
198.2K
Downloads
394
Episodes
The best panels and seminars about analog game design & publishing.
Episodes

Jan 16, 2021
Jan 16, 2021
57 min
Recorded at Metatopia 2020
Presented by Brian Dalrymple, Jessie Edwards, Hal Mangold.
Our panelists will walk you through the basics of turning your game design hobby into a business. We'll talk about the most cost-efficient ways to register an LLC, open a business bank account, file a trademark and keep track of your expenses for tax season.

Dec 21, 2020
Dec 21, 2020
1hr 18 min
Recorded at GenCon 2020 Online
Hosted by Jason Walters and featuring Brian Dalrymple, Jennifer Ward, and Cat Tobin.
This panel was hosted by Indie Press Revolution as part of GenCon 2020's online panel selection on behalf of the panelists.
- Brian Dalrymple- https://www.facebook.com/AdventureGam...
- Jennifer Ward- https://www.facebook.com/crazysquirre...
https://twitter.com/csgamestore - Cat Tobin- https://twitter.com/CatTHM

Nov 11, 2020
Nov 11, 2020
1hr 9 min
Recorded at GenCon Online 2020
Presented by Jason Walters, Pamela Punzalan, Wilson Zorn, and Maurice Poplar.
Indie Press Revolution hosted this excellent discussion on the ideas and games at the forefront of modern RPG Design in the year 2020, during this special panel at GenCon Online.
Pamela Punzalan -
https://thedovetailor.itch.io/
https://twitter.com/TheDovetailor
Wilson Zorn -
https://twitter.com/zornwil
Maurice Poplar -
https://twitter.com/MauricePoplar

Oct 11, 2020
Oct 11, 2020
1hr 1 min
Recorded at GenCon Online 2020
Presented by AC, Kira Magrann, Wilson Zorn, Jay Dragon, and Lucian Khan.
Streamed live for Gen Con Online 2020. You can find games from all these creators on IPR's website, linked below!
https://www.indiepressrevolution.com/...
Find Kira Magrann at -
https://twitter.com/Kiranansi
https://kiramagrann.itch.io/
Find Wilson Zorn at -
https://twitter.com/zornwil
Find Jay Dragon at -
https://twitter.com/jdragsky
Find Lucian Kahn at -
https://twitter.com/oh_theogony

Jun 20, 2020
Jun 20, 2020
1hr 2 min
Recorded at Metatopia 2019
Presented by Jennifer Gutterman, Shawn Roske, Tim Blank.
Are you an educator wanting to gamify your classroom? Are you building a traditional education game? Do you want your game to be fun but also teach the players about something? This is where we can discuss ideas, workflows, deployments and examples of games in education, gamification in the classroom or building games that teach.

Jun 13, 2020
Jun 13, 2020
57 min
Recorded at Metatopia 2019
Presented by Tim Rodriguez & Beth Rimmels.
Card games are a classic design model that have already expressed innumerable possibilities. We'll talk about classic styles of decks, iterations on classic games, alternate formats, the mathematics of card games, and why we all love them. We'll also consider and critique ideas and concepts and talk about why or why not to choose this design format.

Jun 6, 2020
Jun 6, 2020
54 min
Recorded at Metatopia 2020
Presented by Dexter Duckworth, Elsa Sjunneson.
The Distant Future, the Year 2000: Updating Cyberpunk for the 21st Century. The hard-hitting themes of social inequality and corporate exploitation found in cyberpunk are as relevant now as they were in the 80's, but not everything in the genre has stood the test of time. This panel will dive into how both the technologies and sensibilities found in cyberpunk can be updated in order to design games that are timely and inclusive.

May 30, 2020
May 30, 2020
49 min
Recorded at Metatopia 2019
Presented by Jason Pitre, Cat Tobin, Amanda Valentine, Lauren McMannon, Camdon Wright.
Everyone should have a chance to create and publish games. Unfortunately, there are many structural barriers keeping unrepresented voices from coming to the table. In this roundtable discussion, our panelists discuss ways that established publishers can support new voices through information, promotion, funding, and education.

May 23, 2020
May 23, 2020
55 min
Recorded at Metatopia 2019
Presented by Peter Hayward, Gil Hova
More Than Just Victory Points: Alternative Approaches to Win Conditions. "Most victory points" is the default victory condition for most board games, and why shouldn't they be? They solve most problems you encounter while designing - balance, investment, rewarding people for doing what you want them to be. Well, unfortunately, most everyone has worked out the same thing, and now the market is flooded with Victory Point win conditions. Want to make your game stand out? Try something else.

May 16, 2020
May 16, 2020
1hr 32 sec
Recorded at Metatopia 2019
Presented by Jason Walters, Jeff Stormer, Christopher Badell.
Your game's ready for Kickstarter! So how much will you be asking for? What's the absolute minimum you need to get your game made? What is the floor number for success? How will you handle unexpected levels of success? Let's get practical about your numbers.

May 9, 2020
May 9, 2020
50 min
Recorded at Metatopia 2019
Presented by Kenneth Hite
A METATOPIA tradition - Kenneth Hite rambling about game design. In this case the notion of scope: How big should your setting be? How can you design a setting to contain multiple core game activities, and should you? As always, Ken has notions and questions, and hopes you have more of both as we explore Bigness (and un-Bigness) in games.

May 2, 2020
May 2, 2020
53 min
Recorded at Metatopia 2019
Presented by Geoffrey Engelstein
"Turn, Turn, Turn" presented by Geoffrey Engelstein. The 'turn' is a fundamental concept for games of all types, and there are a wide variety of approaches the designer can take to structure them. The structure chosen has a major impact on the play experience, and should be carefully considered. This talk is a deep dive into turn options both common and rare, and discusses what each brings to the table.

