  This was presented to a general audience and provides a good foundation on the subject.

 
Episode13: Introduction GMless Games [ 49:16 ] Play Now | Play in Popup | Download (256)
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Episode 14 – Advanced GM’less Play

January 26, 2013

A discussion about GM’less games by Jason Morningstar at Metatopia 2012.  This was presented to a group of game designers and publishers who ask some advanced questions.

Sorry that the introduction doesn’t include the title of the seminar.

 
Episode 14: Advanced GMless Games [ 52:50 ] Play Now | Play in Popup | Download (210)
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Episode 18 – Volatility in Game Design

March 2, 2013

Randomness makes games fun, but it can also make them terrible. Our Industry Insider guests give advice on the right way to use randomness in game design. Randomness makes games fun, but it can also make them terrible. If you’re going to use randomness in your games, it’s like using fire in your kitchen. A great tool, but only if you know how to handle it. Our Industry Insider guests will give advice on the right way to use randomness in game design.

Presented by James Ernest and Jason Morningstar.

 
Episode 18: Volatility in Game Design [ 59:49 ] Play Now | Play in Popup | Download (267)

 

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Episode 26 – Magic Mechanics

October 19, 2013

This was originally broadcast by Indie+ online convention, led by Mark Diaz Truman in conversation with Rob Donoghue. It’s a fascinating discussion on how game mechanics can create a feeling of magic during play.

 
Episode 26: Magic Mechanics Play Now | Play in Popup | Download (355)
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Episode 35 – Dangerous Mechanics

August 31, 2014

Dangerous Mechanics

Presented by Jason Pitre, Kenneth Hite, Rob Donoghue & Will Hindmarch

The panelists will deal with mechanics that look good on the surface but can have unforeseen negative consequences in play. Spending XP, no-effect rules, dice-generated currency – all have hidden dangers. Explore these and other light bulbs that didn’t quite work out..

 
Episode 35: Dangerous Mechanics [ 54:25 ] Play Now | Play in Popup | Download (275)
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Episode 39 – Dungeons and Dragons Fifth Edition Analysis

December 7, 2014

Dungeons & Dragons Fifth Edition Analysis

Presented by Rob Donoghue & Jason Pitre.

So, the fifth edition of Dungeons & Dragons is out. Now it’s time to dig into the design and talk about the rules, procedures and advice that the game brings to the RPG design field. Let’s look at the crunchy bits! The companion reference to this discussion can be found on Rob Donoghue’s blog, where he discusses the Starter Set, the Player’s Handbook and the Monster Manual in detail.

 
Episode 39: Dungeons and Dragons 5th Edition Analysis [ 55:00 ] Play Now | Play in Popup | Download (336)

 

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