Episode 141 - What are you scared of?

February 17, 2018

Recorded at Metatopia 2017

Presented by Darren Watts, Christopher O'Neill, Roberta Taylor.

You've got a board game, card game, RPG or LARP in your head, but something's stopping you from settling down and doing the work to get it done and out there in the world. What is it? Let's get into your head and smack down the voices telling you it can't be done. 

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Episode 138 - Professionalization

January 27, 2018

Recorded at Metatopia 2017

Presented by Michelle Lyons-McFarland, Jason Pitre.

Professionalization has been defined as "transformation into a profession of the highest integrity and competence." Integrity and competence are laudable goals for the profession as a whole, but how do we get there? What practices should we pursue? How do we differentiate between industry/business/community relationships, and are we willing to do so? This roundtable will try to hit on some best practices and identify the obstacles that stand in our way. 

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Episode 137 - Don’t Shred your Game

January 20, 2018

Recorded at Metatopia 2017

Presented by Dev Purkayastha.

A workshop for designers who have playtested their game - here or elsewhere - and have gotten challenging feedback. It's easy to feel discouraged, but it's important to take the next step. The goal of this workshop is to provide encouragement towards the ongoing process, rather than workshopping specific feedback.

Note: This is a workshop rather than a panel, but there is some good advice and discussion worth your time.

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Episode 134 - It Takes a Village

December 30, 2017

Recorded at Metatopia 2016

Presented by Jason Pitre, Jeff Tidball, Stephen Tasker, Darren Watts.

As a game master, you use NPCs to describe the setting, and to interact with the PCs. As a designer, you help shape the kinds of NPCs that fill those roles. This panel is all about different ways that designers can establish NPCs and relationships in their designs. Who do the PC's love, hate, defend, or overthrow?

Apologies for the poor sound quality.

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Episode 132 - Worldbuilding Towards Story

December 16, 2017

Recorded at Metatopia 2016

Presented by Kenneth Hite, Bill White.

The principles of worldbuilding for games are not the principles of worldbuilding for novels (depth of field) and certainly not the principles of worldbuilding for physics (plate tectonics). What are they? How can you apply them to a pre-existing world, real or fictional?

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Episode 125 - The Iceberg Method

October 28, 2017

Recorded at Metatopia 2016

Presented by Kenneth Hite.

In this year's iteration of "Ken Rambles About Stuff", Ken argues for the 'Iceberg Method' of game research. He is also likely to touch on how (and how much) to do research for setting design purposes, and may even divagate into the how and why of researching other game mechanics.

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Episode 118 – Breaking into Board Games

July 8, 2017

Breaking into Board Games

Recorded at Breakout Con 2017

Presented by Pam Walls, Tim BrownEric Lang, Sen-Foong Lim, and moderated by Daryl Andrews.

Want to design a board game? Have no idea how to get into the industry? Join our wonderful set of panelists to talk about how to enter the board game design world, do some playtesting, and get your game published.

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Episode 117 – What’s up in Tabletop Games?

July 2, 2017

What’s Up in Tabletop Games?

Recorded at Breakout Con 2017

Presented by Michelle Lyons-McFarland, Jonathan Gilmour, Robin D. Laws, Eric Lang, and moderator Jonathan Lavallee.

Bombard our panelists with questions about tabletop gaming and the many directions it’s headed in.

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Episode 116 – Creating Horror in Games

June 24, 2017

Creating Horror in Games

Recorded at Breakout Con 2017

Presented by Michelle Lyons-McFarland, Jonathan Gilmour, and moderator  Jacqueline Bryk,

Like ghosties, ghoulies, long-legged beasties, and things that go bump in the night? Join us for a panel on how to incorporate gothic horror tropes into your project or campaign!

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Episode 114 – GM Troubleshooting

June 4, 2017

GM Troubleshooting

Recorded at Breakout Con 2017

Presented by Robin Laws, Matt McFarland, Anna Kreider and moderator Fraser Ronald.

Solve your toughest GMing problems with the aid of our masterful panelists. Discussing the challenges of the game master’s life.

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