Apr 25, 2020
Apr 25, 2020
59 min
Recorded at Metatopia 2019
Presented by Meguey Baker & Jason Pitre.
Publishing your game doesn't need to be daunting. There's work involved, but with a diverse tool box and a clear understanding of your publishing goals, publishing might be more attainable than you imagine.

Apr 18, 2020
Apr 18, 2020
45 min
Recorded at Metatopia 2019
Presented by Mary Georgescu, Sharang Biswas, Brianna Shuttleworth.
Can we get nitty gritty with players and talk about science? Can we as designers build science into our games in fun ways that do not lend themselves to sci- fiction but a truer representation and reflection of our current or past understandings of the way our universe, our earth works? We will be talking about how we designed Starry Messenger, The Moon Stares at Us in Shame, and Magischola with science in mind and their usage and representations of science.

Apr 11, 2020
Apr 11, 2020
53 min
Recorded at Metatopia 2019
Presented by Meguey Baker, Caleb Stokes, Clark Valentine, Edward LaValley.
Teenagers bring innovation, creativity and hard questions to the game table. Our panelists will talk about how to hold space for everything that makes gaming with them magical.

Apr 4, 2020
Apr 4, 2020
57 min
Recorded at Metatopia 2019
Presented by Christopher O'Neill, Adriel Wilson, Cat Tobin, Misha Bushyager.
Role playing as a HOBBY continues to evolve and mature. Has role-playing now gotten big enough to be considered a MEDIUM? Join us for a lively and passionate discussion on the concept that role-playing has become more than just games, but a medium - a channel for communication, information, and entertainment. In this panel, we will look at whether role-playing is a medium, and if so, what that means for our hobby. The panelists all represent different aspects of designing and publishing role playing games and bring diverse and interesting points of view around the topic.

Mar 28, 2020
Mar 28, 2020
55 min
Recorded at Metatopia 2019
Presented by Kenneth Hite, Betsy Rosenblatt, Darren Watts.
Mysteries are among the hardest genres to run successfully in tabletop games. How can designers structure stories to meaningfully involve players, guide them to clues and help them put them together to solve a crime without spoonfeeding them? How can GMs control pacing to duplicate the feel of classic whodunits?

Mar 21, 2020
Mar 21, 2020
56 min
Recorded at Metatopia 2019
Presented by Ryan O'Grady, Kenneth Hite, Brennan Taylor.
There's something satisfying about taking ownership of a piece of the world as a player and watching it flourish (or not). There have been various approaches to this over the years (Ars Magica, MIcroscope, The Quiet Year, even D&D!) Let's discuss what player involvement of world building really means and different approaches for incorporating it into traditional RPGs.

Mar 14, 2020
Mar 14, 2020
57 min
Recorded at Metatopia 2019
Presented by Stras Acimovic, John LeBoeuf-Little.
Blades in the Dark has led to a new generation of game designs such as Scum and Villainy, Band of Blades, and Mutants in the Night. In this panel, we dig into the toolset and what sets it apart from similar design traditions. What are the core principles behind designing games Forged in the Dark? Where can we grow and diverge from the core?

Mar 7, 2020
Mar 7, 2020
53 min
Recorded at Metatopia 2019
Presented by Darren Watts, Stephen Dewey, Paul Stefko.
There are many different mechanics for tracking time and progress in games, and our panel speakers will explore all of them in depth. From countdown clocks and stress tracks, to flickering candles and Jenga towers, there's a lot to explore in this family of mechanics.

Feb 29, 2020
Feb 29, 2020
54 min
Recorded at Metatopia 2019
Presented by Emily Escovar, Chris O'Neill.
Our panelists will walk you through the basics of turning your game design hobby into a business. We'll talk about the most cost-efficient ways to register an LLC, open a business bank account, file a trademark and keep track of your expenses for tax season.

Feb 22, 2020
Feb 22, 2020
56 min
Recorded at Metatopia 2019
Presented by Heather O'Neill, Tim Rodriguez, Jennifer Graham-Macht.
You are an individual using your hard earned money to invest in your game project. Do you self-publish, Kickstart or attend that convention? You are an indie tabletop company, so you have some budget to work with. What's your next project? Which big conventions do you attend? We will address costs specific to the tabletop gaming industry (self-publishing, Kickstarter, conventions, marketing, etc.) and ways to make decisions on what will benefit you or your company.

Feb 15, 2020
Feb 15, 2020
58 min
Recorded at Metatopia 2019
Presented by Brian Turtle, Peter Hayward, Avonelle Wing.
I fell into games almost by accident back in 1994 when some friends and I created a game called "The Six Degrees of Kevin Bacon". We started Endless Games shortly thereafter and the game found a home in the mass market before we knew it. In the 20+ years since, we've been navigating the toy industry and gaming landscape in both mass and specialty. That said, the hobby side of the industry is still somewhat uncharted territory for us. Join us for a discussion of the differences between mass market and hobby sales and what works where.

Feb 8, 2020
Feb 8, 2020
53 min
Recorded at Metatopia 2019
Presented by Kate Bullock, Camdon Wright, Bronwyn Sperling.
Want to learn how to create safety tools that fit your game and are baked into the mechanics instead of just adding pre-established tools on top? This panel dives into the creative and mechanical process of understanding safety and support and integrating it into your ttrpg designs.

Feb 1, 2020
Feb 1, 2020
58 min
Recorded at Metatopia 2019
Presented by Jason Pitre, Misha Bushyager, James Mendez Hodes.
Some of the best games deal with heavy topics and challenging subject matter. Creators who look to design or publish games addressing sensitive subject matter need to do due diligence to reduce the chance their work could do harm. In this panel, we will discuss how creators can ethically do the legwork and research to tackle issues of race, sexuality, identity, and trauma.
